Papers by Purushothman Munusamy
Interactive multimedia systems for students with autism
Journal of Educational Media, Jan 1, 2000
... then becomes one of evaluating for satisfactory engagement with the software by the ... and M... more ... then becomes one of evaluating for satisfactory engagement with the software by the ... and Murray (1997) that the educational, and in particular auto didactic, possibilities are ... Computer-Based Simulations in the Education and Assessment of Autistic Children, in: Rethinking the ...

Computerized Medical Imaging and Graphics, Jan 1, 2005
Modern research has broadened scientific knowledge and revealed the interdisciplinary nature of t... more Modern research has broadened scientific knowledge and revealed the interdisciplinary nature of the sciences. For today's students, this advance translates to learning a more diverse range of concepts, usually in less time, and without supporting resources. Students can benefit from technology-enhanced learning supplements that unify concepts and are delivered on-demand over the Internet. Such supplements, like imaging informatics databases, serve as innovative references for biomedical information, but could improve their interaction interfaces to support learning. With information from these digital datasets, multimedia learning tools can be designed to transform learning into an active process where students can visualize relationships over time, interact with dynamic content, and immediately test their knowledge. This approach bridges knowledge gaps, fosters conceptual understanding, and builds problem-solving and critical thinking skills-all essential components to informatics training for science and medicine. Additional benefits include cost-free access and ease of dissemination over the Internet or CD-ROM. However, current methods for the design of multimedia learning modules are not standardized and lack strong instructional design.
Interactive multimedia and problem-based learning: challenges for instructional design
… World Conference on Educational Multimedia …, Jan 1, 1998
Copyright 1998. Association for the Advancement of Computing in Education (AACE). Distributed via... more Copyright 1998. Association for the Advancement of Computing in Education (AACE). Distributed via the Web by permission of AACE. Interactive Multimedia and Problem-Based Learning: Challenges for Instructional Design. ...
Interactive multimedia and web-based learning: Similarities and differences
Web-based instruction, Jan 1, 1997
5 Interactive Multimedia and Web-Based Learning: Similarities and Differences John Hedberg, Chris... more 5 Interactive Multimedia and Web-Based Learning: Similarities and Differences John Hedberg, Christine Brown, and Michael Arrighi Introduction The nature of the relationship between the teacher and learner continues to change as de- velopments in technology allow them ...

JNCI …, Jan 1, 1999
with individual susceptibility to disease improves, general messages designed to communicate risk... more with individual susceptibility to disease improves, general messages designed to communicate risk seem increasingly ineffective and often misleading. Risk messages communicated through the mass media cannot convey an individual's personal susceptibility to preventable diseases or the seriousness of these diseases. The advent of new media technologies allows us to better reach the public with programs tailored to the needs and interests of individual users. Although similar in outward appearance to mass media, programs delivered through the Internet, CD-ROM, and computer kiosks offer the potential for vastly improved efficacy in communicating risk. This paper outlines the potential uses of interactive multimedia within the traditional goals of risk communication. A significant research endeavor, coupled with stronger avenues for dissemination, is recommended to achieve the potential of new media in a timely manner. [Monogr Natl Cancer Inst 1999;25:134-9]
Interactive multimedia lessons for education
Frontiers in …, Jan 1, 1995
... Authorware has generally been the package of choice for educational applications because of t... more ... Authorware has generally been the package of choice for educational applications because of the ease in which these applications can be ... The sci-ence and math CD-ROMs include the Calculus Castle, the Physics Museum, and interactive multimedia games in cal-culus and ...

