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Alignment in O.G.R.E.S.

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 Alignment is a hot button issue in modern games. It is a core part of characters in O.G.R.E.S, and indeed, the corruption system for spellcasting does not properly function without it. It is, then, important to look at what alignment is, how it works, and most importantly, what it is not  and how it is constantly misread and misinterpreted by many in the gaming community - particularly those reactionary to traditional old-school gaming tropes. 

Alignment and Dungeons & Dragons

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So let's talk alignment. For decades now, Alignment has been one of the most hotly contested aspects of the Dungeons & Dragons game. Many people consider it to be either extraneous or some sort of limiting factor for playing characters. Some think it's "stupid." Many simply eschew it entirely, removing it from their game. Others do use it as a hard definer as to how one is supposed to play their character. Both of these approaches fail to take into account the purpose of alignment in D&D...which, granted, is a difficult one to wrap one's head around. Alignment is both an inherent and important part of the D&D cosmology, and an important descriptor of who your character is, what they believe, and how they view the cosmos. The key word here, however, is descriptor. Alignment describes your character; it doesn't lock them in a box. Alignment in OD&D Alignment first appeared in the earliest version of the game, but had only one axis: law a...