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2012, Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology
Spatial augmented reality (SAR) makes possible the projection of virtual environments into the real world. In this demo, we propose to demonstrate our SAR tools dedicated to the creation of physical drawings. From the most simple tools: the projection on virtual guidelines enabling to trace lines and curves to more advanced techniques enabling stereoscopic drawing through the projection of a 3D scene. This demo presents how we can use computer graphics tools to ease the drawing, and how it will enable new kinds of physical drawings.
Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology, 2012
Spatial augmented reality (SAR) promises the integration of digital information in the real (physical) world through projection. In this doctoral symposium paper, I propose different tools to improve speed or ease the drawing by projecting photos, virtual construction lines and interactive 3D scenes. After describing the tools, I explain some future challenges to explore such as the creation of tools which helps to create drawings that are "difficult" to achieve for a human being, but easy to do by a computer. Furthermore, I propose some insights for the creation of digital games and programs which can take full advantages of physical drawings.
2009
This paper presents a system based on Augmented Reality (AR) technologies that enables creation of a new class of technical drawings called Augmented Reality Technical Drawings (ARTD). With this system the users wearing a see-trough Head Mounted Display can visualize 3D CAD models co-located with 2D representations. The users have the possibility to translate, rotate and scale the overlaid 3D CAD model by using a tangible user interface composed from indicative markers. A demonstrator of the system has been developed with the standard CAD system SolidWorks. The methodology for automatic translation of CAD model to AR, overall architecture of the system, techniques for interaction and the main facilities offered to the user are presented. Finally, the conclusions are presented, examining the good and weak points of this solution.
2012
With the increasing range of available stereoscopic rendering devices, stereoscopic images and videos are reaching the general public. Creating such pairs of images digitally from 3D content is easy to tweak and adjust. On the other hand, drawing directly stereoscopic scenes on a sheet of paper is very hard to perform. In this paper, we focus on such an interactive task where interactive 3D graphics and novel user interfaces are combined together to create stereoscopic drawings from a standard pen and paper interface. Our system is based on augmented reality, multitouch, and 3D spatial interaction, to enhance interaction with the 3D scene. The projection of the left and right views on the paper guides the users in their stereoscopic drawing task, while maintaining a high level of expressiveness. This work is a first step towards promising full applications for interactive drawing of 3D stereoscopic images.
Journal of Physics: Conference Series
This study discussed the visualization system of 3D sketching model based on mobile Augmented Reality (AR) which supports information needed in real environment. The mobile application was made with adding virtual 3D objects to the 2D drawing by applying technology of AR. The visual system assists those who don’t have any specialized skill to be able to draw easily, because 3D model augmented over the drawing through camera of smart phone was added without any marker. This method is the basic combination between dynamic virtual object with the real environment, which nowadays has been developed as the mix reality. As the result on this research, the application can detect the real environment and mark it as a marker for the drawing-place as well. It will become the strategic future research of mix reality or marker less AR, because with this development, virtual world should be more attractive because it has been presented with immersive mixing to the real world.
Technical drawing is very important for mechanical engineers. The ability to understand and work with technical drawings is a necessary skill for most of them. In general, first year students of mechanical engineering have difficulties in drawing orthographic views and perspectives, since they find it difficult to understand 3D shapes from 2D views. In this paper, we present several tools that we explored to help students visualize 3D models. We studied the most popular AR systems and show examples of using an AR system for the visualization of 3D models. We also present the creation of a low cost prototype, the EducHolo, that enables the visualization and interaction with holograms. With this prototype students can visualize and interact with the hologram of mechanical parts. Using augmented reality and interactive holograms we aim at providing a better perception of the model 3D shape and improving the ability of making the 2D orthographic views and perspectives that they study in the first year of mechanical engineer.
2001
Abstract We present the notion of projector-based spatially augmented reality (SAR), and explore how it can be used as an effective user interface to enable users to easily and naturally interact with their real physical environment and the virtual environment. In SAR, the user's physical environment is illuminated with images projected from the projectors. We then describe a framework that can easily incorporate different types of interactions on a continuum of display surfaces and input devices.
