Right, down to serious business; let’s not forget there’s a game to be played here.
First, Sir Rufus’ League:

I’ve played a little fast and loose with the strict Pulp Alley rules here. However, since it’s a solo game, I think that’s acceptable. So, there’s two sidekicks and I’ve invented a none-standard ability for the Afghan Hounds. As well as being an unofficial addition to the rules, it also contravenes the rule which states that followers can only have 1 ability.
This is Afghan Peril and reflects some of the breeds notable characteristics. It’s effect may be beneficial or detrimental to the League the dog is part of and mainly concerns the controllability (or lack of) of the dog. More on that as the game gets under way.
Next the cultists’ League.

