As we know now, Indonesia has begun to enter the era of revolution 4.0 which in that era had a lo... more As we know now, Indonesia has begun to enter the era of revolution 4.0 which in that era had a lot of changes in all fields. Including in the field of education, the changes that occur in the world of education today are so significant with the abandonment of teaching methods that still use conventional methods. Track tasks with books, face-to-face communication, collect hard copy assignments, which of course will cause a lot of losses in a certain period of time, like many long-stored tasks that are hard to find when needed. Learning methods are considered a boring way, where students cannot explore learning searches for the number of files that have been collected. So from now on the application of learning methods is done with the concept of gamification. Gamification learning methods are made to follow the era when students prefer to play games rather than learning, therefore the gamification method can be applied to management of education at a higher level of education. It is ...
As we know now, Indonesia has begun to enter the era of revolution 4.0 which in that era had a lo... more As we know now, Indonesia has begun to enter the era of revolution 4.0 which in that era had a lot of changes in all fields. Including in the field of education, the changes that occur in the world of education today are so significant with the abandonment of teaching methods that still use conventional methods. Track tasks with books, face-to-face communication, collect hard copy assignments, which of course will cause a lot of losses in a certain period of time, like many long-stored tasks that are hard to find when needed. Learning methods are considered a boring way, where students cannot explore learning searches for the number of files that have been collected. So from now on the application of learning methods is done with the concept of gamification. Gamification learning methods are made to follow the era when students prefer to play games rather than learning, therefore the gamification method can be applied to management of education at a higher level of education. It is ...
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