Academia.edu no longer supports Internet Explorer.
To browse Academia.edu and the wider internet faster and more securely, please take a few seconds to upgrade your browser.
2016 ASEE Annual Conference & Exposition Proceedings
A critical aspect to engineering practice is the ability to design solutions to ill-structured problems. Prior research has shown that such solutions are highly effective when they are evaluated in relation to multiple design concepts. However, prior research has also shown that engineering students tend to fixate on their initial design ideas rather than base their solutions on the integration of many diverse concepts. One recently developed method to overcome the problems of fixation is 77 Design Heuristics. This method for generating design concepts comes in the form of 77 cards, each with a different cognitive prompt for generating a solution (e.g., reduce material, flatten). By using the cards, engineers and engineering students are able to expand their horizons of possible solutions to challenging design problems. Using a first-year engineering course, we integrated the 77 Design Heuristics cards to document how these students develop final concepts in relation to their initial ideas. We analyzed 12 firstyear engineering students, distributed across 3 different design teams. Our findings demonstrate key influences that did foster idea fluency (Theme 1: Influence of 77 Cards on Early Design Concepts) but also ways that students remained attached to particular concepts throughout their design process (Theme 2: Resilient Concepts after Concept Generation).
International …, 2012
Design Heuristics are prompts that encourage design space exploration during concept generation. Design Heuristics were developed by analyzing trends in innovative products and patterns in ideation by engineering and industrial designers of varying experience levels. In this study, 48 freshmen engineering students were given a short design task and a set of twelve Design Heuristics Cards. Each card described a heuristic, and gave two examples of its application in a product. Students were asked to create new design concepts using the heuristics. The results showed that the concepts created without Design Heuristics were less developed, and were often replications of known ideas or minor changes to existing products. However, concepts created using Design Heuristics resulted in more developed, creative designs. Students often applied the same heuristic in multiple ways, supporting our premise that the heuristics lead to exploring multiple solutions. The results also showed that some students readily applied the heuristics, while others struggled to understand how to apply them. . Her research focuses on the investigation and application of complex professional skills, specifically design ideation, innovation practices, and creative processes within engineering, outside of engineering, and cross disciplinarily. Her research includes an emphasis on the translation of research to practice in the form of pedagogy, curriculum development, and faculty support and programming in implementing evidence-based best practices in teaching and learning.
International Journal of Engineering Education (IJEE), 2012
Design Heuristics are prompts that encourage design space exploration during concept generation. Design Heuristics were developed by analyzing trends in innovative products and patterns in ideation by engineering and industrial designers of varying experience levels. In this study, 48 freshmen engineering students were given a short design task and a set of twelve Design Heuristics Cards. Each card described a heuristic, and gave two examples of its application in a product. Students were asked to create new design concepts using the heuristics. The results showed that the concepts created without Design Heuristics were less developed, and were often replications of known ideas or minor changes to existing products. However, concepts created using Design Heuristics resulted in more developed, creative designs. Students often applied the same heuristic in multiple ways, supporting our premise that the heuristics lead to exploring multiple solutions. The results also showed that some students readily applied the heuristics, while others struggled to understand how to apply them. . Her research focuses on the investigation and application of complex professional skills, specifically design ideation, innovation practices, and creative processes within engineering, outside of engineering, and cross disciplinarily. Her research includes an emphasis on the translation of research to practice in the form of pedagogy, curriculum development, and faculty support and programming in implementing evidence-based best practices in teaching and learning.
The ability to formulate numerous unique alternatives in concept generation is the underpinning foundation of design innovations . Without adequate concept generation, one could posit that product realization could fail or be severely weakened. Encouraging undergraduate engineering students to generate multiple and diverse ideas, and facilitating an environment for it, are considered best practices for design education, yet many engineering courses and instructors lack curricula and tools to teach students specific ways to accomplish successful ideation . This is especially challenging for engineering capstone design courses, which are crucial transitions to professional practice for engineering students, as they create simulations of the real world challenges. In capstone courses today, problems are more open-ended than they were before, students are given more freedom and flexibility in their design processes, and, in many cases, students interface with professional clients and make decisions without the instructor [6]. So, generating increasingly diverse initial design ideas becomes more important for these courses, and if the students do not have specific tools for generating ideas, they are more likely to pursue their first obvious idea, creating a higher chance for failure and a lack of innovation [7-10].
