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2020, Quantified Storytelling
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9 pages
1 file
The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use.
2019
The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use.
2020
use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence and indicate if changes were made. The images or other third party material in this book are included in the book's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the book's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use.
Information, Communication & Society
use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence and indicate if changes were made. The images or other third party material in this book are included in the book's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the book's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use.
Information Systems Journal, 2019
This editorial serves two purposes: It provides a general introduction to storytelling from an organizational and IS perspective. It also positions the accepted papers in the ongoing research. Perhaps more than any other types of communication, stories can be used to connect people, persuade, and inform them (Damodaran, 2017; Kent, 2015). Stories make information more engaging and memorable as memories are story-based, and memory retrieval is largely episodic, composed of stories that include "incidents, experiences, outcomes, and relationships within specific contexts" (Kent, 2015; Woodside, 2010). Stories also have "sense-making capabilities" (Forman, 2013) and can be a powerful explanation tool. They help listeners understand the essence of complex concepts and ideas in meaningful and often personal ways (Suzuki, Feliú-Mójer, Hasson, Yehuda, & Zarate, 2018). Storytelling can also persuade and spur action through creating a connection between storyteller and listener, which makes information more compelling (Damodaran, 2017). Storytelling in Business. Since stories allow for stronger connections, are remembered longer, and motivate action, it comes as no surprise that organizations use storytelling for a range of communication functions (Damodaran, 2017). In a world full of (digital) distractions, many organizations recognize that storytelling may be one of the best strategies to get people to pay attention and remember (Damodaran, 2017; Signorelli, 2015). Hence, stories are a staple of branding, advertising, marketing, and public relations, as organizations compete for brand loyalty and customer identification (Kent, 2015; Woodside, 2010). But storytelling is more than that. Brown, Denning, Prusak, and Groh (2005) conclude that storytelling is transforming the 21st century organization and management. Descriptions of storytelling as a communication tool in the literature and media are overwhelmingly positive. As Suzuki et al. (2018) describe it, "Storytelling has become the business, science, and brand marketing communications nom du jour. Periodicals and journals from Forbes to Business Week to Parent to Discover and to Science are peppered with recent articles touting the value, power, and effectiveness of storytelling." As such, storytelling has become an intentional tool in the management literature for functions including knowledge management (Lukosch, Klebl, & Buttler, 2011), organizational change and development (Denning, 2011; Suzuki et al., 2018). Nevertheless, the increasing power of storytelling also raises ethical questions. Some writers warn that there can be negative consequences to stories that are poorly conceived or delivered. In many forms of narrative, storytellers tread a fine line between creativity and authenticity. Getting this balance right is undoubtedly particularly important in business communications. If not used appropriately, storytelling as a leadership tool can have a boomerang effect. This occurs when stories used in a business setting lack authenticity or trustworthiness (Signorelli, 2015). Damodaran (2017) warns that care needs to be taken by those preparing stories within organizations. Storytelling in such settings clearly has constraints around accuracy, credibility, and corporate communications guidelines that do not affect storytellers in other environments (Damodaran, 2017). Deploying storytelling effectively requires high levels of qualification, knowledge, and skill (Morgan, Pittenger, & McIntyre, 2018). For organizations, digital technologies open new opportunities to convey stories within an organization as well as to customers and partners. As a starting point, video stories that facilitate seeing and hearing the storyteller can add weight and detail to the story; they can also help readers to visualize the environment in which the story occurred (Swap, Leonard, Shields, & Abrams, 2001). Storytelling in Information Systems Development. Narrative forms are also being deployed in traditionally technical areas, like engineering and software development (Gutiérrez & Pérez, 2016). In software development projects,
Organisation, Interaction and Practice
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Canadian Journal of Information and Library Science, 2011
Jagiellonian University Press eBooks, 2023
This article deals with video game toponyms as a representation of a toponymic concept-a unit of onomastic knowledge concerning spatial and geographical characteristics of a location. The importance of toponyms in video games lies in the realm of storytelling, as parts of the story are connected to locations, which, in turn, are interlinked. Moreover, toponyms are viewed as a means of building a post-apocalyptic worldview due to their introductory and descriptive functions. Thus, the research issues to be covered are the functions of in-game toponyms in general, the correlation of naming patterns of real toponyms and in-game ones, as well as the role of toponyms in establishing interactivity. In the first part of the analysis, the functions of toponyms in video games are studied. Three main functions can be distinguished here: navigating, storytelling, and world-building. Special cases of intertextuality known as "easter-eggs" are described. The second part deals with the role of toponyms in building a post-apocalyptic worldview of the video game ("Fallout 4"), addressing the correlation of traditional and fictional naming patterns. This paper shows that real-life toponyms' classifications can be applied to in-game toponyms, with the most frequent being descriptive ones. Special attention is paid to the interactivity and intertextuality of the video game.
This eBook contains a selection of chapters that were presented at the first global conference entitled Storytelling: Global Reflections on Narrative, held in Prague, Czech Republic, in May 2012. The conference marked the start of a new Inter-Disciplinary.Net project aiming to provide a space in which ‘stories about story’ can be told, and the use of stories in the widest possible range of aspects of human life can be reported. With this intention proclaimed, delegates were invited to contribute papers on a series of core themes: story as a pedagogical tool in academic disciplines; narrative and the gathering of stories of lived experience; and the place of story and storytelling in any area of professional practice. The chapters in this volume reflect this cross-disciplinary dimension with contributions from a range of fields and backgrounds - media studies, anthropology, political science, literary studies, medicine, and visual arts, among others - and, crucially, from around the world too, enriching the content with a variety of international perspectives.
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