Played 30th October
Download version played
Playtime: 1hr 55mins, unfinished
The secret of vegibal island is a long parser puzzle game, and a tribute to the Monkey Island series, especially Secret of Monkey Island. The player character is a tourist who tries to holiday at a pirate-themed resort and gets caught up in something else.
Before I begin, I should note that my interpretation of the
game may be all wrong, because the translation has some issues. Many sentences
are difficult to understand; a few words are untranslated from their original
German(?). For example, there’s a “windbeutel” in your inventory, whose
description is “Its a creamy puff. Its creamy between the puff.” (It’s a
profiterole.) Tauscher has asked for help refining the translation on the
game’s IFDb page, which is fair enough, but the game is difficult to play in
its current state.
I’m going to talk about the gameplay first, just because
it’s the least interesting part of the game. vegibal island feels like a
parser-based version of a Lucasarts game, which I think is exactly what it’s
going for. It nails the dialogue system – you talk to NPCs through choice-based
dialogue trees which update based on what the player character knows. It’s some
decent implementation, probably the game’s strongest point.
Puzzles vary in quality, often feeling very surreal and arbitrary, but they seem to be hinted at well enough. I stumbled on the solution to a particularly offbeat puzzle just by talking to NPCs repeatedly and checking new dialogue options. Often, the biggest obstacle is the translation, as you try to figure out what NPCs actually want you to do. There are also a few implementation issues and oversights in the code, such as being able to pick up a whole pigsty.
So that’s how vegibal island basically plays – it’s
not great as a puzzle game, but it’s not horrible. But I really want to talk
about the plot and setting, because vegibal island has something to say
and I don’t think I’ve unpacked it all yet.
vegibal island starts out as a parody of Monkey
Island – you begin the game as a tourist who needs to collect three
wristbands to be allowed into the holiday resort, a riff on the pirate trials
Guybrush needs to overcome in The Secret of Monkey Island. It is
extremely daring to do a parody of a beloved comedy series, as there’s very
little chance your work will be funnier or more insightful than the original. Not
a lot of the jokes in vegibal island actually landed for me, maybe
because they got lost in translation or they’re references I don’t get.
The angle that vegibal island takes for its parody,
focusing on the effects of tourism on the island, is potentially interesting. For
example, one of your wristband trials is to catch a manatee, but it’s implied
that manatees have become extinct in the area, presumably overfished by
previous tourists. This would be more of a critique of unsustainable tourism
than of Monkey Island, but there’s something here – something about how
Guybrush has to clean the environment of valuables and manipulate the NPCs in
order to progress through each game, perhaps. Plus, Monkey Island
arguably has its roots in tourism, being partly inspired by the Pirates of
the Caribbean theme park ride at Disneyland. vegibal island doesn’t
stick with this tourism angle beyond the opening, so maybe it was never
intended to be the focus, but it could offer a new way of thinking about Monkey
Island.
As you explore the island and talk to the NPCs, the game
becomes more of a tribute to Monkey Island. It starts to make
thinly-veiled allusions to the production of Monkey Island and the fate
of Lucasfilm/Lucasarts. Most notably, there’s a key NPC called Ron who is
implied to be Ron Gilbert himself. (Other NPCs in the area are called Tim and
Dave, presumably representing fellow Lucasarts alumni Schafer and Grossman.) Ron
tells you about his unsuccessful attempts to find an island’s secret, and how
attempts to find it were stymied or defunded by “big L” of “Saculfilm,” as well
as “Yensid” who bought out Saculfilm and who now sends all the tourists to the
island.
So… assuming I’ve understood things right, it sounds like Tauscher is implying that Lucas and Disney caused the Monkey Island series to die out? If I have understood this correctly (and my apologies to Tauscher if I haven’t), it’s a metaphor I’m not sure about. I’m all for yelling at Disney for its relentless attempt to monopolise all of entertainment, but I think Monkey Island was dead long before Disney bought Lucasfilm. Maybe you could make the case that Disney stifled Monkey Island’s ability to break into popular culture with its far more successful Pirates of the Caribbean franchise, but I don’t interpret any allusions to Pirates of the Caribbean in vegibal island. (Which feels like a missed opportunity given its role in the inspiration for Monkey Island.) The game also makes no obvious attempt to engage with the other difficulties in the development of the Monkey Island series, such as Ron Gilbert leaving Lucasarts partway through the series. If this is an obituary for the Monkey Island games, it’s too simplistic to really work for me.
This is still all Act I. There’s an Act II in which the game outright takes you to Monkey Island itself. The map opens up a lot, mimicing the layout of Monkey Island in the games. You can go on a little theme park tour of the island and visit a lot of the famous locations and people – the monkey head, the big rock plateau, Herman Toothrot, the voodoo lady (who, in one of the few bits of actual parody, has now pivoted to homeopathy). You also meet the titular vegibal here, and after thinking about it a lot I’m pretty sure this is a portmanteau for “vegan cannibal.” This would mean that Tauscher has replaced Secret of Monkey Island’s cannibals with their slightly-less-troubling vegan incarnations in Curse of Monkey Island, probably a good move.
I didn’t complete this act, because I was almost out of time
and the included walkthrough only covers Act I, so take what I say here with a
pinch of salt. But because this act is so open and extensive, I think that this
is the meat of the game, and that the opening act about tourism is more of a
prelude. If so, this would be a shame – the first act is doing something a lot
more interesting in terms of interrogating Monkey Island’s history and
production. This second act is more of a fangame, or a demake of Secret of
Monkey Island. It just feels like a less accomplished version of another
game, rather than something that is in conversation with that game. I’d be
interested in seeing if vegibal island picks up its commentary on Monkey
Island later in the act, but I’m almost out of time in my judging period
and I think I’d like a walkthrough on hand before I continue playing.
This has been a long review, but vegibal island is a
lot of fun to discuss. It’s another fan game like Winter Break at Hogwarts,
another attempt to recreate a famous space and atmosphere, but vegibal
island is doing a lot more work to process the legacy of the franchise that
inspired it. But as a work of commentary I don’t feel that it’s fully formed
yet (keeping in mind that I haven’t seen the ending), and as a game it needs a
lot more polish.