How can beginning engineers learn to generate a variety of candidate concepts to consider? Because they likely have little experience with idea generation, training in specific techniques may be especially useful. Design Heuristics are an evidence-based tool developed to help engineers expand diversity of ideas considered during the front-end phase of design. Brainstorming is a common ideation technique in both engineering education and practice. Our research sought to compare the characteristics of ideas generated by incoming engineering freshmen using both techniques. The analyses of this study involve qualitative patterns in a subset of data collected from 94 incoming engineering freshmen. We explored diversity, fixation, and the scope of the concepts generated. Ideas were coded based on a variety tree coding scheme, students’ self perceptions, and system vs. component scope. We found that concepts generated using Design Heuristics were more likely to focus on the methods for achieving functions and on specific components, while Brainstormed ideas tended towards more holistic systems. The results suggest that alternative tools for idea generation may serve to focus attention on different qualities of design, and that multiple tools may be important for design in engineering education.
Annual Conference of American Society of Engineering Education, 2011
We developed a set of teachable design ideation strategies to support diversity in concept generation. These strategies, called “Design Heuristics,” are intended to facilitate the discovery of diverse concept ideas in the design of products. Design Heuristics were extracted from the work of students and professionals from engineering and industrial design. When applied to a new design problem, Design Heuristics serve as cognitive "shortcuts" for exploring the space of possible design solutions. In this study, we provided an educational session about Design Heuristics to 48 students in an introductory engineering course, and analyzed the design concepts they generated for a specific design task. The results showed that concepts guided by the Design Heuristics were more original than concepts that did not include their application. In a short intervention, some students were able to make use of the heuristics, and to generate original concepts. The findings demonstrate that Design Heuristics facilitate exploration of the design space beyond the “obvious” solutions.
2014
This paper describes research investigating the role of Design Heuristics, a concept generation tool used during the design ideation process to support engineers in generating multiple, diverse concepts. Design Heuristics have been successfully tested in engineering classrooms, and have been readily adopted by students to help them create more, more creative, and more diverse concepts. This research brings evidence, methods, and perspectives from multiple disciplines, including cognitive and social psychology, to bear on the problem of innovation in engineering design.
International Design Engineering Technical Conference (IDETC)
Various interventions (i.e., methods and tools that guide design work) have been developed to support successful idea generation in a design process. Our previous research explored the impacts of three such design interventions: cognitive-style based teaming, problem framing, and design heuristics. In this work, we looked across these interventions to compare their effects on students' design ideas. In particular, 966 design ideas collected from 152 undergraduate students in engineering and industrial design from two Midwestern universities were analyzed to investigate their quality with and without each design intervention. Statistically significant differences were observed for the teaming and problem framing interventions. This study has implications for design educators in how design interventions might be used to affect students' design solutions.
Annual Conference of American Society of Engineering Education (ASEE), 2012
Design Heuristics is an empirically driven design ideation tool intended to support variation and novelty in concept generation. The set of heuristics was extracted from observations of professional and novice designers at work, and by analyses of a large set of award-winning products. Through the observations of designers at work, we realized that the subconscious use of heuristics could manifest as either a modification of an existing concept or as the development of a new idea seemingly from scratch. Acknowledging this, we sought to understand how Design Heuristics are best taught to novice designers. In this study, we conducted separate instructional sessions on Design Heuristic use, teaching them as a concept generation technique and as a concept transformation technique. Our results show that both approaches yielded design improvements, though the variation between concepts tends to be larger when using a generative approach. Also, Design Heuristics in both approaches helped students elaborate their concepts, generate new ideas, and encouraged them to push forward with previous ideas. These findings contribute to our knowledge about how to best teach Design Heuristics in the classroom.
2010
Abstract Research in engineering design has revealed approaches and processes used by engineers to move through a design task. While studies have made evident general approaches in ideation, it is unclear how multiple and varied ideas are generated. When faced with a design problem, how do engineers generate multiple alternative solutions? How do they move from one idea to another? Research in psychology has shown that decision-making often relies on simplified cognitive heuristics.
Design Computing and …, 2011
The present study focuses on an exploration and identification of design heuristics used in the ideation process in both industrial designers and engineering designers. Design heuristics are cognitive strategies that help the designer generate novel design concepts. These cognitive heuristics may differ based on the design problem, the context defined, and designers' preferences.
