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Showing posts with label Guilds. Show all posts
Showing posts with label Guilds. Show all posts

Thursday, February 19, 2009

Wow Self Improvement

I had a party written post here but was rudely interrupted by work. It got autosaved as a draft but appeared to nuke my blog... it just showed a blank page!

Luckily all is well now.

I've posted here several entries that show ways to make gold. You have to read through my walls of text to find it but there are specific details in there showing what I did on several servers. Some of the same posts could serve as walkthroughs for new players, particularly the hunter and druid ones.

The main tips posted in "Cure the Cash Flow Blues" are the core truth to self-sufficiency in money. They are such simple concepts that I am astonished that players late in the game have any difficulty with funding essentials. A high level character just has so much greater earning capacity than any of my lowbie alts! I can well understand that a genuinely new player will struggle early on but someone who has played for sixty or seventy levels should surely know something about the game.

One of the things that I offer to members of my guild is loans for mounts. The introduction of the cheaper level 30 mounts has reduced the need for these. Level 30 mounts are cheaper and easier for most people to obtain than the old level 40 ones were. Partly this is due to there being a lot more gold around than there was.

Guildies looking for a loan have to convince me that:
1: they really NEED the item/mount they are borrowing money for.
2: they have made a decent attempt to get there on their own.
3: they have the capacity to repay the loan in reasonable time.
4: that they aren't likely to just take the money and run!

Back before Blizzard introduced the guild bank, most donated funds were intermixed with my own personal funds. Nowadays the money pools are quite separate. Though as guildmaster I have unlimited access to the guild bank funds, all mount loans have continued to come from my own pocket. I choose to do this because the fairly high risk of non-secured loans means I will take more care in assessing the loan than I might if it was "just" guild money.

That first point above, NEED vs WANT, is probably the key.
The first mount makes a massive difference to a character's ability to get around and get things done. The basic flying mount in Outland is similarly a "NEEDED" boost. More recently a few have had loans for cold weather flying in Northrend, also a "NEED".

Warlocks or pallies asking for a mount loan at 30 get laughed at. People looking to upgrade their 60% mount to an epic 100% mount at 60 generally fall into the "WANT" category and will most likely be denied, as will those asking for ~5,000g for their epic flyer. People wanting loans to buy epic weapons, or anyone who thinks they can "twink" their main at my expense generally get a lecture!

If you can't convince me that what you want is a "NEED" and not just a want, then you had better do what one guy did recently: secure your loan.
A guy just new to the guild wanted a significant loan for northrend flying.
Normally, someone who had been in the guild for only a day or so would be told a blunt "NO WAY!" but this guy was sensible. We discussed all the points above:
1: NR flying meets my "Need" criteria for most people. (Yes)
2: He wasn't asking for the whole lot, but had been caught short. His reasons for that were reasonable, but not great. (Maybe)
3: He had some ability to repay via trade skills but suggested questing was his primary income. (Maybe)

At this point, I would have turned him down except that his answer to point 4: above was a winner.
4: will he take the money and run? No, because he secured his loan with a number of level 80 epic items worth far in excess of the loan amount. He was quite rightly concerned that _I_ might be the one doing a runner!

This particular loan was repaid in a short period of time in instalments and he got his items back as COD mail messages for the final payments.

Another guildie has been trying to convince me to loan him funds. He's been around for quite a long time and otherwise would get a loan, except at the moment he fails miserably on point 3: repayment. I have pointed him to my blog in the hope he will read the other messages here and do something about his economic situation. (If you are reading this, fellow guildie, the post isn't entirely directed at YOU, since there have been many others fitting the same criteria!)

This goes a lot further though than just money.
WoW is a game that is both easy, yet complex. Most classes are tuned so that they can be levelled up even if played poorly. Crap gear choices hardly matter in the lower levels. Awful talent choices are barely noticable until the mid 30's or even higher. Poor group skills are able to be overcome by getting runthroughs, or simply leveling outside of instances/group quests.
Most players seem willing to listen to advice or do a bit of research on how to better their play. There are a significant number however who are willfully ignorant.
Maybe I'm just getting less tolerant of newbies as my time in game increases but some of thses are examples of the ignorant:

The warlock who stands in melee right next to the tank, frequently casting drain soul instead of using DOTS. When queried on this, he said he likes using "both kinds of attacks" (melee and spell), and needs to drain soul for healthstones.

