Related Authors
Michael Fischer
University of Kent
Julita Vassileva
University of Saskatchewan
Jo Tondeur
Vrije Universiteit Brussel
Colin Williams
The University of Sheffield
Asha Vijayan
Amrita Vishwa Vidyapeetham
Ruth DeSouza
University of Melbourne
David Seamon
Kansas State University
Armando Marques-Guedes
UNL - New University of Lisbon
Clara Fernandez Vara
New York University
Patrick Lowenthal
Boise State University
InterestsView All (13)
Uploads
Papers by Boyan Bontchev
The invited talk discusses modern trends and challenges in recent development and application of adaptive video games. It goes through theoretical behavior player models describing dynamic processes of player behavior and emotions during playing the game, and organizational models of player describing properties, attributes and facets of player’s competences. There are discussed possible interconnections among them with time and model space constrains useful for affect-based game adaptation. The speech presents briefly the key ideas and results of the European project ADAPTIMES (ADAPTIve player-centric serious video gaMES), where measuring player’s performance and playing styles is combined with recognition of player’s emotional states and applied for adapting dynamically features of game mechanics, dynamics and aesthetics in order to improve player’s engagement, immersion, excitement, and challenge.
The invited talk discusses modern trends and challenges in recent development and application of adaptive video games. It goes through theoretical behavior player models describing dynamic processes of player behavior and emotions during playing the game, and organizational models of player describing properties, attributes and facets of player’s competences. There are discussed possible interconnections among them with time and model space constrains useful for affect-based game adaptation. The speech presents briefly the key ideas and results of the European project ADAPTIMES (ADAPTIve player-centric serious video gaMES), where measuring player’s performance and playing styles is combined with recognition of player’s emotional states and applied for adapting dynamically features of game mechanics, dynamics and aesthetics in order to improve player’s engagement, immersion, excitement, and challenge.