… .dev.upandrunningsoftware.com
Innovation in design depends on successful concept generation. The ideation stage of design is intended to produce multiple, varied concepts from which to develop and choose. Often, instruction on idea generation methods is not offered in engineering classes, however, when taught, it is often through techniques like "brainstorming," which lacks specific ways to generate designs. Further, existing ideation strategies are not based on evidence from designers or rigorous testing through empirical studies.
Design Computing and Cognition ’10, 2011
This paper explores the use of heuristics as cognitive strategies invoked during the process of design. Heuristics are reasoning processes that do not guarantee the best solution, but often lead to potential solutions by providing a simple cognitive "shortcut." We propose that designers use specific design heuristics to explore the problem space of potential designs, leading to the generation of creative solutions. We test whether design heuristics can be taught to novices, and suggest their use will facilitate the design process at multiple levels of instruction. In the present empirical study, we evaluate a set of six instructional heuristics and validate their effectiveness with product concepts generated by novice designers. Six hundred seventy-three drawings were created by 120 first-year college students under four instructional conditions. Drawings were coded according to their content, use of heuristics, creativity, and practicality. The most creative concepts emerged from the experimental conditions where heuristics were introduced. Heuristics appeared to help the participants "jump" to a new problem space, resulting in more varied designs, and a greater frequency of designs judged as more creative. Our findings suggest that simple demonstration of design heuristics may, at times, be sufficient to stimulate divergent thinking, perhaps because these heuristics are readily grasped and contextual application is not required. Based on these findings, a conceptual model for design education emphasizing the importance of using a variety of heuristics is proposed. This model suggests that learning can be enhanced through exposure to a variety of design heuristics, and can supplement formal education and foster personal development in design learning.
International Conference of Design Research Society (DRS)
Ideally, designers move past existing ideas to create novel designs. But designers often experience “fixation,” where new ideas are similar to existing designs. An example concept in a brief, or early attachment to one’s initial ideas, can limit the range of designs considered. This research study explored the use of “Design Heuristics,” to overcome fixation in a design education setting. Design Heuristics are a set of prompts intended to point designers toward different types of concepts. The 77 prompts are derived from empirical studies of designers, and have been shown to be effective in developing design capability. In the study, novice engineering design students first used brainstorming, and continued to generate more ideas using Design Heuristics. The results showed that ideas created during brainstorming were more similar to initial ideas. Concepts created with Design Heuristics were judged less similar and more creative. This suggests fixation on initial examples can be mitigated by using tools like Design Heuristics during design, which contributes to how educators can help students develop ideation skills.
While successful concept generation is essential for innovative solutions, engineering students often receive limited instruction about how to accomplish it. Design Heuristics have been shown to facilitate concept generation by guiding students to explore additional solutions in the solution space. As adoption of new techniques into curricula is often slow, in this study, we investigated how four educators integrated Design Heuristics into their engineering design courses. We conducted interviews to investigate instructors’ preparations, approaches, and classroom experiences while integrating the Design Heuristics pedagogy as well as videotaped the teaching session. The findings revealed that both novice and experienced instructors reported few challenges in lesson preparation and implementation and a positive impact on student strategies to idea generation.
2010 Annual Conference & Exposition Proceedings
Research in engineering design has revealed approaches and processes used by engineers to move through a design task. While studies have made evident general approaches in ideation, it is unclear how multiple and varied ideas are generated. When faced with a design problem, how do engineers generate multiple alternative solutions? How do they move from one idea to another? Research in psychology has shown that decision-making often relies on simplified cognitive heuristics. Heuristics are reasoning processes that do not guarantee the best solution, but often lead to potential solutions by providing a "short-cut" within cognitive processing 1. Using a case-study framework, this research identified and categorized types of heuristics engineers used to explore potential designs solutions. Using a think-aloud protocol, five engineers with varying levels of experience were asked to develop conceptual designs for a solar-powered cooking device that was inexpensive, portable, and suitable for family use. Following the think-aloud session, the engineers participated in a retrospective interview designed to provide additional information on the sources of ideas, and their awareness of their own methods of ideation. The protocols were analyzed for evidence of heuristic use, and the relationship between heuristic use and the success of the designs. The results showed extensive use of a variety of design heuristics, characterized as process, local, and transitional in nature. However, the engineers in this study did not report conscious application of local heuristics, suggesting they were not aware of applying them during concept generation. Evidence for the utility of cognitive heuristics in the ideation stage is examined and suggestions for their use in engineering design pedagogy are provided.
