Showing posts with label race. Show all posts
Showing posts with label race. Show all posts

Monday, June 29, 2020

People of this realm

These races are all fantastical humans, and would consider many of the classic fantasy races equally human. None of them are inherently better or worse at any given thing, though cultures may reinforce certain skills or passions and shun others. If in doubt, anyone can simply be a Cikrem nomad of whatever skin color they prefer, or simply add their preferred races as needed.


Each or all of them can interbreed, with children potentially inheriting the traits of more than one parent, however mixed race characters may face unique challenges. Unusual or unique traits may also manifest in members of any race, such as pointed ears, tusked canines, or webbed digits.

Yingao

Terse, hardy people who spare few words and have ruled Tajira for too long. They wish not to show their triple tongues, which change color based on their mood.


They wear clothing dull in color and trimmed of embellishment, and similarly prefer unseasoned foods, especially raw fruits and vegetation. Perhaps this stems from their homeland, a forest so dense and overgrown that the sun almost never reaches the ground.

The Mistress by Sam Carr
(lightly edited)


Gollo

Natives to the land now held by Tajira, most would gladly see the empire fall. Illusion magic is their native art, and they can be recognized by the hole that naturally runs through each torso and limb.


They keep some records with a system of knots and dyed strings, sometimes incorporating these along the hem of a cloak or tunic, in a way that communicates surreptitiously with their people.

Bolshu

Mournful people displaced from their homeland by the yingao empire. They bear twin sideways mouths and thumbs in the place of their littlefingers.


Their fashions tend toward many overlapping layers fastened with unique buttons, ranging in length from short sleeved tunics to long, enveloping robes. Outsiders often have difficulty with the strange bolshu buttons.

Cikrem

Wayward chromatic tribes who carry distinctive Dream Bread and wear tight clothing. Stories say a child born of two tribes will lead them to a new homeland, though they care little where they originated.


Their colorful bread is well known for causing wild visions that some find spiritual guidance in, and a few simply enjoy. Most cikrem keep a large, loose hood or sash.

ZONA 2019 by Q Tori


Kippil

Allies to Tajira who hail from the mountains. Thought of as sneaky for their overly flexible limbs, each with an extra joint. They hunt great beasts in the mountains, prizing the meat and leather, and they have complex customs around leather clothing.


A single, continuous piece of leather formed into an outfit is called ‘full leather,’ with an outfit consisting of multiple sources called ‘cut leather,’ and ‘scrap leather’ as the lowest form, where the outfit is supplemented by other material.

Ortain

A larger empire lurking near the borders of Tajira, wishing for the first signs of weakness. Ashen skinned with needled teeth and faces some would call fish-like, they wield flame spewing weapons.


The frigid forests they come from are harsh and strange, and they have a strange preference for frozen meals. Exposing the arms is a sign of strength, and some may recognize the ortish cut of a flared, fur-lined vest.

Tula

Soft-spoken folk from a land of valleys and caverns. Oft assumed stubborn due to their horned heads, and usually hired as guards or mercenaries. Because of this, it’s easy to find helmets that account for and even protect the horns.


Individuals tend to be either very tall or very short, with average height strangely rare. They prefer simple clothing, but usually bear intricate carvings on their horns.

Original Character - Sheep Girl by Lorena Carricondo

Fahd

Seen by some as savages, for their lack of clothing and hair-covered bodies. They actually possess a rich culture of hair stylings. 


Warriors will often braid their hair into tight, close-fitting rows, with shorn patterns to show their role as a life-taker. Meanwhile hunters of beasts are more likely to cut their hair shorter, and it is common for leaders or public figures to grow their hair long and straighten it.

Veshkin

Well-trusted traders from the Kajhar desert. They are considered beautiful for their crystalline hair and nails.


They tend to wear layers of light, airy fabric with subtle patterns, but those in Tajira tend to find the climate too cold and will adopt local fashions quickly. Veshkin cooks are known for crafting many fine sweets and candies.

Phosphophyllite by Zhengyang Hu


Mebirinu

Often friendly people with black blood and bones that tinge their skin blue. By holding their breath they can turn their skin black, but this leaves them lightheaded.


They have come from far off forests of giant mushrooms, and tend to value stiff, geometrically cut clothes made of fungal paper. Officials will also wear pieces of giant insect carapace, but most in Tajira cannot afford such a luxury. Their predilection for strong drink and other fermented foods has led to a reputation as drunken poisoners.

Shimex

Seafarers with neither hair nor nails- anywhere on their body. Only some women wear wigs in Tajira, but most wear fine makeup. Rumors claim they season their food with sand, but it is actually crushed coral.


It is customary to get a tattoo each time a new crew is joined, so a shimex covered in ink has either survived many failed voyages, or moved around for another reason.

