
Barbara Predan
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Books by Barbara Predan
The workshop was accompanied by a group exhibition prepared by the students, which was, likewise, held at the premises of Avtomatik delovišče. The exhibition is the fruit of a three-month seminar conducted at the Industrial Design and Applied Arts Department at the Academy of Fine Arts and Design of the University of Ljubljana. Participants at the seminar, which was conducted through the History and Design Theory class and titled “Questions Raised by Design”, were 2nd level students in the first year of the industrial design programme under the mentorship of Assist. Prof. Barbara Predan.
Questions raised by design / Michala Lipková, Barbara Predan ; [foreword by Boštjan Bugarič ; exhibition introduction by Matevž Breznikar ; English translation by Tadej Rosa ; photographs Aleš Rosa and authors]. - Ljubljana : Pekinpah Association ; Bratislava : Faculty of Architecture, Slovak University of Technology, 2020. ISBN 978-961-94078-7-5.
Dr. Boštjan Bugarič (odlomek iz recenzije)
Papers by Barbara Predan
*This paper is a result of the research project J7-2606 ‘Models and Practices of Global Cultural Exchange and Non-aligned Movement: Research in the Spatio-Temporal Cultural Dynamics’, which is funded by the Slovenian Research Agency.
The text presents research that incessantly questions its own results and the results of its experiments in order to transcend the boundaries of the expected. By raising doubt about the established, ordinary notions, it will make us confront the questions about the primary role of design and its purpose. At the same time, our endless exploration will reveal new areas of design potential. By focusing their investigation on perception, emergence, play, learning, action and cooperation, the designers of the Oloop collective sustain the conditions that allow the emergence of a variation of the product or, sometimes, even just a momentary result. The key word here is “variation”: every change in this process, however minor, is immediately reflected in the experiment – in the impression of the individual. This is the richness, the emotion that distinguishes their work from conventionally designed products. They set themselves apart by establishing an alternative approach.
From the introduction:
"Taking up the concept of the inadequacy of the “zombie institutions” we open then this issue with the article “The Island of the Possible” by Barbara Predan. This text generates profound considerations on the need for the coexistence of different and alternative model of territory occupancy and experiences that can generate new organizing principles. It presents a case history of urban occupation, the Rog Factory squat in Ljubljana, Slovenia, existing in an autonomous form since 2006. Defined as a case of civil disobedience by politically active citizenship in the era of globalized capitalism, this “unregulated islands of activity “represents the most extensive community (as a space occupied) for alternative content in a heavily institutionalized Slovenia. The author highlights the issues related to the tension between renewal and resistance to the change of rigid systems and raises a deep critical reflection on the possibilities of transformation that can be opened in a world of experimentation and peaceful coexistence of different models."
-- Marinella Ferrara, Design Department, Politecnico di Milano, Italy
The workshop was accompanied by a group exhibition prepared by the students, which was, likewise, held at the premises of Avtomatik delovišče. The exhibition is the fruit of a three-month seminar conducted at the Industrial Design and Applied Arts Department at the Academy of Fine Arts and Design of the University of Ljubljana. Participants at the seminar, which was conducted through the History and Design Theory class and titled “Questions Raised by Design”, were 2nd level students in the first year of the industrial design programme under the mentorship of Assist. Prof. Barbara Predan.
Questions raised by design / Michala Lipková, Barbara Predan ; [foreword by Boštjan Bugarič ; exhibition introduction by Matevž Breznikar ; English translation by Tadej Rosa ; photographs Aleš Rosa and authors]. - Ljubljana : Pekinpah Association ; Bratislava : Faculty of Architecture, Slovak University of Technology, 2020. ISBN 978-961-94078-7-5.
Dr. Boštjan Bugarič (odlomek iz recenzije)
*This paper is a result of the research project J7-2606 ‘Models and Practices of Global Cultural Exchange and Non-aligned Movement: Research in the Spatio-Temporal Cultural Dynamics’, which is funded by the Slovenian Research Agency.