This paper presents an analysis of engineering students’ use of Design Heuristics as part of a team project in an undergraduate engineering design course. Design Heuristics are an empirically derived set of cognitive “rules of thumb” for use in concept generation. We investigated heuristic use in the initial concept generation phase, whether heuristic-inspired concepts were carried through to later design process stages, and how concept synthesis within each team’s design process related to heuristic use. The results reveal widespread use of Design Heuristics among the concepts generated by individuals and selected by teams for further development, and a prevalence of concept synthesis within approximately half of the observed teams’ design processes.
2000 Annual Conference Proceedings
Engineering design problems are often ambiguous, ill-structured, and usually have multiple solutions. As a result, a designer's understanding of the problem or possible solutions evolves through a process of iteration. To understand iterative behaviors we need to investigate what information is known by the designer, how that information is acquired and utilized, what kinds of changes to the design problem occurred as a result of these activities, and how these behaviors affect the quality of the final solution and contribute to the efficiency of the design process itself. In our previous work, we developed a cognitive model for capturing both the evolution of these information processing activities and any changes made to the design problem, solution or process. In this paper we present a case study analysis comparing freshmen and senior engineering students. Verbal protocol data and independent measures of the quality of students final design solutions were used to provide illustrative examples of differences in iterative approaches related to experience and performance. An analysis of these behaviors in terms of problem scoping, solution revision, and comprehension monitoring activities will be presented and discussed.
This work reports on a case study in which we followed the design processes of eight student design teams enrolled in a semester-long upper-level design course involving a new ideation tool, “Design Heuristics.” We observed how students formulated concepts and implemented ideas using the Design Heuristics tool in their ongoing projects. Our analysis revealed that all teams carried their heuristic-inspired concepts to their latter stage designs, with seven teams carrying their heuristic-inspired concepts to their final designs and prototypes. As all eight teams studied were working on different design problems, our findings demonstrate the utility and practicality of Design Heuristics across various design contexts. In addition, we found patterns in the design teams’ general approaches to the design process, including synthesis, transformation, and abstraction. Seven of the eight teams showed some evidence of concept synthesis in their design processes, but often struggled in synthesizing multiple concepts together. Additionally, all teams seemed to directly transfer their ideas, concepts, or prototypes from one phase of the design process to another without abstraction (the use of a heuristic in an unanticipated way as a prompt to think of something new), while only three teams showed evidence of abstract transformation to develop their ideas across design process phases (such as from an early design phase to a later one). Our findings provide pedagogical recommendations for using the Design Heuristics tool in design classes and suggest opportunities for further research related to concept generation, development, and synthesis throughout the design process.
Journal of Technology Education, 2019
This study explored the use of heuristics in the design space by novice and expert engineers in the initial ideation of a design solution. Verbal protocol analyses were conducted with four engineering students and four professional engineers as they generated ideas to solve a design problem. Overall, both experts and novices used various types of heuristics. Although novices' heuristics tend to focus on improving the function of the design, experts' heuristics tend to focus on improving both function and form. The implication is that the deliberate teaching of design heuristics, along with other strategies, will help in the development of generative skills of students, stimulating more creative and innovative designs. Validated design heuristics can be integrated within engineering design content at appropriate grade levels to aid in building the repertoire of heuristics used by engineering and technology education students.
2015
Developing and teaching method design remain an important component of many product design and engineering courses. Several scholars have shown that the use of ideation methods may result in better concepts. Yet students do not actively use many methods. In order to understand which ideation methods are used by students during the early phases of concept generation, we examined student journals kept during the length of a practice-based course where students worked on tangible interfaces. Students were not specifically instructed to use any specific method. Our study reveals that students use a limited assortment of ideation methods as part of the early phases of concept generation, often restricting themselves to unstructured brainstorms, finding inspiration from existing products and services. Our study raises questions about method use and education.
Loading Preview
Sorry, preview is currently unavailable. You can download the paper by clicking the button above.