• The logo "Rose Playing Games" with the title "Goals". Two women atop a purple and green background formed like an arrow pointing left and right.

      Rose Playing Games Episode 7 – Goals

      We agreed ahead of time that the topic was going to be “goals in roleplaying games”, then went off to read different books that approached the subject along very different lines. So, you get the Blue Rose angle and the Red Rose angle: two for the price of one! Great value. Watch it HERE With

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    • The logo "Rose Playing Games" with the title "Experience". Two women atop a blue and orange background formed like stair steps.

      Rose Playing Games Episode 6 – Experience

      There are quite a few puns I could make to introduce this topic, so I’ll save us both some time and let you imagine your favorite one. There, feeling better? Now you’re ready to watch the sixth installment of the only online show with two Roses. This week they’re analyzing tabletop representations of gaining experience

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    • the BLOGGIES 2026. Beige background with black sketches.

      This Vorpal Coil Bloggie Nomination

      The Bloggies, the premiere awards for tabletop roleplaying game blogs, was on a month ago, and This Vorpal Coil was nominated for Best Debut Blog! However, it did not win, with that honor instead going to the lovely Valeria Loves. As part of the lead-up to the award, though, I did record an audio version

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    • Stage select screen from Megaman 7

      Key Item Campaigns

      Classic Megaman (AKA Rockman) games maintained a nonlinear structure: they presented the player with a stage select screen showing the set of bosses they could fight, and allowed them to choose which one they wished to pursue. Death in a stage sent them back to the selection screen, allowing them to give up on a

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    • The logo "Rose Playing Games" with the title "Comedy". Two women atop a black and white background with happy and sad masks.

      Rose Playing Games Episode 5 – Comedy

      Comedy: not a standard topic of TTRPG discussions, but a highly pertinent one all the same: if you haven’t laughed at your table, then you need to find a new group. In this episode we talk about what makes games funny, and how they could be even funnier. Watch it HERE If you want to

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    • Dice (Utamaro) by Ouchi Makoto 1970

      The Game The GM Plays

      Early in the history of the hobby, a number of factors (including primordial Gygaxian authoritarianism) led to the perception/practice of game masters as petty tyrants who ruled their tabletop principalities with Dorito-dusted iron fists. After two or three decades of this ancien régime, resentment mounted to point of revolution, leading to a memetic shift (if

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