The text presents research that incessantly questions its own results and the results of its experiments in order to transcend the boundaries of the expected. By raising doubt about the established, ordinary notions, it will make us confront the questions about the primary role of design and its purpose. At the same time, our endless exploration will reveal new areas of design potential. By focusing their investigation on perception, emergence, play, learning, action and cooperation, the designers of the Oloop collective sustain the conditions that allow the emergence of a variation of the product or, sometimes, even just a momentary result. The key word here is “variation”: every change in this process, however minor, is immediately reflected in the experiment – in the impression of the individual. This is the richness, the emotion that distinguishes their work from conventionally designed products. They set themselves apart by establishing an alternative approach.
From the introduction:
"Taking up the concept of the inadequacy of the “zombie institutions” we open then this issue with the article “The Island of the Possible” by Barbara Predan. This text generates profound considerations on the need for the coexistence of different and alternative model of territory occupancy and experiences that can generate new organizing principles. It presents a case history of urban occupation, the Rog Factory squat in Ljubljana, Slovenia, existing in an autonomous form since 2006. Defined as a case of civil disobedience by politically active citizenship in the era of globalized capitalism, this “unregulated islands of activity “represents the most extensive community (as a space occupied) for alternative content in a heavily institutionalized Slovenia. The author highlights the issues related to the tension between renewal and resistance to the change of rigid systems and raises a deep critical reflection on the possibilities of transformation that can be opened in a world of experimentation and peaceful coexistence of different models."
-- Marinella Ferrara, Design Department, Politecnico di Milano, Italy
Če drži trditev Cliva Dilnota, da oblikovalska praksa ni usmerjena v pridobivanje znanja, temveč gre za imanenco človekove aktivnosti pri iskanju najboljše mogoče anticipacije potrebe, katere zadovoljevanje gradimo prek procesa prevajanja, potem lahko oblikovalski aktivnosti pripišemo predvsem zadovoljevanje smisla. V oblikovanju je torej ideja volje osrednja in ta takoj najde izraz v dejanju (produktu ali storitvi). S takšno trditvijo pa – kot nam nakaže že naslov pričujočega besedila – opozorimo na nasprotno stran dileme, in ta je: ali s tem, ko oblikovanje postavimo na stran smisla, hkrati izrekamo, da oblikovanje ne misli? Ali ravno narobe, ali zato, ker ne izničuje smisla, oblikovanje tudi misli?
Ključne besede: oblikovanje, oblikovalsko mišljenje, sredstvo znanja, potencialnosti
Abstract
Design: pursuit of thought and/or meaning?
If Clive Dilnot was right in saying that design practice is not oriented towards gaining knowledge, but is instead an immanent human activity, focused on the anticipation of needs, which are in turn addressed through the process of translation, than design activity can be construed as, first and foremost, a pursuit of meaning. The idea of will is thus pivotal in design and is immediately expressed through action (that is to say, a product or service). However, any such claim automatically highlights – as implied by the title – the opposite side of the dilemma. Namely: by placing design on the side of meaning, are we not, in fact, saying that design does not think? Or, conversely: since it does not abolish meaning, is it safe to presume that design thinks?
Keywords: design, design thinking, a means to knowledge, potentialities
Trditev, da sta oblikovanje in znanost le različni vrsti intelektualnega študija in produkcije, nista pa različna sama po sebi, velja v večini znanstvenih in oblikovalskih strok za nasprotovanje konvencionalnemu stališču. Torej stališču, da so med oblikovanjem in znanostjo tolikšne razlike, da ju ni mogoče enačiti. Misel o tem, da znanost in oblikovanje vendarle nista tako različna, v razpravi The Simone-Kroes model of technical artifacts and the distinction between science and design razvijata Robert Farrell in Cliff Hooker. Rokavico sta pobrala Per Galle in Peter Kroes, ki sta poskušala v razpravi Science and design: Identical twins? ovreči provokativno tezo in si v zameno zadala nalogo, da poglobljeno konceptualno razjasnita odnos med znanostjo in oblikovanjem. Pričujoči članek – sledeč znanstvenim teorijam – v treh izbranih dilemah sooča aktualne argumente o (ne)enakosti znanosti in oblikovanja.