2002
In this paper a low-cost semi immersive Virtual Reality (VR) system for free-form surface sketching is presented. The system is based on two 3D input devices (Microscribe 3D and Spacemouse) and a pair of shutter glasses for stereoscopic vision. This system has been used in the Department of Mechanical Engineering of the University of Calabria to develop and implement three innovative tools for sketching free-form curves and surfaces in VR based on the concepts of extrude, revolve and skin.
This document describes the development and first experiences of the S.A.R. platform ("Spatial Augmented Reality"). This document also describes the first two pieces of software developed for this platform. The first of them generates a set of transformation matrices that let us to transform geometries form 3D virtual space to the 3D real space. The second allow us to design tests with simple geometries onto de real geometries. We also show the configuration and devices used in the first experiments and a few images of the results.
2011
A method that uses the interaction of two and three dimensional environments to carry out the geometric modeling and refinement steps of the product development process is presented. The 2D environment is an interactive computer screen, where the initial sketching of the product takes place. This environment provides a direct one-to-one interaction and the feeling of using traditional pen and paper. Next, a characteristic feature of the 2D sketch is selected to be exported to a 3D environment, where 3D vision and manual interaction over an immersive augmented reality environment is provided to carry out the refinement steps. The 3D environment provides fully 3D visual feedback and geometry manipulation interaction. In this way, the advantages of 2D and 3D environments are used for a smooth transition between the sketching and the modeling tasks at the early stages of the design process. The goal of this ongoing work is solving some limitations of the 2D nature of sketching, the spee...
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces
Figure 1: A general overview of DesignAR, highlighting (a) the augmented workstation as a whole, (b) The AR object browser, (c) sketching contours, (d) modeling by extruding faces, and (e) rotational solids and AR instances.
We present an Augmented Reality (AR) application which allows a user to manipulate a piece of virtual clay using a marker-free unencumbered hand. By removing the need to wear a glove or place markers on the hand the application is made more accessible, allowing users to interact with the environment without special preparation.
1998
Abstract To create an effective illusion of virtual objects coexisting with the real world, see-through HMD-based Augmented Reality techniques supplement the user's view with images of virtual objects. We introduce here a new paradigm, Spatially Augmented Reality (SAR), where virtual objects are rendered directly within or on the user's physical space.
Computer-Aided Design and Applications
As additive manufacturing (3D printing) technology becomes increasingly mainstream, new tools are required to enhance creative endeavors in disciplines such as fashion design, which have been slow to embrace digital technologies and computer-aided design software. Additionally, new techniques are required based on an understanding of the limitations of common desktop extrusion-based 3D printers, with 2.5D printing presenting new opportunities to rapidly produce complex forms, such as fashion, which can be assembled by hand as a hybrid approach to digital manufacturing. This paper presents a parametric system through which a new type of digitally fabricated, hand-assembled knit can be customized using a constrained selection of interactive controls. Novice users may rapidly iterate a pattern of loops and floats at a scale matching their Fused Deposition Modeling (FDM) 3D printer, creating a series of knit courses which can be assembled into a textile of expandable dimensions. More advanced users may modify the geometry or logic of the system, building new forms of knits that could not be manufactured through traditional means. This paper will guide designers through the process of developing a new typology of textile appropriate for production on ubiquitous FDM machines, following a workflow from 2D to 2.5D to 3D. Examples were printed at various scales and contribute to discourse on customization, parametric design and visual programming languages for additive manufacturing.
2015
This paper analyzes what technologies, devices and equipment are available today that can contribute to the creation of an interactive environment based on Spatial Augmented Reality (SAR). The objective is to define what should be considered to build a room-sized workspace equipped with SAR tools, aimed to facilitate both artists and designers to develop their creations. This workspace will be designed as a "white box" cabin in which the user will be placed, The user will be able to interact with images projected on the walls and primary volumes by using gestures and their own body movements. Interaction with an interface based only on projected images can be carried out in an intuitive and gestural way, removing the technological constraints that appear when working simultaneously with different devices and interfaces. To be immersed in a physical space where the environment itself acts as a working tool would change the concept of a workplace by eliminating everything that could cause problems for the creative task. Once built, this prototype would be used to raise a methodology for analyzing the influence of SAR in the process of creation of indoor spaces, both at creative and emotional level in designers and artists, as well as the influence in the design itself obtained.