Finnin

Quiet, gentle folk from cursed plains, who created the elemental magics of sorcery. Each individual has a single, large eye, some of which can be found in the darkest of markets.


Sometimes thought of as strangely violent, for their integration of armor-like plates of metal in clothing, which is generally made of surprisingly fine, sturdy silks.

Cyanne by Sarah Burks


Nihemi

Graceful people of fine ceramic and artful silks, they have metallic skin and four, narrow eyes. Very rarely one will be born with golden skin.


The wealthy trade in quicksilver, requiring extremely specific containers and the finest of porters. Strange, tall mounts carry them aloft, keeping the long draping robes that are in fashion from dragging on the ground.

Thursday, June 11, 2020

Captured in brass, hidden among sand

Travelers from far off lands, wealthy Veshkin traders sometimes carry vessels that contain only a wise and ancient spirit. These spirits are called Genie, born untold aeons ago and living in forms crafted by flame. Many of them hold long-forgotten secrets and can share this information, and they must grant one wish to a mortal before they may leave whatever body they inhabit. Of course, they can only grant a wish within their power, and if they have found a comfortable vessel they have little need to grant wishes.

Magic Crystal Lamp by Yulia Matveeva

No human knows how new Genie are born, or even if they are. The gollo scholar Myerish claims definitively that there are precisely 888 Genie and that is all that have ever or ever will exist. Others claim that they were created by ancient masters as a precursor to golems, and still others claim that they were an ancient precursor to liches, perhaps even that a lich could become one given the right expertise. A chilling theory, to say the least.



Desire - Ceramics Sculpture by Olja Sofronijevic

The possessed armor Naril has famously guarded Leyler manor for generations. They consider him part of the family, and have even drafted a writ of nobility for him should tragedy befall their house. Travellers in Kajhar sometimes tell of meeting the Smelted Knight, known as Ayan Varim, and sometimes being saved from bandits by the clay warrior. Most veshkin could tell you about Maladesh Shattermouth, the eater, often spoken of in folk tales and nighttime stories to frighten unruly children. Any Genie would caution against such tales, as they know that Maladesh yet remains free.



Guardian Puppet by Raymond Chen

Saturday, November 23, 2019

Player character appearance

These should be free to roll if the player wants, but shouldn't be compelled.

Race

1d20

  1. Mebirinu
  2. Kippil
  3. Veshkin
  4. Tula
  5. Fahd
  6. Gollo
  7. Yingao
  8. Ort
  9. Finnin
  10. Shimex
  11. Nihemi
  12. Bolshu
  13. Purple Cikrem
  14. Blue Cikrem
  15. Green Cikrem
  16. Yellow Cikrem
  17. Orange Cikrem
  18. Red Cikrem
  19. Black Cikrem
  20. Grey Cikrem

Height

1d6
  1. Very short
  2. Short
  3. Average
  4. Tall
  5. Hunched
  6. Stilts

Old Crane UTA by David Aguilera De Casi

Body shape

1d6
  1. Slender
  2. Fat
  3. Average
  4. Muscular
  5. Bulky
  6. Chubby

Hair color

1d20
  1. Brown
  2. Raven
  3. Blonde
  4. Ginger
  5. Red
  6. Dirty blonde
  7. Platinum
  8. Silver
  9. White
  10. Salt and pepper
  11. Orange
  12. Yellow
  13. Green
  14. Blue
  15. Indigo
  16. Violet
  17. Transparent
  18. Mirror
  19. As the sky
  20. Whatever it touches

dye in your color by Kar Wun Tan

Hair style

1d20
  1. Shaved
  2. Buzzed
  3. Pixie
  4. Bob
  5. Straight
  6. Ponytail
  7. Pigtails
  8. Bangs
  9. Swept back
  10. Wavy
  11. Curly
  12. Braided
  13. Frazzled
  14. Mohawk
  15. Fade
  16. Spiked
  17. Dreadlocks
  18. Bowl
  19. Afro
  20. Topknot

Age

1d6
  1. Barely adult
  2. Young adult
  3. Adult
  4. Mature
  5. Aging
  6. Elderly

QiKun et Yun by shans Zhu

Eye color

1d6
  1. Brown
  2. Hazel
  3. Blue
  4. Green
  5. Grey
  6. Black

Wednesday, October 16, 2019

Playable races

In my game there are no racial attributes, so players could easily be an elf, orc, dwarf, or any of these more interesting options. GMs can also feel free to come up with whatever new races they like, as long as they could reasonably function like a human.

