Academia.eduAcademia.edu

Improving the CS Curriculum of a Top-Down Videogames BA

Proceedings of the 11th Computer Science Education Research Conference

We present a targeted curricular improvement on an interdisciplinary Videogames Bachelor of Arts, to be implemented in the 2022/23 academic year. The aim is to solve student adaptation issues with the program's interdisciplinarity that were heightened by the COVID-19 pandemic. CCS CONCEPTS • Applied computing → Computer games; Education; • Software and its engineering → General programming languages.