Showing posts with label Modern. Show all posts
Showing posts with label Modern. Show all posts
26/11/2025
US Army platoon in Vietnam
A complete US Army platoon for Nam 68, the figures are all Orion
There is a 3 man HQ, three ten man squads, three man man M60 MG teams and a single LAW
30/10/2023
Bundeswehr M113s
A quick diversion to paint three West German M113s. In Battlegroup Centag these are an option instead of using Marders so I included them in the latest print run.
04/07/2023
15mm Bundeswehr Infantry.
This is the end of my work on the Bundeswehr for now. I have 3D printed and painted three platoons of Bundeswehr plus supports.
The figures came separately, but I created bases and combined them before printingI have all the possible teams I need for Battlegroup except a heavy machine gun, so I can keeping an eye out for an stl file for this.
A close up of one of the platoons
A close up of one of the platoons
26/06/2023
Loads of Bundeswehr armour
Seemed to take a while matching the camouflage to a template, but I have now completed all my 3D printed Bendeswehr armour ready to use for Battlegroup Centag in 15mm. Thanks to Ian and Dennis for the decals
Leopard 2s
Leapard 1s
Gapards, I need to dunk one in boiling water to straighten out the barrels. Also it was badly printed at the rear of the turret.
Fuchs
Jaguar 1 & M577
Luchs
the next stage is painting all the infantry and a few softskins
10/08/2021
North Vietnamese Army (NVA)
For my new NVA figures from Orion wanted the uniform to look distinctivly different from the US and ARVN, so I tried a suggestion to use Vallejo Games Colour Camouflage Green. I'm quite impressed and I now need to consider whether to repaint the uniforms on my older NVA or strip the paint and start again or even sell them and start again with some new figures.

08/05/2021
The night belongs to Charlie!
12/02/2021
Plenty of ARVN
03/02/2021
Local Vietcong
For the last of my Jauary output, some local opposition for the Ruff Puffs the Orion Local Communist Forces, providing a selection of VC and also figures to act as a supply chain on the Ho Chi Min Trail.
I used a mix of black through to dark gray to reflect the local "pyjamas" and like the Ruff Puffs varied the trousers to give a more irregular feel to the unit The snipers will come in useful as well.
Now onto the ARVN
Ruff Puffs
02/04/2020
Soviet BTR-80s
01/04/2020
More SAS
26/03/2020
Keep on truckin'
A slight diversion from the plan, I was distracted by these M35 trucks made by 4D I found them on ebay and acquired three for less than a tenner including postage.

Nice simple kits, which are good enough for wargames usage and not as useless as the original kits made by another company called 4D. I managed to find some suitable left over decals so they can now be used in Vietnam. Up till now I have raided my WW2 collection for suitable trucks when needed.
Nice simple kits, which are good enough for wargames usage and not as useless as the original kits made by another company called 4D. I managed to find some suitable left over decals so they can now be used in Vietnam. Up till now I have raided my WW2 collection for suitable trucks when needed.
31/08/2018
Some Civilians
30/08/2018
SAS
31/12/2013
Clearing up the oddments
While finishing off the last units for this year (picture tomorrow) I also completed a number of bits and pieces that were lying around.

So there are:
So there are:
- Sudan Mahdist casualties (thanks to Andy Callan for providing the figures) I ran out of bases so there are still more to make
- More Napoleonic French casualty bases, I seem to need loads of these and these were a few old Strelets figures that looked suitable.
- At the back some "Japanese Peasants" from Zvezda, but I'll be using them in Vietnam.
12/07/2012
Vietnam Civilians
These were just finished before Gauntlet and I didn't get chance to photgraph them at the time.
These are a very nice set of sculpts from Under Fire Miniatures and when I saw them at Phalanx I knew that I had to buy them for the Gauntlet games

Completed very quickly with a dark grey undercoat then dry-brushed to bring out the details. Skin - an Asian flesh with a yellow/brown wash (the one I created for my British desert vehicles)
The standard bearer led the assault on the firebase!
These are a very nice set of sculpts from Under Fire Miniatures and when I saw them at Phalanx I knew that I had to buy them for the Gauntlet games
Completed very quickly with a dark grey undercoat then dry-brushed to bring out the details. Skin - an Asian flesh with a yellow/brown wash (the one I created for my British desert vehicles)
The standard bearer led the assault on the firebase!
10/07/2012
Gauntlet - Hue
The Sunday SOTCW game should have been Cold War Commander, but a last minute change meant a rethink. I was trawling the web for something unrelated when I found a scenario set in Hue at the time of the Tet offensive by AlCal (link). It was an almost perfect fit, it carried on the Vietnam theme, but was quite a different style of engagement and it used a lot of the scenery built for previous SOTCW games at Gauntlet.
Overview of the table the US players have to fight their way north through Hue up Route 1 from (bottom left to top right)
View from the North. The rules used for this game was FUBAR with a few additions for Nam

A pleasant surprise for the Yanks a pair of M48's and a squad of ARVN. Luckily their LOACH had managed to contact then and warn of the troops approach.