2001
We present techniques for creating a Spatially Augmented Reality for moving polygonal objects in an indoor environment, and a sys- tem that uses these techniques for painting in 3D on these objects in real time. By tracking the object and projecting on its different surfaces with two or more projectors, our system creates a dynamic spatially augmented version of the
2014
A revolution in Computer Interface Design is changing the way we think about the Computer.AR is a system which maps the real world environment in a Virtual system deals with the combination of a real world & Computer generated data. This paper surveys the field of Augmented Reality in which 3D virtual objects are integrated into 3D real environment in real time. It describes the medical manufacturer, visualization, path planning, entertainment & military application that have been explored. This paper describes the characteristics of the augmented reality systems including a detailed discussion of the tradeoffs between optical & video blending approaches. This paper provides a starting point for anyone interested in researching using augmented reality. In this paper we present a prototype augmented reality for accessing abstract information in real world Computer fields & environment .This paper represents an overview of the basic concepts of the augmented reality (AR) & the main concepts of this technology. It describes the main fields in which AR is applied nowadays & important AR devices.
Handbook of Augmented Reality, 2011
Spatial Augmented Reality allows the appearance of physical objects to be transformed using projected light. Computer controlled light projection systems have become readily available and cost effective for both commercial and personal use. This chapter explores how large Spatial Augmented Reality systems can be applied to enhanced design mock-ups. Unlike traditional appearance altering techniques such as paints and inks, computer controlled projected light can change the color of a prototype at the touch of a button allowing many different appearances to be evaluated. We present the customized physical-virtual tools we have developed such as our hand held virtual spray painting tool that allows designers to create many customized appearances using only projected light. Finally, we also discuss design parameters of building dedicated projection environments including room layout, hardware selection and interaction considerations. M.R. Marner ( )
Computer Graphics Forum, 2001
We present a system for sketching in 3D, which strives to preserve the degree of expression, imagination, and simplicity of use achieved by 2D drawing. Our system directly uses user-drawn strokes to infer the sketches representing the same scene from different viewpoints, rather than attempting to reconstruct a 3D model. This is achieved by interpreting strokes as indications of a local surface silhouette or contour. Strokes thus deform and disappear progressively as we move away from the original viewpoint. They may be occluded by objects indicated by other strokes, or, in contrast, be drawn above such objects. The user draws on a plane which can be positioned explicitly or relative to other objects or strokes in the sketch. Our system is interactive, since we use fast algorithms and graphics hardware for rendering. We present applications to education, design, architecture and fashion, where 3D sketches can be used alone or as an annotation of an existing 3D model.
Proceedings of the 2001 symposium on Interactive 3D graphics - SI3D '01, 2001
We present a novel drawing system for composing and rendering perspective scenes. Our approach uses a projective 2D representation for primitives rather than a conventional 3D description. This allows drawings to be composed with the same ease as traditional illustrations, while providing many of the advantages of a 3D model. We describe a range of user-interface tools and interaction techniques that give our system its 3D-like capabilities. We provide vanishing point guides and perspective grids to aid in drawing freehand strokes and composing perspective scenes. Our system also has tools for intuitive navigation of a virtual camera, as well as methods for manipulating drawn primitives so that they appear to undergo 3D translations and rotations. We also support automatic shading of primitives using either realistic or non-photorealistic styles. Our system supports drawing and shading of extrusion surfaces with automatic hidden surface removal and highlighted silhouettes. Casting shadows from an infinite light source is also possible with minimal user intervention.
Journal of Engineering Education Transformations, 2015
Engineer which allows engineers to create designs, represent them on a drawing sheet, calculate distances, and create a blue print before manufacturing. All engineering students undergo a complete course on engineering drawing where orthographic projections are taught. In orthographic projections, the students are asked to imagine a 3D situation and make the 2D orthographic projection drawing. This part of 3D imagination and converting it into orthographic projection is difficult for students to mentally visualize. To ease the student's imagination, An Augmented Reality solution is developed jointly by BMSCE and Bosch (RBEI), Bangalore. A powerful 3D graphics association has been developed which forms the primary source of developing the drawing as orthographic projections that is viewable in 3D in real world. The current article focuses on the importance of AR in engineering education and its benefits.
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