Showing posts with label classless RPG. Show all posts
Showing posts with label classless RPG. Show all posts

Thursday, August 8, 2013

Have you ever started writing the game...

...because you found an artwork so amazing that you couldn't resist the urge to create a game, just to use that artwork on its cover? I did!

More info about it on the Perilous Path blog.

Sunday, October 14, 2012

10 unusual occupations from the Citadel of Rust


  1. Black Alchemist
  2. Star Gem Polisher
  3. Cyber-technician
  4. Noble House Assassin
  5. Artifact Researcher
  6. Black Dust Trader
  7. Necromancer
  8. Clone Vats Worker
  9. Corpse Processor
  10. Cesspool Overlord

Sunday, October 7, 2012

20 occupations (Citadel of Rust)


Here are the list of the most typical professions of the Citadel of Rust. This time, with short description.
  1. Water Filterer - there is a lot of water in the Unnamed World but often it's contaminated.
  2. Petty Merchant - selling everything from stuffed animals to worthless jewelry.
  3. Mercenary of the Noble House - well-equipped and with access to special zones.
  4. Beggar - maybe a former adventurer?
  5. Lookout - essential for a survival of the city. There are many perils that can emerge from the wasteland.
  6. Artifact Appraiser - not every artifact have a great value and there are skilled persons to determine it.
  7. Window Cleaner - there are many glass windows in the Citadel, especially in the Noble Sector. Dangerous but well-paid job.
  8. City Guard - may openly carry firearms.
  9. Acclaimer - good source of information about recent events and new regulations.
  10. Gatekeeper - heavily armed guard, skilled in using city's weapon and defense systems.
  11. Medic - in the perilous world of Charon Prime, these individuals are very helpful.
  12. Scavenger - almost everything can be reused or sold. Scavengers know that very well.
  13. Morgue Attendant - people die everyday.
  14. Chronicler - almost everyone in the Citadel want to be remembered, so the Chroniclers are very important persons in the city's life. Of course they produce lots of worthless garbage.
  15. Librarian - there are many small libraries, offering mostly chronicles. No one reads that crap but someone must keep an eye on it.
  16. Inn Keeper - there is no RPG setting without them!
  17. Fuel Merchant - althought there is not many vehicles in the Citadel, there are many machines and devices that must be fueled (dieselpunk influences?)
  18. Actor - small theatres are the important part of city's life. People must do something with their free time and this kind of art is quite popular.
  19. Pit Fighter - because not everyone likes theatres.
  20. Spy - everyone spies everyone. Merchant spying merchants, nobles spying nobles, guards spying merchants etc.

Sunday, September 30, 2012

20 occupations (entertainers)

  1. Fire Eater
  2. Juggler
  3. Fortune Teller
  4. Acrobat
  5. Ventriloquist
  6. Dancer
  7. Minstrel
  8. Jester
  9. Strongman
  10. Storyteller
  11. Singer
  12. Musician
  13. Tightrope Walker
  14. Contortionist
  15. Stilt Walker
  16. Comedian
  17. Escapologist
  18. Poet
  19. Wrestler
  20. Confidence Artist

Sunday, September 23, 2012

20 occupations (sci-fi)


For my classless RPG rules.
  1. Space Pirate
  2. Merchant
  3. Explorer
  4. Asteroid Miner
  5. Star Prophet
  6. Space Nomad
  7. Pilot
  8. Xenologist
  9. Bounty Hunter
  10. Technician
  11. Engineer
  12. Emissary
  13. Space Gladiator
  14. Military Scientist
  15. Civilian Scientist
  16. Astro-tourist
  17. Smuggler
  18. Gambler
  19. Military man
  20. Space Tinker

Sunday, September 9, 2012

20 occupations (criminals)

 
  1. Mugger
  2. Body Snatcher
  3. Pickpocket
  4. Burgler
  5. Assassin
  6. Charlatan
  7. Forger
  8. Cutthroat
  9. Grave Robber
  10. Smuggler
  11. Fence
  12. Embezzler
  13. Impersonator
  14. Racketeer
  15. Shoplifter
  16. Instigator
  17. Pimp
  18. Highwayman
  19. Moneylender
  20. Beguiler

Sunday, September 2, 2012

20 occupations (science / mystical)



For use with my classless D&D or any other classless stuff (i.e. Brendan's thingie). Of course you can use it with more "traditional" class system if you want (and can divide it in some way).
  1. Sage 
  2. Hypnotist 
  3. Scribe 
  4. Demonologist 
  5. Apothecary 
  6. Astronomer 
  7. Astrologer 
  8. Student 
  9. Herbalist 
  10. Alchemist 
  11. Charlatan 
  12. Poison Maker
  13. Necromancer 
  14. Dowser 
  15. Engineer 
  16. Enchanter 
  17. Seer 
  18. Lecturer 
  19. Elementalist 
  20. Sorcerer

Monday, August 27, 2012

Classless Old School RPG


For all those who are not familliar with my Bandits & Basilisks rules. 

In my games, there are no such thing as character class. No fighters, thieves, wizards, clerics. Why?

Conan was a pirate, mercenary, thief, king. Kane was a warrior, pirate, sorcerer, "priest" of the Bloodstone, explorer. Fafhrd ang Gray Mouser were... yeah. They all were just adventurers. They were not limited to blunt weapons, no-armor or no-spells. They all can steal and backstab. So - fuck character classes!

Here are some basic ideas:

One HD per level. You start with 1 HD and gain one Hit Die per experience level. It's up to you what dice you should use. I prefer old, good d6. No need to use different dice.

Simple XP table. 2000 experience points is needed to advance to 2nd level. Double needed XP for each next level:

Untrained: -
Novice: 2000
Beginner: 4000
Advanced: 8000
Specialist: 16000
Expert: 32000
Master: 64000
Grand Master: 128000
Hero: 256000
Legend: 512000

Attack tables. I have my own attack table but you may use OD&D fighting men instead. My version is very similar.

Spell access. Every PC can gain access to magical spells but it may be expensive (see below). Maximum spell level is limited by character's experience level:

Untrained: -
Novice: -
Beginner: 1
Advanced: 2
Specialist: 3
Expert: 3
Master: 4
Grand Master: 4
Hero: 5
Legend: 6

Spell preparation. Access to the spells depends on the level of the character, but their number is not limited. However, the preparation of a spell is not simply memorizing it – it must be “made” in the form of a magic scroll, potion, powder or even a wand or enchanted item. Cost of the components and time needed to prepare a spell is shown in the table below. In case of particularly powerful and / or rare spells Referee may decide to impose additional requirements, such as a special place where the ritual must be celebrated, special equipment or very rare (and not necessarily expensive) components.


In the case of Mystic / Cleric / other character associated with a deity, the method of preparing / obtaining a spell should be changed. Enchantment of an object (scroll, powder etc.) would require adequate time for praying / meditation and a sacrifice for the deity (and it’s not about throwing some gold pieces to the temple treasury, but about a more or less bloody offering).
Arcane Lore check is not required (if you use the percentile skills in your game) if the spell is prepared in appropriate circumstances – a character has time to prepare himself and the place to create a “spell container”. He (or she) has access to necessary equipment and he / she is not doing it under pressure (such as stressful working conditions, limited time etc.).

Any questions? :D