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World of Warcraft: Midnight Devs Discuss the Prey System, Split Raids, Zul’Aman, and More in Pre-Launch Interview
Ashes of the Singularity II Exclusive Interview – Lower APM, Three Factions, and the Nitrous Engine Evolved
WWE 2K26 Devs on Core Changes, Cutting Last-Gen, Knowing The Island Wouldn’t “Wow” Year 1, and More
DON’T NOD’s Aphelion Preview Reveals an Alien Isolation-Inspired Sci-Fi Adventure
SOL Shogunate Interview: Ex-CDPR & Guerrilla Devs on Their UE5 ‘Samurai Space Opera’
GeniGods: Nezha Is a New “Chinese God of War” from the Creators of My Hero Academia: The Strongest Hero
“Gamers Are Not Actually Opposed to AI, But Rather People Exploitation and Slop”, Says Dev Behind AI-Powered Game Bobium Brawlers
A Founder Returns: Jack Emmert on Learning to Lead the “New” Cryptic Studios
The John Gibson Interview: On Gate Zero, Rebuilding Studio Culture, and Returning to Agenda-Free Fun
‘Remote Work Is Part of the Reason for Recent Game Delays’, Says Ex Tripwire CEO: ‘People Are Often Less Efficient and Creative at Home’
ProbablyMonsters Interview: Why Switch 2 Is the “Perfect Home” for Storm Lancers and Their Ethical AI Policy
Why Is CODE VEIN II a Numbered Sequel in a Different World? Bandai Namco Explains Time Travel and the Rebuilt Partner System
‘There Is an Underrepresented Majority That Wants Entertainment Without a Specific Agenda’, Says Ex Tripwire CEO
Micron Exclusive: Why Consumers Have Gotten the Memory Shortage Narrative All Wrong
ZeniMax Discusses the Evolution of Elder Scrolls Online: Free DLC, New Battle Pass, and a Focus on Core Gameplay
“Everybody’s Going to Have to Increase Prices”, Says ASUS Ahead of CES 2026
‘If You Have a Whole New Game That’s a Miss, It Can Be a Company-ending Thing’: ARK 2 Dev Explains Why It’s Taking Its Time with the Sequel
‘Nintendo Switch 2 Port of ASA Is Only Doable with UE 5.7’, Says ARK Dev; Studio Is Trying to Get Frame Generation Running
‘Respect The Player’s Time’: Lords of the Fallen II Game Director James Lowe Discusses Key Principles Defining The Game – Interview
‘UE 5.7 Is Close to a Magic Bullet’ for Performance, Says ARK Developer, Though It Won’t Fully Eliminate Stutters
Is the MMO Genre Dead for Western AAA Developers? We Asked Three Industry Veterans
Celebrating Rainbow Six Siege’s 10th Birthday With Ubisoft Montreal – Interview with Alex Karpazis and Joshua Mills
CWA Canada and Local Toronto Game Devs Protest at Rockstar Toronto in Solidarity with 34 Fired Workers
EXODUS Q&A – ‘Compared to Mass Effect, We’re Trying to Make the Choices a Lot More Morally Ambiguous’
The God Slayer: New Open-World RPG Details, Release Window & Developer Deep Dive
The HDR Gaming Interview – Veteran Developer Explains Its Sad State and How He’s Coming to Its Rescue
Spellcasters Chronicles Q&A – “Our Job Now Is to Prove Ourselves, One Update At A Time”
Mount and Blade II: Bannerlord – War Sails Q&A Interview with TaleWorlds Entertainment
STALKER 2 One-Year Anniversary & PS5 Debut Q&A – PS5 Pro ‘Leans Toward High PC Settings’
Escape from Tarkov 1.0 Launch Q&A – ‘We Are Aware of Our Significance, and We Have Very Big Plans’
Arknights: Endfield Beta Test II Hands-On Impressions and Developer Q&A
Apple’s Former GPU Supplier Imagination Tech Shares AI GPU Advantages Over NVIDIA
Smart Glasses Can Be The Future Of Chip Manufacturing And Smartphone & AI GPU Production, Says Vuzix’s Enterprise Solutions Head
NVIDIA’s AI GPU Performance Can Be Increased To Bring Payback To The Order Of “Single Digit Months,” Says Phononic Chief Product Officer
ICARUS Q&A – DayZ Creator Dean Hall Talks Console Edition, Ongoing Support and Survival Genre Evolution
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