Proceedings on Multimedia Interfaces, Jan 1, 1998
Educational and edutainment multimedia CD-ROMs, covering a diversity of topics, are on the increa... more Educational and edutainment multimedia CD-ROMs, covering a diversity of topics, are on the increase. New titles are appearing every week: each offering ever more 'rich content' and 'genuine excitement' through 'exhilarating journeys' that are 'highly interactive' and which are 'lavishly illustrated, bursting with information'. In reality, however, many CD-ROMs have been poorly constructed, paying lip service to supporting the learning process. We argue that, if educational multimedia is to live up to its expectations and have a genuine pedagogical value, then much more focus is needed on how to support learning activities through designing effective interactivity. Our approach analyses how learners integrate information arising from different representations, through considering how external and internal representations are used in concert. From our theoretical analysis, we have constructed a set of design concepts that are instantiated as questions, issues and trade-offs for the design of interactive multimedia. To illustrate our approach, we present a series of demonstration spaces, varying in interactivity for teaching eco-concepts.
British Journal of …, Jan 1, 2002
During the past four years Alan Amory, a lecturer in Biology, has investigated the use of multime... more During the past four years Alan Amory, a lecturer in Biology, has investigated the use of multimedia as a teaching resource and converted his courses from old-style lectures and practicals to constructivist-like classrooms. He also enjoys the thrill of creating software. Kevin Naicker, an Honours student at the time of this research, is interested in the use of computer technologies, especially the World Wide Web, in education. Jacky Vincent, our graphic artist, with her abounding enthusiasm and experience, enjoys designing unique virtual worlds and developing game scenarios. Claudia Adams, a zoologist and librarian, helped in the finding and organisation of the content and enjoys the creative side of plot development.

Innovations in education and teaching …, Jan 1, 2001
Many people argue that interactive multimedia has the potential to create high quality learning e... more Many people argue that interactive multimedia has the potential to create high quality learning environments which actively engage the learner, thereby promoting deep learning. However there is growing evidence that the potential of interactive multimedia is not being ful lled. This paper argues that if we are to design effective interactive learning application then a user-centred approach to their design should be taken. This approach should be based on general human-computer interaction principles as well as educational theory. The paper starts with an overview of the learning process. Consideration is then given to how the key elements of interactive multimedia (multiple media, user control over the delivery of information, and interactivity ) can be used to enhance that process, with the emphasis being on promoting deep learning. The paper concludes by giving suggestions for future work.
Multimedia, …, Jan 1, 1995

Multimedia and Expo, …, Jan 1, 2003
This paper explores the new features of the recent MPEG-4 standard, namely the description and th... more This paper explores the new features of the recent MPEG-4 standard, namely the description and the composition of an interactive multimedia scene. Providing with such advanced facilities, the MPEG-4 standard is no longer considered only as an efficient compression tool for conventional video / audio application. It is now granted the power of computing mechanism as any other programming languages to facilitate the creation of high interactive multimedia contents. Game-applications therefore can be also considered as a new output-feature of the MPEG-4 standard. The work describes in detail how game can be created within the MPEG-4 framework. The process of making game with MPEG-4 is studied comprehensively to demonstrate the compatibility as well as the advantages of the MPEG-4 standard regarding to Flash technology, a well-known tool for making games over the Internet.
Educational Technology Research and Development, Jan 1, 1996
Multimedia learning in games, simulations, and microworlds
The Cambridge handbook of multimedia learning, Jan 1, 2005
Multimedia Learning in Games, Simulations, and Microworlds. Lloyd P. Rieber. The University of Ge... more Multimedia Learning in Games, Simulations, and Microworlds. Lloyd P. Rieber. The University of Georgia. From Multimedia Learning in Games, Simulations, and Microworlds by Lloyd P. Rieber in The Cambridge Handbook of Multimedia Learning edited by Richard E. Mayer. ...
Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games
Educational technology research and development, Jan 1, 1996
Little attention has been given to the psycho- logical and sociological value of play despite its... more Little attention has been given to the psycho- logical and sociological value of play despite its many advantages to guiding the design of interactive multimedia learning environ- ments for children and adults. This paper provides a brief overview of the history, research, and ...
When does the use of computer games and other interactive multimedia software help students learn mathematics
NCTM Standards 2000 Technology Conference, Jan 1, 1998
Uploads
Papers by Purushothman Munusamy