The SV or MM spec hunter who refused to use a pet at all becasue it was "insignificant DPS".

All those characters who need-roll on loot that is inapropriate for their class, or those need-rolling on gear for their alts.

PUGgers, or guildies, that AFK in the middle of an instance without explanation, or leave whenever they feel like it. (yes, RL happens. if you really have to go, just say so; dont leave the rest of us hanging!)

The player (usually DPS classes) that aggro extra mobs before the tank gets a shot... and that then winge when the healer lets them die!

The people that complain they have no quests left to do. There are well over 3,000 quests available to each faction and only about 800 are needed to get you to maximum level. If you really have finished an area, move on to another location. Mostly you just need to look harder in the zone you are in. Use the wow website zone guide as a starting point.


Ah well. This post is turning into a rant when it wasn't really meant to. The point is, there are many many places to turn to for information if you only had the motivation to look!

Thursday, January 8, 2009

Reflections on my pixelated fixations.

According to my account information, Azeroth has been my part time home for three years now. I had heard of World of Warcraft ages before, probably sometime around release date but had resisted the temptation to join. It was only after watching a friend play and later sharing his account for a bit that I signed up myself. Initial dreams of levelling up to join my friend and his guildmates soon fell by the wayside as I dabbled in altitis, falling further behind as those more focused players forged ahead towards 60. I was not new to Azeroth exactly, having played Warcraft 1, 2 and 3, as well as most of their expansions. Blizzards other games, Diablo and Starcraft also got regular workouts. The 3-d "Roleplaying" world in an MMO was different to the strategy games I had mostly played before. I loved the game!

My first character was an undead warlock on my friends account. I managed to level him up to about 15 or so in the relatively rare times I got to play. I had fun but probably made every rookie mistake in the book. When I got my own account started, I made an effort to re-create the same character. He still exists, gathering dust along with all his guildmates on one of the US servers, since there were no Oceanics available back then. I ended up inheriting the guildmaster position as most former members transferred off or quit the game. My friend had moved on to another guild to try raiding but found the time difference too difficult. He and some others had also started alts on Alliance on one of the first Oceanic servers. Of course I followed as well, generating one alt of each class and of each race/gender combination. Nearly all of these characters made it to the low 20's before abandonment. I continued creating characters on every oceanic server as they opened up "reserving" my spot. Each of these got levelled up to at least the early teens as well. Before long I had over 20 characters to manage.

My friend fairly abruptly quit the game about June 2006, and most of the other friends and guildmates I had made had dispersed all over the place. Another RL colleague had level 60's on another server, so I played there for a little bit and continued to shuffle between all the various alts for a few months. One evening I was mucking about on Dath'Remar, on an under-used Rogue I'd created some weeks earlier, when the Tirisfal Glades newbie chat was reasonably active.

Someone was moaning about how he couldn't get into a guild, since they were all full of transferred level 60 raiders who were not interested in lowbie scrubs. Several others piped up in agreement. I offered the obvious solution: Make one yourselves! There was a bit of discussion back and forth, mostly about how it was too expensive so I offered to raise the funds myself. 10 silver is a large amount to an unassisted lowbie newb like myself, so I actually spent a couple of hours grinding and _vendoring_ linen cloth and the like to scrounge the cash. By this time, the newbie crowd was all around level 10.

Since this was an alt on a server I was unlikely to visit again soon, I offered to general chat the funds to get that guild started, and were there members willing to sign up? Sure enough one chap called Stickykey volunteered to be guildmaster and there were enough people around to get the charter signed in short order. Several names were discussed before my suggestion was picked as the most likely. Thus was Crimson Legion born.

Guild mastery changed hands several times between Stickykey and myself that evening as we established ranks and set up guild powers. Stickykey had never had access to the guild controls before so basically palmed the role over to me to set up. Ranks established, guild powers loosely defined and about 30 people recruited, I logged for the night.

I forget the exact sequence of events, but Stickykey was going away for a while so I was going to be "temporary" guildmaster. The new guild kept gathering members rapidly and there were enough sensible people in officer positions to keep it running smoothly even when I also didn't log in for a few days early in the piece. We had over 100 members in the first few days then recruitment started to die off a bit as we left the newbie areas. Some players and myself created extra alts and returned to the newbie zones for more recruiting, though even in these early days we did NOT spam the chat channels .... we just offered assistance or grouped up with people and recruited from there.