Ključne besede: oblikovanje, znanost umetnega, oblikovalska znanost, artefakt
Abstract
Co-occurrence, interdependence and a different logic of becoming
Among science and design professionals, claims that design and science are merely two different types of intellectual study and production rather than being distinct in kind are largely considered as opposing the conventional view, i.e. that sharp distinctions between design and science make it impossible to equate the two. Nevertheless, in their paper “The Simone-Kroes model of technical artifacts and the distinction between science and design”, Robert Farrell and Cliff Hooker introduce the notion that the separation of science and design is not radical. Per Galle and Peter Kroes pick up the gauntlet, attempting to refute the controversial claim in their paper “Science and design: Identical twins?”, instead aiming to provide an in-depth conceptual clarification of the science–design relationship. Based on scientific theories, this article examines the relevant arguments about the (dis)similitude between science and design.
Keywords: design, science of the artificial, design science, artifact
spletnih portalov analitično preveriti prisotnost, dostopnost,
razumljivost in predvsem učinkovitost javno dostopnih storitev
na spletu.
Analiza preverja funkcionalne načine (vizualnega) komuniciranja
ter izkoriščanja storitvene kulture na relaciji med državno upravo
in državljani, pa tudi notranji pretok in vzpostavljeno hierarhijo
informacij v državni in javni upravi (med zaposlenimi).
correcting, testing, observing, etc. (the repetition is all intentional). These steps do not happen one after another; rather, this list tells us that we have to always be shifting our gaze from the details to the whole and from the whole to the details, over and over. Even Bill Moggridge, a world-recognized guru of interactive design, believes that “if we think first about people and then try, try, and try again to prototype designs, we stand a good chance of creating innovative solutions that people will value and enjoy”.
1/ Why co-creation
2/ What is co-creation
3/ What are the benefits and challenges of co-creation
4/ 8 key principles for successful co-creation
5/ 4 key steps in co-creation
6/ How to prepare a co-creation workshop
1/ Zakaj soustvarjanje
2/ Kaj je soustvarjanje
3/ Kakšne so koristi in izzivi soustvarjanja
4/ 8 ključnih načel za uspešno soustvarjanje
5/ 4 ključne korake pri soustvarjanju
6/ Kako pripraviti delavnico soustvarjanja
This document has been elaborated from the insights and research developed during the CO-CREATE project. The goal of the CO-CREATE consortium was the elaboration and distribution of a brand new curriculum on co-design: a set of valuable design skills that has gained increased relevance in recent years and can no longer be ignored. We are sure both this handbook and the curriculum supporting it, are relevant steps in making co-design training more popular among educational organization.
While the curriculum presents a methodology for disseminating co-design at professional environments, this handbook introduces newcomers to co-design theory as well as to the practical issues of co-creation in the context of creative industries.
The best practices examples in this research show the diversity of co-design. The cases represent different settings of creative industries and design, as well as the different scopes of co-design. The following major findings could be made based on different practices of the research involving a variety of methods, tools, settings and stakeholders:
# SKILLED FACILITATOR
# CLEAR NEEDS AND SHARED PAINS
# BUILDING A HEALTHY ENVIRONMENT FOR CO-CREATION
# DIVERSITY OF TEAM
# COMMON VISION & SHARED VALUES
# INDIVIDUAL ROLES FOR INDIVIDUAL GOALS
# HANDLE CONFLICTS AND INTERESTS
# REFLECTION AND EVALUATION
… ready to be incorporated in a co-design curriculum for creative professionals.
CO-CREATE is an Erasmus+ co-funded European cooperation project which created a brand new curriculum on co-design: a set of valuable design skills that has gained increased relevance in recent years and can no longer be ignored. The curriculum enables education institutions across Europe to provide their students with all the hands-on knowledge they will need to apply this process to their future professional practice.
CO-CREATE is an Erasmus+ co-funded European cooperation project which created a brand new curriculum on co-design: a set of valuable design skills that has gained increased relevance in recent years and can no longer be ignored. The curriculum enables education institutions across Europe to provide their students with all the hands-on knowledge they will need to apply this process to their future professional practice.
