Papers by Martonia Gaskill
Abstract The purpose of this study is to address the issue of digital cheating in business online... more Abstract The purpose of this study is to address the issue of digital cheating in business online courses at a major Midwestern research university. Academic dishonesty, particularly digital forms of cheating has become a topic of scholarly research and is considered a ...

Handbook of Research on Empowering Early Childhood Educators With Technology
Political and social pressures, influenced by research on the importance of early learning experi... more Political and social pressures, influenced by research on the importance of early learning experiences, are putting pressure on the early childhood workforce to go back to school to complete required certification or degrees. Online programs are effective solutions when they include a multi-layered system of supports. This chapter showcases how one university has built and maintained an early childhood program that allows fully online and face-to-face delivery options for completing bachelor's degrees or certification. Lessons learned will help other early childhood teacher education programs know how to (1) build the technological infrastructure behind successful online programs to ensure student persistence and completion; (2) provide instructor and course supports for successful online course completion, including field-based courses and student teaching; and (3) incorporate student supports that enable early childhood teachers to utilize technology successfully to complete t...

International Journal of Teacher Education and Professional Development
This study investigated the change in pre-service teachers’ Technological Pedagogical Content Kno... more This study investigated the change in pre-service teachers’ Technological Pedagogical Content Knowledge (TPACK) self-efficacy beliefs in a technology integration course in a teacher education program. It assessed knowledge components that predicted TPACK self-efficacy beliefs. Pre and post-surveys were administered using Schmidt et al. (2009) instrument at the beginning and end of the course. The study revealed statistically significant change in all dimensions of TPACK self-efficacy beliefs. Cohen’s effect size revealed medium effect size on TPACK self-efficacy beliefs during the pre-service teacher education technology integration course. PCK and TPK were the significant predictors of TPACK in both pre and post-survey report. Content Knowledge (CK) was a significant predictor of TPACK in the post-survey. The result implies that instructional technology courses should pay attention to the factors affecting TPACK during curriculum design and course delivery. In the current research ...
International Journal of Technologies in Higher Education
Revue internationale des technologies en pédagogie universitaire, 2015
This study examines how college students rate Massive Open Online Courses (MOOCs) in terms of Use... more This study examines how college students rate Massive Open Online Courses (MOOCs) in terms of User Interface Design and Universal Instructional Design. The research participants were 115 undergraduate students from a public midwestern university in the United States. Each participant evaluated three randomly chosen MOOCs, all of which were developed on the Coursera platform, using rubrics for User Interface Design and Universal Instructional Design. The results indicated that students had an overall positive impression of each MOOC's course design. This study concludes that overall course design strategies are not associated with the massive dropout rates currently documented in MOOC learning environments. The authors suggest the use of appropriate instructional design principles be further explored.

Handbook of Research on Gaming Trends in P-12 Education, 2016
This chapter examined five cases of pre-service teachers' abilities and attitudes towards... more This chapter examined five cases of pre-service teachers' abilities and attitudes towards creating and using digital games in their future teaching. Participants included five pre-service teachers at a Midwest public university. The participants underwent the same research procedure including: pre-project open-ended interview, training session, and post-project open-ended interview. The researchers analyzed participants' responses to the interviews and the quality of the games they created, using the Educational Electronic Games Rubric. Results showed that students not only enjoyed learning about digital games, but also were able to create quality games without coding knowledge or advanced technology skills. Five participants indicated that they plan on creating and integrating digital games into their future teaching.
The Summer Institute for Online Teaching, a five-week online summer faculty development program, ... more The Summer Institute for Online Teaching, a five-week online summer faculty development program, provides online training materials and resources to faculty at a Midwestern University. The Institute leads both novice and experienced faculty through the steps of course development, online teaching, and online assessment. The Institute has been offered for ten consecutive years and has won a national award for excellence. This session will share the preliminary results of a research study that investigated the impact of this online Institute on faculty online teaching practices at this Midwestern University.
The purpose of this study is to provide a concise but thorough insight into the lexical trait app... more The purpose of this study is to provide a concise but thorough insight into the lexical trait approach to explore the relationship between individual’s personality and faculty’s perceived self-efficacy for online teaching This study will use a mixed method to investigate the interactions between individual’s personality and self-efficacy in distance education environment. Confirmatory factor analysis (CFA) and Clustering interview will be used to analyze data.
This chapter examined five cases of pre-service teachers' abilities and attitudes towards creatin... more This chapter examined five cases of pre-service teachers' abilities and attitudes towards creating and using digital games in their future teaching. Participants included five pre-service teachers at a Midwest public university. The participants underwent the same research procedure including: pre-project open-ended interview, training session, and post-project open-ended interview. The researchers analyzed participants' responses to the interviews and the quality of the games they created, using the Educational Electronic Games Rubric. Results showed that students not only enjoyed learning about digital games, but also were able to create quality games without coding knowledge or advanced technology skills. Five participants indicated that they plan on creating and integrating digital games into their future teaching.
This study examined how college students rated the designs of MOOC in terms of User Interface Des... more This study examined how college students rated the designs of MOOC in terms of User Interface Design and Universal Instructional Design. Research participants were 115 undergraduate students from a Midwest public university. Each participant evaluated three randomly chosen MOOCs, all of which were developed on the Coursera platform, using rubrics for User Interface Design and Universal Instructional Design. The results indicated that students had an overall positive impression of MOOC’s course design. The overall design impression contributed to a positive attitude towards MOOC courses on the study subjects. Study results and suggestion for future research are discussed.
The Summer Institute for Online Teaching, a five-week online summer faculty development program, ... more The Summer Institute for Online Teaching, a five-week online summer faculty development program, provides online training materials and resources to faculty at a Midwestern University. The Institute leads both novice and experienced faculty through the steps of course development, online teaching, and online assessment. The Institute has been offered for ten consecutive years and has won a national award for excellence. This session will share the preliminary results of a research study that investigated the impact of this online Institute on faculty online teaching practices at this Midwestern University.

The purpose of this study is to address the issue of digital cheating in business online courses ... more The purpose of this study is to address the issue of digital cheating in business online courses at a major Midwestern research university. Academic dishonesty, particularly digital forms of cheating has become a topic of scholarly research and is considered a serious and growing problem in the academic setting. The exponential growth of online education has brought the challenge of ensuring the security and integrity of online learning. This research investigates reasons why business students cheat in online courses, how they cheat and their perceptions towards digital cheating. This research also will attempt to provide business faculty, administrators and instructional designers engaged in online learning with insights on digital cheating from students’ perspective, strategies to minimize cheating, and the role of assessment practices on cheating. Practical implications for researchers and online business education will be discussed.

Cheating has been an area of concern in educational institutions for decades, especially at the u... more Cheating has been an area of concern in educational institutions for decades, especially at the undergraduate level. A particular area of concern is the increasing reports of the rise of cheating behaviors and the perceived cheating potential in online learning. As online learning continues to grow and become an integral part of education, concerns exist regarding academic integrity due to anonymity and the isolated nature of online learning. The purpose of this study was to explore cheating behaviors in an online environment, and determine students’ perceptions and motivation towards digital cheating. A survey methodology with qualitative questions was used for data collection. Quantitative and qualitative data were collected by using an online survey. Participants in this study were business undergraduate students (N=196) enrolled in online courses. Ninety-five percent of the students admitted to at least one cheating instance while taking online courses. Implications and recommen...
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Papers by Martonia Gaskill