After dealing with a VC HMG the next problem was a bunch of hostages being held in the elementary school by a VC death squad. Outside was a fuel tanker. Keeping what they though was a safe distance an M48 Brewed it before the US/ARVN troops assaulted the school. Unfortunately the blast radius was slightly wider and one man was lost.
On the other flank there was tough resistance from VC occupying the French consulate
As an M48 turned the corner an RPG streaked towards it, hitting with no effect. The user was promptly eliminated by the Loach circling overhead.
The next major obstacle was the bridge over the Phu Cam canal. The assault was led my an M113, only to find yet another RPG waiting, luckily who missed. (This was the case with all the RPG fire they either missed or had no effect due to my bad rolling)
It was a tough battle to cross the canal and clear the surrounding buildings, but by the end of the day the road was clear though to the North. Unfortunately I was so involved in the action I failed to take any more pictures, but there are a lot up on the Deeside Defenders facebook page and the SOTCW forum.
I should mention what happened on the right flank, The ARVN/US force struggled to break through the gate into the school, and by the time they had done so the hostages had all been executed and the VC had disappeared. They would shortly reappear via a secret tunnel once the US had boarded their vehicles. There then followed one of those events where everything when right for the NVA player (very rare in FUBAR, all the units activated and almost all shot effectively so by the end of the turn most of two US squads had been eliminated, however retribution followed as the US applied their considerable firepower.
Overall a great couple of days gaming
Overview of the table the US players have to fight their way north through Hue up Route 1 from (bottom left to top right)
View from the North. The rules used for this game was FUBAR with a few additions for Nam
A pleasant surprise for the Yanks a pair of M48's and a squad of ARVN. Luckily their LOACH had managed to contact then and warn of the troops approach.
After dealing with a VC HMG the next problem was a bunch of hostages being held in the elementary school by a VC death squad. Outside was a fuel tanker. Keeping what they though was a safe distance an M48 Brewed it before the US/ARVN troops assaulted the school. Unfortunately the blast radius was slightly wider and one man was lost.
On the other flank there was tough resistance from VC occupying the French consulate
As an M48 turned the corner an RPG streaked towards it, hitting with no effect. The user was promptly eliminated by the Loach circling overhead.
The next major obstacle was the bridge over the Phu Cam canal. The assault was led my an M113, only to find yet another RPG waiting, luckily who missed. (This was the case with all the RPG fire they either missed or had no effect due to my bad rolling)
It was a tough battle to cross the canal and clear the surrounding buildings, but by the end of the day the road was clear though to the North. Unfortunately I was so involved in the action I failed to take any more pictures, but there are a lot up on the Deeside Defenders facebook page and the SOTCW forum.
I should mention what happened on the right flank, The ARVN/US force struggled to break through the gate into the school, and by the time they had done so the hostages had all been executed and the VC had disappeared. They would shortly reappear via a secret tunnel once the US had boarded their vehicles. There then followed one of those events where everything when right for the NVA player (very rare in FUBAR, all the units activated and almost all shot effectively so by the end of the turn most of two US squads had been eliminated, however retribution followed as the US applied their considerable firepower.
Overall a great couple of days gaming
09/07/2012
Gauntlet - Vietnam Route 66
The Saturday game by SOTCW was Route 66 an Vietnam War convoy scenario, where the US players had to get a convoy of supplies to Firebase Crawley. it can be seen at the end of the table.

Visible are the various blinds representing the NVA/VC a few surprises and also blanks.
Once the US players got the knack of the spotting rules, the first non-blank card turned up a trap and a very unlucky roll by the US player resulted in one of their two ACAVs being brewed by a mine resulting in several casualties
The US flanking force hurriedly writing down the strength of a local VC unit (bottom right),hopefully before the casevac arrives. In the background the convoy escorts ran into an ambush in the village (top left).
Clearing the ambushes good progress was made towards the bridge over the river Hwi. A PABR on the river (carefully arranged off picture) dealt with a boat load of NVA heading for the bridge

Easy Rider, the remaining ACAV checks the time before crossing the bridge
Almost a home run, just as Easy Rider reaches Firebase Cawley it is hit by an RPG.
Lots of other events occurred and have been photographed by other participants. See the Land of Counterpane blog.
The rules are a simple derivative of several sets and ideas and will be published in the SOTCW journal in due course along with a write up of the game.
Visible are the various blinds representing the NVA/VC a few surprises and also blanks.
Once the US players got the knack of the spotting rules, the first non-blank card turned up a trap and a very unlucky roll by the US player resulted in one of their two ACAVs being brewed by a mine resulting in several casualties
The US flanking force hurriedly writing down the strength of a local VC unit (bottom right),hopefully before the casevac arrives. In the background the convoy escorts ran into an ambush in the village (top left).
Clearing the ambushes good progress was made towards the bridge over the river Hwi. A PABR on the river (carefully arranged off picture) dealt with a boat load of NVA heading for the bridge
Easy Rider, the remaining ACAV checks the time before crossing the bridge
Almost a home run, just as Easy Rider reaches Firebase Cawley it is hit by an RPG.
Lots of other events occurred and have been photographed by other participants. See the Land of Counterpane blog.
The rules are a simple derivative of several sets and ideas and will be published in the SOTCW journal in due course along with a write up of the game.
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