Cikrem

Nomadic tribes found throughout the land, recognizable by their brightly colored skin, hair, and eyes. It's not common for them to intermingle with other tribes, but many tribes hold to a prophecy that a golden Cikrem of combined houses will unite the tribes and bring peace to their kind for millenia.
Their clothing tends toward dull, neutral coloration that contrasts with their vivid skin, and large, elaborate cowls or hoods. Cloaks, capes, and scarves are quite common in their fashion.
Many of them worship gods of light, such as flames, the sun, the moon, the stars, and glowing creatures from deep caves and odd seas.

Trip through Space by Kaya Kepa

Mebirinu

Peoples from the dense underbrush of the woodlands, they are known for their black blood and bones. Because of these traits, they are believed to have poisonous flesh, and an affinity for similar dark arts.

Kippil

Mountain dwellers who possess an extra joint in each of their arms and legs. Most find them off-putting and they are frequently assumed to be sneaky or agile, despite the famous kippil mercenary group named the Steel Cranes. In their homelands they often dig deep into the mountains and even have a few cities beneath the stone.

Veshkin


People with crystalline, iridescent hair and nails who call the deserts their home. It is a common belief that they are naturally honest and helpful, a fact which Veshkin thieves and scam artists do well to take advantage of.

Diamond by Harumi Namba

Tula

Inhabitants of cavernous valleys who possess broad, blunt horns on the sides of their head. They tend to be either very tall or very short, with average height Tula being considered rare and unattractive. Additionally, they are viewed as stubborn and brutish, although they culturally prefer diplomacy and negotiation over warfare.

Fahd

A short race of humans whose bodies are covered in long stiff hairs that extend outward. Their language is quite fast, sounding chittering and confusing to outsiders, but it is quite comprehensive. Most tend not to wear clothing, and their natural hair generally covers them very well. In fact, it is considered more obscene among their people to shave than it is to be publicly nude.

Gollo

People with hanging flaps of seemingly excess skin. They possess advanced medical techniques and have an elaborate culture around healers and the gentle fending off of sickness.

Yingao

Denizens of the Great Umbral Forest, so overgrown that there is no grass growing under the shadows of the trees. Coming from such an environment, these people have a very faint glow about their eyes and mouths (including their saliva), and their skin tends to be dark with a greenish tint.

Ort

An empire of pale humans from frigid forests across the sea. Their skin has darker and lighter patches, and their teeth are unusually long and sharp, with unpleasantly small round eyes. Many of them were once united in a conquering empire, and most claim lineage to those days, though most others peoples have little fondness for that era.

Finnin

Smaller of stature but strong of will, these people live in large but close knit communities and are somewhat well known for their large, colorful, singular eye. Despite having only one eye they are quite expressive, and in some black markets their eyes can be purchased as a youth restorative or material for fortune telling.

Shimex

Oft alienated for their completely smooth bodies, without a hair to be found, nor nails on their fingers and toes. Their culture prohibits conflict or selfishness, but they have a reputation for being conniving and tricky. Generally they are very quick to integrate into new cultures when given the opportunity, and adopt new customs well.

Nihemi

A tall people with silvery skin and four, narrow eyes. They have a predilection for long robes and fine silk, and have a very insular culture.

Bolshu

People seemingly swollen with excess blood, with bodies bloated and tinged purple. They use their blood in a number of holy rites, and have a tendency to see the blood of other races as impure or cursed.

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Far races

If you want to run a really out there or gonzo game, here are a few more wild race options that players might be interested in.

Wermlen

Beings that build cities in huge immutable metal rings, most of the time buried deep underground but always with at least some of the city on the surface. In their larval stage, they appear as eel-sized worm creatures which form small communes of five or six, which can act at the scale of a human.

Fornd

Appearing like a shrub made of clear crystal, which moves by growing in a direction and shriveling behind. The 'leaves' hold items and pass them along as it moves. Their homeland is on the ceilings of vast underground caverns, though they cannot pass along walls or ceilings anywhere near the surface.

Mkyek

Appearing as what we would recognize as a human fetus, though a little larger than a watermelon, flowing in the air surrounded by an orb of fluid and a wavering field of delicate energy. Any items it possesses are held in this field by moderately strong, short-range telekinesis. Originating from hidden moons, they claim to have built the world but this is a myth.

Vriitikra

Featherlike beings which are iridescent with flexible, strong filaments that usually wrap into a tubelike shape, and can thus hold items. They are able to change colors, and it is thought they were once able to perfectly recreate a human appearance.

Dwalm

Scaly tentacled beings with around nine long, flexible limbs and a round, spine covered body. Their limbs must coil together to hold the body upright or lift most human made items. They were created by a passing comet, which caused them to grow out of naturally formed mirrors.

Ayectraiv

Another floating race which looks like several rods of glass each holding a shimmering goo. At the tops of these rods they are open, and the goo extends upward into a more shapeless mass, which can use items. They say that in their realm, the glass is not necessary, and they can take their natural, majestic form.