Game-related ramblings.

Tag: Famicom Page 1 of 3

Console History: Ganbare Goemon! Karakuri Douchuu (Go For It, Goemon! Karakuri Journey)

This is Console History, a special sub-series of my more general History Lessons series, covering console role-playing games, action role-playing games, Metroidvanias, and action-adventure games in nominally chronological order starting in the late 1980s. The chronology is garbled in the beginning as the scope of the series expanded, but it gets more organized later on. As always, you may click on images to view larger versions.

We are in the midst of the Great Console History Reorganization, as I go back to fill in games I missed in the haphazard early days of the series. If I’d had my timeline in order, the earliest game would have been The Legend of Zelda, followed by our first (and most recent) Reorganization post, The Mysterious Murasame Castle. Next would have been Dragon Quest, followed by Miracle Warriors: Seal of the Dark Lord. Then we would arrive at our current entry, Ganbare Goemon! Karakuri Douchuu, which was released by Konami on July 30, 1986 for Nintendo’s Famicom. It was later ported to the MSX2 home computer system, and much later to the Game Boy Advance and several of Nintendo’s virtual console marketplaces, but it was never localized outside of Japan. Fortunately, there’s a fan translation for the Famicom version from Spinner 8 (who also provided a translation for The Mysterious Murasame Castle), Xeur, and Dirk Grundy that let me play it in English. I’m glad I got the chance, because Ganbare Goemon! Karakuri Douchuu (the title is a reference to mechanized puppets from 17th-19th century Japan, I think?) combines disparate design elements into an unusual whole. It also spawned a larger series that ran for nearly 20 years, and a few titles even came to the West under the name Mystical Ninja.

Console History: The Mysterious Murasame Castle

This is Console History, a special sub-series of my more general History Lessons series, covering console role-playing games, action role-playing games, Metroidvanias, and action-adventure games in nominally chronological order starting in the late 1980s. The chronology is garbled in the beginning as the scope of the series expanded, but it gets more organized later on. As always, you may click on images to view larger versions.

Console History has just been reorganized. In an effort to bring the haphazard early entries — assembled alongside a growing scope for the series — into a better semblance of chronology, I’ve looked through the entire catalogs of early consoles like the Famicom/NES and PC Engine/Turbografx-16 to make sure I caught all the games I might want to include. That means we’re embarking on what should hopefully be the last detour from the nominal timeline, to fill in a few more early games that I missed the first time.

For this entry we’re going almost all the way back to the beginning. The earliest game I’ve covered in this series is The Legend of Zelda, which released on February 21, 1986 in Japan as a launch title for the Famicom Disk System add-on to Nintendo’s Famicom. Less than two months later, on April 14, 1986, The Mysterious Murasame Castle released in Japan, also for the Famicom Disk System. Unlike Zelda, it wasn’t localized outside of Japan until decades later.

Console History: Bionic Commando

This is Console History, a special sub-series of my more general History Lessons series, covering console role-playing games, action role-playing games, Metroidvanias, and action-adventure games in nominally chronological order starting in the late 1980s. The chronology is garbled in the beginning as the scope of the series expanded, but it gets more organized later on. As always, you may click on images to view larger versions.

I’m in the midst of another detour from my nominal timeline for this series. Having reached the first truly 16-bit console role-playing game, Phantasy Star II, in March 1989, I then went all the way back to June 1987 for Glory of Heracles: The Labors of the Divine Hero. I’d originally skipped that because I thought it was a simple Dragon Quest clone, but in fact it has a bunch of interesting ideas of its own. Now, I’m jumping forward to July 20, 1988, when Capcom released Bionic Commando in Japan for Nintendo’s Famicom system (although I played the US port for the rebranded NES, which released in December of the same year). That puts it between Blaster Master and Exile in our timeline. Like Glory of Heracles, I’d originally skipped over Bionic Commando, in this case because I thought it was a pure action game and thus outside the scope of this series. Later, I learned that it had a lot of design ideas that would influence the nascent Metroidvania genre, which puts it in scope after all. Bionic Commando also has another, far more notable claim to fame: it is the first game with a grappling hook as a central mechanic.