By the first weekend it was clear the guild needed some structure and basic rules. There had been some silly behaviour and some people left because of it. I searched the web for free forum hosts and found one that looked vaguely suitable. We had a competition to design a guild tabard, and a donation drive to raise funds for it. As usual, I was spending too much time on alts and my main was falling behind the other members as they rushed into the 20's and 30's. We even recruited a few higher levels, most of whom left fairly soon after for late game guilds.

After some discussion on our forums, a revised rank structure was put in place. I organised a few guild wide events that drew reasonable participation levels. Raiding against the Night Elves became a fairly regular event, often involving other guilds as well. Our core leadership group settled in to their positions and we kept a lookout for more talent to join us. Stickykey made a few brief visits but was missing most of the time without much explanation.

By December, we had grown to nearly 300 members and our highest were nearing the level cap at 60. Everyone was eagerly awaiting the release of The Burning Crusade. My stable of alts had grown yet again and I had got most of them on Dath to around level 20. Crypt was nearly 40 and looking forward to his mount.

We lost a few members to raiding just before TBC release, then quite a lot more in about February as people hit 70 and wanted to raid then. A core group of officers moved out and formed a splinter guild only for higher levels. I transferred guild leadership temporarily to Xera, an officer and founding member, who was leaving that night to join a raid guild. Xera then transferred guildmastery back to my alt Decrypted. Cryptography joined the new splinter guild.

Over the next few days I found the demands of actively participating in two guilds to be too much hassle. The leadership team of the new guild were taking it in a direction I didn't feel comfortable with and I missed out on lots of things in Crimson Legion while mucking about on Crypt, so in a short time I quit and rejoined CL.

The splinter guild lasted about 2 months before internal drama, and possibly bank thefts, caused it to almost disintegrate. A few refugees returned to Crimson Legion, others moved on to other guilds and a handful persevered. Eventually the remaining guildmaster quit, handing control over to the bank alt of one of my officers. There are still 6 members listed on the armory website but these are dead accounts or otherwise inactive.

We periodically go through cycles where members leave, convince others to go with them and start a fresh guild. More often, a member will quit to start a guild with their school friends. Nearly all of these attempts are unsuccessful and a lot return to the CL family.

One recent exception has been Poshmina and her guild. Posh was in CL for only a month or two but was a very talkative and active member when she was here. She left, poaching a number of our members and has gone on to establish what looks to be a very successful guild. They had 275 members when I last looked, including a higher proportion of max level characters than we maintain. I wish them every success!

People come and go all the time, but the essential core of the guild has remained strong. We hit 500 members about 6 months after handing in the charter, despite semi-regular purges of inactive members. I have mentioned in another post that there are limitations imposed by the game that have caused us to keep below the magic 500 from then on. We hit that limit again just last night so we are due for a purge again.

About the time of our first anniversary, an interesting bug manifested itself. Some officers were playing around abusing the demote and remove powers, then re inviting or promoting the victims. Somehow this bugged out and Mannak got guildmaster rank alongside Decrypted. Now, Mannak is a nice enough guy but he should have been about rank 4 or 5 at the time, not a higher officer and certainly not co-GM! Some people made accusations of hacking but I seriously doubt it. It was interesting trying to fix this... he couldn't gquit, becasue the guildmaster powers couldn't be passed on. I couldn't demote him back to his normal rank, because of course he was the same rank as me. Eventually I petitioned it and a Bliz Gamesmaster sorted it all out. I took the opportunity to have Cryptography re-instated as guildmaster and Decrypted gladly stepped down from the hot-seat.

In August 2008 I took an overseas holiday. Before I left I transferred guild master rank to Sebra, one of the rank 1 officers. I think she did an excellent job looking after the place but she was in a hurry to transfer it back once I returned. Any of my top level officers could have held the spot while I was away, but I know Sebra through work which would make sorting out any issues easier. Everything went smoothly except for the guild bank bug that I posted about in another message.

Crimson Legion celebrated its 2nd birthday in October 2008. We have maintained membership of around 400-500 members throughout our existence and are reasonably free of guild drama.
A solid core leadership group have kept it alive and thriving. I am intensely proud of their efforts. World of Warcraft is still a very interesting place to be and I have no intention of leaving any time soon.

Thank you to my guild members for making it a place I'm happy to return to.