CO-CREATE is an Erasmus+ co-funded European cooperation project which created a brand new curriculum on co-design: a set of valuable design skills that has gained increased relevance in recent years and can no longer be ignored. The curriculum enables education institutions across Europe to provide their students with all the hands-on knowledge they will need to apply this process to their future professional practice.
CO-CREATE is an Erasmus+ co-funded European cooperation project which created a brand new curriculum on co-design: a set of valuable design skills that has gained increased relevance in recent years and can no longer be ignored. The curriculum enables education institutions across Europe to provide their students with all the hands-on knowledge they will need to apply this process to their future professional practice.
(November 26, 2015–May 1, 2016), co-curated by Maja Vardjan and Špela Šubic, display designed by Mertelj Vrabič Arhitekti and Žiga Testen
information designers can and should play in transforming products and processes in business, government and health. The authors present a methodological approach to improving people’s lives through actively involving designers and stakeholders in the process of solving problems faced by people in their daily lives in such a way that those who deliver services or information also benefit.
massive resource and energy flows?
The bio-city works with natural processes and social energy to achieve the same ends - and it is not a future dream. it is already emerging in dozens of projects around the world. Examples include:
At the level of the bioregion: river and watersheds restoration; tree planting, edible forestry; biodiversity corridors and grey space (buildings, pavements & roads); rainwater harvesting, green sanitation; ecoboulevards;
In the context of regional food systems: community supported agriculture; urban farming; cooperative distribution systems and markets; seed banks, hothouses and nurseries;
In the creation of man-made structures: Green buildings; green products; green networks
The bio-city is part of the new economy that replacing the industrial growth economy as it dies. Thousands of local groups and communities use social innovation to meet daily life needs in new ways. They also "sweat equity" to create new kinds of green infrastructures. Using language such as "Paris as a sponge" or "Edible London", these social actors range from the Watershed Management movement in the US, to urban market
gardens in Europe.
Script: Barbara Predan (Pekinpah) and Boris Benko
Music: The Mist, Silence
The Set of Social Games for Senior Citizens with Dementia / D9 was designed and developed by Jože Carli, Petra Černe Oven, Brina Fekonja, Breda Klančič, Katarina Kranjc, Gregor Makovec, Jure Miklavc, Barbara Predan, Urška Preis, Barbara Šušteršič, Silva Vitez
Partners: Nursing Home Ljubljana Vič Rudnik – Bokalce branch, Papilot Institute, Nursing Home Fužine, Associate Professor dr Aleš Kogoj, MD
Studio Miklavc / Pekinpah Association project manager: Jure Milklavc
RRA LUR project manager: Nataša Mršol
Head of RRA LUR's creative camp / project conceptualization: Tina Pezdirc Nograšek
Produced by Regional Development Agency of the Ljubljana Urban Region (RRA LUR)
The Set of Social Games for Senior Citizens with Dementia was conceptualized during the »Designing an Agenda, or, How to Avoid Solving Problems That Aren’t« creative camp in April 2013
Idea by: Brina Fekonja, Breda Klančič, Katarina Kranjc, Gregor Makovec, Urška Preis
Mentors: dr. Petra Černe Oven, dr. Barbara Predan (Pekinpah, ALUO)
Organization: RRA LUR and the Pekinpah Association
The symposium had addresse Findeli's priorities, particularly the reform of design education. Lately, there have been numerous calls for a thorough reform of the field. We're told that change is overdue, but have these calls contributed to any noticeable change in the practice of design education? Are we treading the path shown to us by Alain Findeli ... or are we stuck, unable to move past the first priority?
In his book Becoming Human by Design, Tony Fry introduces a new way of understanding the objective of design. Fry writes: "We have always been partly formed by the way we form our world, what we have never done is to make such action a conscious, directed and deliberate transformation of the self." This fundamental change of the purpose of design sheds a new, profoundly critical light on Findeli's priorities. The question is: what do we see in this new light?