Console History: Glory Of Heracles: The Labors Of The Divine Hero

This is Console History, a special sub-series of my more general History Lessons series, covering console role-playing games, action role-playing games, Metroidvanias, and action-adventure games in nominally chronological order starting in the late 1980s. The chronology is garbled in the beginning as the scope of the series expanded, but it gets more organized later on. As always, you may click on images to view larger versions.

It’s tradition, at this point. Whenever I get my timeline sorted out for this series, and start actually working through things chronologically — as I recently did with Out Live and Phantasy Star II — I always find some other games I missed and end up going back to play them. I’m tempted to tell you that this detour will the the last one, but that’s what I think every time. Hopefully it will at least be brief, and then we can head back to 1989.

For now, though, we’re going way back to June 1987, for the Japan-only game Glory of Heracles: The Labors of the Divine Hero by Data East, for Nintendo’s Famicom. That places it a few weeks after Zillion and about a week before Ys I: Ancient Ys Vanished in our timeline. I’d originally skipped over Glory of Heracles because I’d heard it was basically just a Dragon Quest clone (indeed, the first two Dragon Quest games, as well as Miracle Warriors: Seal of the Dark Lord, are the only proper Japanese-style role-playing games to precede it), but then I read that the later entries in the Glory of Heracles series are good, so I decided to play it after all, using an English translation from DvD Translations (who also did the translation for Cleopatra no Mahou). It turns out it has a lot of interesting ideas of its own.

Console History: Getsu Fuuma Den (The Legend Of Getsu Fuuma)

This is Console History, a special sub-series of my more general History Lessons series, covering console role-playing games, action role-playing games, Metroidvanias, and action-adventure games in nominally chronological order starting in the late 1980s. The chronology is garbled in the beginning as the scope of the series expanded, but it gets more organized later on. As always, you may click on images to view larger versions.

Reader, I must apologize. After a rather disorganized start to this series, during which I kept expanding the scope and going back to add more games that messed up the timeline, I thought I’d made a comprehensively researched list of every game I might want to include. Once I got all caught up with Final Fantasy II, I thought it would be smooth chronological sailing. But while tracking down a fan-made translation for the next game to follow Clash At Demonhead, I ended up on the website for Nebulous Translations and took a look at the other games they’ve translated. It’s not a long list, and yet: I still found a couple of interesting games that weren’t on my list. So I’m going back in time once again.

The first of these games is Getsu Fuuma Den, which translates roughly to The Legend of Getsu Fuuma. Released for the Japanese Famicom by Konami in July 1987, it slots in after Wonder Boy In Monster Land and before Dragon Slayer IV: Drasle Family in our timeline. That’s actually pretty early, only the 13th game by original release date, which makes its combination of a top-down world map, side-scrolling platforming, and grid-based dungeon crawling all the more notable. It’s likely this game was an inspiration for a bunch of others I’ve already covered.

Console History: Clash At Demonhead

This is Console History, a special sub-series of my more general History Lessons series, covering console role-playing games, action role-playing games, Metroidvanias, and action-adventure games in nominally chronological order starting in the late 1980s. The chronology is garbled in the beginning as the scope of the series expanded, but it gets more organized later on. As always, you may click on images to view larger versions.

The timeline for this series has been somewhat jumbled, as I kept expanding the scope and adding more games to the list that were released before other games I’d already covered. But that’s all sorted out as of the last entry on Final Fantasy II, which released in December 1988. Now, we move into 1989 with Clash at Demonhead, a game by Vic Tokai for the Famicom/NES. It released in Japan on January 27, 1989, and was localized for a US release in December 1989. I’d never heard of it before researching early examples of Metroidvania design for this series, but apparently it got referenced in Scott Pilgrim. I was intrigued as I fired it up.

Console History: Final Fantasy II

This is Console History, a special sub-series of my more general History Lessons series, covering console role-playing games, action role-playing games, Metroidvanias, and action-adventure games in nominally chronological order starting in the late 1980s. The chronology is garbled in the beginning as the scope of the series expanded, but it gets more organized later on. As always, you may click on images to view larger versions.

