
Kyle Behymer
Kyle Behymer is a human factors specialist with Infoscitex. He received his Ph.D. in Human Factors Psychology from Wright State University in 2017. His work is focused on developing innovative human-computer user interfaces that enhance decision-making and improve collaboration. His research interests include human-machine teaming, human-computer interaction, and display design. He has written articles and book chapters on sociocultural behavior understanding, plan comparison tools for effective human-autonomy teaming, and macrocognition.
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Papers by Kyle Behymer
operator manages multiple heterogeneous unmanned vehicles
(UVs) by working together with an autonomy teammate that
consists of several intelligent decision-aiding agents/services. This
article describes recent advancements in developing a new
interface paradigm that will support human-autonomy teaming for
air, ground, and surface (sea craft) UVs in defence of a military base.
Several concise and integrated candidate control station interfaces
are described by which the operator determines the role of
autonomy in UV management using an adaptable automation
control scheme. An extended play calling based control approach is
used to support human-autonomy communication and teaming in
managing how UV assets respond to potential threats (e.g.
asset allocation, routing, and execution details). The design process
for the interfaces is also described including: analysis of a base
defence scenario used to guide this effort, consideration of
ecological interface design constructs, and generation of UV and
task-related pictorial symbology.
among multiple agents (including both humans and autonomous
technologies). This means that autonomous technologies must be designed to function as collaborative systems, or team players. In many complex work domains, success is beyond the capabilities of humans unaided by technologies. However, at the same time, human capabilities are often critical to ultimate success, as all automated control systems will eventually face problems their designers did not anticipate. Unfortunately, there is often an either/or attitude with respect to humans and technology that tends to focus on optimizing the separate human and autonomous components, with the design of interfaces and team processes as an afterthought.The current paper discusses the limitations of this approach and proposes an alternative where the goal of design is a seamless integration of human and technological capabilities into a well-functioning sociotechnical system. Drawing lessons from both the academic (SRK Framework) and commercial (IBM’s Watson, video games) worlds, suggestions for enriching the coupling between the human and automated systems by considering both technical and social aspects are discussed.
operator manages multiple heterogeneous unmanned vehicles
(UVs) by working together with an autonomy teammate that
consists of several intelligent decision-aiding agents/services. This
article describes recent advancements in developing a new
interface paradigm that will support human-autonomy teaming for
air, ground, and surface (sea craft) UVs in defence of a military base.
Several concise and integrated candidate control station interfaces
are described by which the operator determines the role of
autonomy in UV management using an adaptable automation
control scheme. An extended play calling based control approach is
used to support human-autonomy communication and teaming in
managing how UV assets respond to potential threats (e.g.
asset allocation, routing, and execution details). The design process
for the interfaces is also described including: analysis of a base
defence scenario used to guide this effort, consideration of
ecological interface design constructs, and generation of UV and
task-related pictorial symbology.
among multiple agents (including both humans and autonomous
technologies). This means that autonomous technologies must be designed to function as collaborative systems, or team players. In many complex work domains, success is beyond the capabilities of humans unaided by technologies. However, at the same time, human capabilities are often critical to ultimate success, as all automated control systems will eventually face problems their designers did not anticipate. Unfortunately, there is often an either/or attitude with respect to humans and technology that tends to focus on optimizing the separate human and autonomous components, with the design of interfaces and team processes as an afterthought.The current paper discusses the limitations of this approach and proposes an alternative where the goal of design is a seamless integration of human and technological capabilities into a well-functioning sociotechnical system. Drawing lessons from both the academic (SRK Framework) and commercial (IBM’s Watson, video games) worlds, suggestions for enriching the coupling between the human and automated systems by considering both technical and social aspects are discussed.