Played 30th October using Opera
Time played: 55mins, two full playthroughs
Some minor spoilers follow, including some vague ending spoilers.
Funicular Simulator 2021 is a half-hour Twine game. You enter a funicular and chat to one of four fellow passengers as you climb the mountain to witness an aurora. Then you enter a funicular… Each playthrough of Funicular Simulator 2021 is actually the same ascent repeated four times, Groundhog Day-style. This lets you talk to all four passengers in one playthrough, or perhaps the same passenger four times if you like.
First, I want to say how pretty this game is. The styling is fairly straightforward, but it’s amazing how much a few background gradients, a nice font and a splash screen do for an apparently simple Twine game. These background gradients change as the funicular climbs the mountain, both demonstrating your progress and setting the scene. I’m trying not to pick on Twine games which don’t use much styling this year, but this game shows how far a little colour can go. As an IFComp judge, I also very much appreciate leaving the undo button present so I can click around the game easily. Playing this was mostly very fluid and fun.
Okay, on to the actual game. I think that title is a misstep, making you think of cheap games with wacky physics hijinks. Instead, Funicular Simulator 2021 is billed as a “dreamy mystery”, a game of conversations through which you piece together the story of the mountain, and the story of your fellow passengers. The “mystery” aspect is downplayed – I don’t know if there’s a concrete solution, and I think the different endings support multiple interpretations. There’s certainly no puzzly denouement where you solve the mountain. (There’s only one mild bit of puzzle-solving with the optional chronometer sequence, but I don’t like it much – the buttons you need to click to operate the machine are unresponsive and awkward, which is odd because all the other links in the game work exactly as you’d hope.) There are a few clues, however, and it’s satisfying to spot links between what different passengers tell you and craft your own theories.
It’s better to treat Funicular Simulator 2021 as a narrative game than a mystery game, I think. This narrative is carried by the four passengers, who you engage with in one-on-one conversation as the funicular makes its way up the mountainside. The back-and-forth is well-written, and the conversation feels largely natural. The writers did a good job of giving the player a variety of responses, I think – I rarely felt that I was missing a response that it would be natural to give. Replaying the same conversations demonstrates that some of the choices are false – that is, all options lead to the same reply from the NPC you’re talking to – but that’s okay, it’s a good trick for getting the conversation to flow in the right direction on a first playthrough.
The passengers themselves are largely likeable, apart from the guy who tries to flirt with you and then tries to get you to take mushrooms immediately afterwards, but that’s the risk you take when you sit next to a stranger on public transport, right? It’s not a fault of the game that I didn’t like that guy, because that’s just part of writing a variety of characters. But his flirting does touch on something I didn’t love: the game seems a little too eager to herd you towards romance with certain characters. You can unlock endings by choosing to accompany those characters at the top of the mountain, and some of those endings suggest a relationship, which is odd if you’ve done absolutely nothing to indicate an interest on the way up the mountain. (That is, just because I hang out with someone on the mountain summit doesn’t mean I want to kiss them at the end.)
In conversation, you learn why each character is climbing the mountain. A theme of escapism emerges, as characters use the mountain to work through their problems. For some, it’s spiritual or supernatural, literal escapism from the mundane world which has failed them; for others, it’s more practical. But although there is something supernatural going on with the mountain, the fact that you work through each passenger’s problems in collaboration with them, and that endings are unlocked by staying with them for the end of a Groundhog Day loop, suggests that solace is to be found in each other more than in the mountain. Indeed, choosing to stay alone at the very end leads to a vaguely ominous finale which implies (if I’m reading the situation right) that you’ll be there for the next passengers too. I think it’s a nice sentiment, and it’s thematically consistent throughout the game; again, though, it just gets a little muddied by the game seeming to conflate friendship and romance in places.
This has been a nitpicky review, but I do think Funicular Simulator 2021 gets it broadly right. The central mystery is fun to pick at, and interesting enough that I went back for a second playthrough to look for more clues. The central characters are interesting enough to spend time with, which is crucial for something like this. And again, I’m just delighted to play a Twine game that actually uses styling to enhance the experience instead of giving me serif text on a black background.