The very first game I played for this series was Final Fantasy. I had intended to play all the Final Fantasy games in order, to see how they evolved from the early games I remembered as a kid to the huge epics full of cinematic scenes they are today. But then I decided I should probably also cover the Dragon Quest series, which released first. And then I added a bunch of other Japanese-style role-playing games. And then some action role-playing hybrids. And then some Metroidvanias and Zelda-esque games. Now, after playing and writing about 30 games, I’ve finally reached Final Fantasy II, which Square released in Japan on December 17. 1988.

Console History: Blaster Master

This is Console History, a special sub-series of my more general History Lessons series, covering console role-playing games, action role-playing games, Metroidvanias, and action-adventure games in nominally chronological order starting in the late 1980s. The chronology is garbled in the beginning as the scope of the series expanded, but it gets more organized later on. As always, you may click on images to view larger versions.

My quest to play through early console role-playing games, action-role-playing hybrids, and Metroidvanias continues. I’ve got a nominal timeline, but I keep deviating from it as I add more games to the list. Now I’m finally catching up. The farthest I’ve reached is September 1988 with Spellcaster, before that was Exile in August, and before that was Blaster Master in June 1988 — a mere two weeks after our last entry, Cosmo Police Galivan. Since I’ve covered Exile already, Sunsoft’s Blaster Master is the last game on the list that predates Spellcaster; after this, I’ll be moving forward with the nominal timeline and entering the tail end of 1988.

I actually played Blaster Master as a kid. I never owned a copy, but a friend did, and we played it together on his NES. I don’t remember if we ever reached the end, but we did get pretty far. So it was a bit of a nostalgia blast (heh) to play it again now.

Console History: Cosmo Police Galivan

This is Console History, a special sub-series of my more general History Lessons series, covering console role-playing games, action role-playing games, Metroidvanias, and action-adventure games in nominally chronological order starting in the late 1980s. The chronology is garbled in the beginning as the scope of the series expanded, but it gets more organized later on. As always, you may click on images to view larger versions.

For those just tuning in, I’ve been playing through early console role-playing games, action role-playing hybrids, and Metroidvanias, but since I keep adding more games to my list the timeline has gotten a bit muddled. The farthest I’ve reached is September 1988 with Spellcaster, but since then I’ve gone back to fill in some games I missed. Most recently that was The Battle of Olympus. If I’d done things in order, The Battle of Olympus would have been followed by Ys II and Lord of the Sword, before bringing us to this post about Cosmo Police Galivan, by Nihon Bussan.

Inspired by Japanese tokusatsu television series Space Sheriff Gavan and Space Sheriff Sharivan, Cosmo Police Galivan was originally a 1985 arcade action platformer game. On June 3, 1988, a Famicom port appeared with drastically different gameplay. While still focused on platforming action, it added role-playing mechanics and nonlinear environments reminiscent of Metroid, that require protagonist Galivan to seek out new weapons and abilities in order to open up new paths. It was never released outside of Japan, but fortunately there’s a fan-made translation patch allowing English speakers to play it via emulation (I used the Retroarch frontend and Mesen emulation core, as usual for Famicom/NES games). It sounded interesting, so I decided to give it a go.

Console History: The Battle Of Olympus

This is Console History, a special sub-series of my more general History Lessons series, covering console role-playing games, action role-playing games, Metroidvanias, and action-adventure games in nominally chronological order starting in the late 1980s. The chronology is garbled in the beginning as the scope of the series expanded, but it gets more organized later on. As always, you may click on images to view larger versions.

I’m still rectifying the timeline for this series. After reaching September 1988 with Spellcaster, I realized I’d skipped over some games that should really be included, and went back to cover them. Most recently, that was Sorcerian, released in late December 1987. Thus we now enter 1988 once again. Following Sorcerian in the timeline should be Dragon Quest III, which I’ve already written about, and now The Battle of Olympus, which released in Japan on March 31, 1988, and was later brought to the US by Broderbund in January 1990.

I’d originally skipped over The Battle of Olympus because I’d seen it referred to as a clone of Zelda II, suggesting it had little of its own to offer. After reading more about it, I decided to include it anyway, and I’m glad I did. It does have a lot of similarities with Zelda II, but it manages to feel like its own game despite them.

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