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Motivation for students: gamification in e-learning

2013

Abstract
sparkles

AI

This paper explores the integration of gamification in e-learning environments to enhance student motivation and engagement. It defines gamification as the application of game design elements in non-game contexts and discusses its implementation on e-learning platforms such as WeLearning. Key mechanisms for gamification, including defining goals, providing feedback, tracking progress, and improving course aesthetics, are articulated. The conclusion highlights the importance of adapting educational systems to user needs through gamification to foster a more interactive and motivating learning experience.