Tuesday, September 9, 2008

Finding an Upside to Downtime.

Tuesday night usually means a shutdown of the WoW servers. Sure enough, they are down tonight for about 6 hours or so. I only managed to get on for about 45 minutes before they went down, so I spent that time scouring the Auction House for bargains on VeCo.

Tonight's findings were a mixed bag of stuff. I listed most of my existing stock just to clear my bags. A generic search for bargains via Auctioneer turned up the usual selection of buyouts and short term bids, most of which I have left in my mailbox for now. Several tasty items were snapped up and mailed to my hunter for disenchanting. The other items should likely at least triple the money invested but there wasn't really anything especially exciting amongst it. I had a small win with some linen cloth, in that several stacks that I snapped up cheaply were resold more or less instantly - always a nice bonus.

After the basic scan was completed, I spent about 20 minutes pouring over the weapons and armor sections looking for low-priced items. Mostly these will be disenchanted and any materials not needed for levelling up will be re-listed. Enchanting materials are handy for investments, since they do not cost anything to list on the AH. Not all materials sell particularly well, but since there's no list cost you can just re-list until a buyer is found.

The advantage to doing auction scanning immediately before the shutdown is that I am guaranteed of being high bidder on almost all of the shorter-duration auctions. My mailbox should be fairly bloated next time I log in.

This is only the second time I've logged in to VeCo since my trip. Before I left I basically shut down my auction house activity and its taking me some time to ramp back up on all three servers. It's not uncommon for me to be running 200+ auctions on a server when concentrating on questing. If I focus on trade, that number can be around 1000 active auctions. A lot of money can be made in small value high volume stuff... like the linen cloth earlier. At this stage on VeCo, my bank balance isn't large enough to look into rare or epic item trades - and quite frankly I'm not online often enough to really take advantage anyway. The time difference is also a problem, since I'm usually only on in the early hours of the morning. It's not bad for snapping up late - night bargains but customers are few and far between!

Anyway, sniping the auctions should net me about 150 or so items that can be resold. Probably 80% of them will sell at first listing, all for nice profits. That money will be re-invested in more stock. If I get time this week I may repeat this process twice more before the weekend and have a nice supply of gear to sell during the weekend peak.

What little actual playtime I've had recently has been spent with my guild on Dath. We had a guild run into Zul'Gurub on Monday. We roped in a few PUGgers but the majority were guildies - something that's quite rare for us. ZG is an old-school 20-man raid instance aimed at level 60's . Well skilled and well geared level 70's can do it in groups of 5 or so. My guildies are generally neither well geared nor experienced raiders so we had a number of casualties along the way. It was hardly the neatest run ever, but Hakkar the soulflayer and his minions died messily on our swords and good fun was had by all.

I am keen to hit up all the old-school instances and raids before they become even more irrelevant with the release of Wrath.

Wednesday, August 27, 2008

The adventure continues...

Not a lot to say this time. I'm getting back into wow, mostly playing my "Main" on Dath, pushing slowly to level 70. I'm at 68 and a third or so now. Tuesday shutdown (last night my time) was annoying, I ended up playing an alt on 2moons instead.

Tonight I might meet up with a guildmate and run through RFC on one of my lower level alts.

We had an interesting bug occur with our guild bank the other day. I went on holidays and transferred guild leadership over to my friend for the duration. When she transferred it back, all the items in the guild bank "vanished". The armory logs didn't show any withdrawals and we had no idea who "stole" our stuff so I petitioned it. The first gamesmaster to talk to me tried the standard Blizzard line of "its a UI issue", but since it was affecting everyone in the guild the same it couldn't possibly be MY UI causing the problem! Eventually the petition was escalated to 2nd level support and they have reset our bank. All our gear is there again, Yay.

This is not the first guild related bug we have come across. We hit 500 members for a period a couple of months back. The guild listing can only contain 500 names but you can still add more members. This shouldn't be a problem, since we rarely have more than 25-30 people online at any time and that is a long way below the 500 limit. However, we found that above 500 members total, new members would not show up at all, in online or offline listings. This made keeping track of members more difficult, especially as our lowest rank has no speech powers!

I spoke to several GM's on this issue but there was no resolution. They suggested posting on the official forums where similar issues have apparently occurred... but I couldnt find an appropriate place in the few minutes I spent looking! We have purged inactive members and are now keeping below 500 simply because its more difficult to manage when we go over that number.