Played 13th October (last updated 1st October) using Opera
Time played: 2 hours, one ending reached
Some mid-game story spoilers follow. Short spoiler-free review: this game is very good.
A Paradox Between Worlds is a two-hour Choicescript game about fandom and queerness. You play as a blogger and fanfiction writer participating in the Nebulaverse fandom, which centres on a phenomenally successful franchise of sci-fi fantasy novels. The fandom seems pleasant enough at first, but when series author G.T. Macmillan says something she should not have said, tempers flare and the Discourse flows.
This is an ambitious game. Chen juggles three layers throughout. The foundational layer consists of excerpts from the Chronicles of the Shadow Nebula series, Macmillan’s work about a magical academy in which teenagers grow into their roles as guardians of the universe while battling dark forces. These sequences are fully linear – they’re already published (in-universe) and you can’t change them. But you can make choices for the second layer, the fanfiction you’re writing in which the cast of Shadow Nebula enter different fanfiction universes. These sequences alternate with the third layer, in which you read through messages and fandom blogs to see how your fanfic is being received and to check what else is new in the Nebulaverse.
The fandom part of the game will be instantly recognisable to anyone with a Tumblr account, not least because the background colour of these segments is tinted Tumblr-blue in a thoughtful presentation touch. Chen is clearly a veteran of the internet wars. This recreation and parody of Tumblr is pitch-perfect, from the ridiculous and occasionally foul usernames to the blogpost raising money for a project which is very clearly doomed to failure. ($16,000 to fund 120 minutes of animation? Good luck.) There are even special guest appearances from classic Tumblr shitposts like the tragically beautiful MRI scan. One of the best gags in the game is at the very beginning, where a quote from Aevee Bee about how stories can guide us and open new possibilities is immediately chased by the infamous “potterheads, grab your wands” post. (Thanks to Chen for providing sources in the walkthrough, by the way.) A Paradox Between Worlds is a deviously funny game, and it doesn’t even have to try very hard.
There’s another much more positive side to Tumblr that gets captured here. People rag on Tumblr for good reason, but for a long time it seemed to be the only major hub of online discussion of social justice and identity. Many gay and transgender teenagers made Tumblr blogs as a safe haven to talk, vent, and say things they could never say to their families for fear of the abuse they would receive. This is the beating heart of A Paradox Between Worlds. Its cast of blogs is operated by young LGBT people, especially transgender and non-binary people, and discussion of the Nebulaverse is tied up with exploration of their own identities. The very first fanfiction you read is one which suggests that the main character of the book series is a trans girl, and you may continue this theme in your own fanfiction if you so wish. Chen even gives you the option to decide whether your trans hero is closeted or not, which is a thoughtful touch.
All this makes it all the more tragic when G. T. Macmillan exposes her own transphobia. As you can guess, Macmillan is clearly based on J.K. Rowling, and many details in A Paradox Beyond Worlds exactly mirror Rowling’s transphobia and the utter failure of the larger media machine to take her to task for it. Suddenly, the fandom spaces become hostile. The vibes become “truly rancid”. Chen uses the Tumblr format to heartbreaking effect here, as you flick through posts in reverse chronological order so that angry and hurt posts about Macmillan are followed by cheerfully oblivious shipping discussion and theorycrafting, a snapshot of the fandom taken seconds before disaster. It is a perfect recreation of the shock and betrayal of learning that a creator you love hates you. (Possibly because it’s taken from real life.)
It’s probably worth mentioning how the Choicescript statistics get employed here. Your character stats in A Paradox Between Worlds represent your blog metrics and fandom interests. Your follower count is carefully tracked, and fluctuations are reported to you at the start of each browsing session. The types of post you reblog are also recorded – reblogging a GoFundMe post counts as Sympathy, for instance. This pushes you to think about what content you promote. One early choice I had to make in this game was whether to reblog the classic Colour of the Sky post, which comes with a warning that if you reblog it, “your followers will hate you”. (Of course I reblogged it.)
It’s all fun and games at first, but when the transphobia hits, I found myself thinking very hard about what to do. Reblog Nebulaverse posts at a time like this? I don’t think so. But what about my follower count? You can also make friends along the way with their own opinions and identities, and that influences what you might want to do. Reblogging a defense of Macmillan, for instance, is probably a bad idea when you’re comforting a transgender friend in the DMs.
I think what’s missing from this structure is the ability to assert yourself. You can interact meaningfully with NPCs in private conversations and you can make at least one powerful choice in the fanfiction segments, but the actual blogging part of the game is missing your own voice. You have options, but they’re usually a little passive: you can like, reblog, or ignore a post. “Reblog” is implicitly just a reblog without commentary. Yet there are different meanings to a reblog; the sassy and insulting reblog is an artform on Tumblr. It would be nice to distinguish between types of reblog: either reblog with a message of support or with a putdown, say. It would also be nice to assert yourself in your own posts, even if it’s just a button here and there that says “post something rude about Macmillan” or whatever. As it is, you feel like an observer of the fandom during some key moments rather than a participant in it. I was hesitant to reblog some things because I felt unable to explain myself, and so I did not trust that the NPCs of the game would recognise what I was trying to do.
But maybe that’s okay. Perhaps the trick here is that the blog metrics don’t matter. Whatever you do, Macmillan is going to wade in with her horrible opinions, and the fandom is going to catch fire. So I don’t think you ever have to worry about the stats beyond the personal warnings you get (i.e. saying a particular mutual will be upset if you reblog a post they’ve tagged “don’t reblog”). This is not a criticism of the game. I think realising that none of the blog metrics matter is a liberating moment. Who cares if you reblog the Colour of the Sky. No rules, just right.
I think that’s one of the key takeaways of this game: your metrics don’t matter, but your friends do. A Paradox Between Worlds features a cast of trans and genderqueer teenagers, and they put their trust in a story they have no control over, and they are betrayed badly, just as those trans teens who found solace in Harry Potter novels had that solace taken. And yet the Nebulaverse still connects them all. I found an ending in which you can be there for somebody in a terrible situation, and so have a real material effect on their life. Chen writes a biting satire of fandom discourse, but doesn’t throw the baby out with the bathwater. You can reach like-minded people through fandom, and then you can carve a space out and do some real good for you and your friends in there, whether the Macmillans and Rowlings of the world want you to or not.
My god, I could write and write about this game. I barely touched on the implementation (it’s good) or the fanfiction-writing parts of the game (these play out like a more traditional Choicescript game, and they’re also good) or the massive amounts of worldbuilding lore you can find in the stats (it’s incomprehensible, but deliberately so, I think). A Paradox Between Worlds is a very powerful and sympathetic piece of work, and worth anyone’s time.