Universidade Federal do Rio Grande do Sul
Instituto de Informática
Resumo: Este artigo tem por objetivo apresentar a metodologia de desenvolvimento ágil de software denominada Extreme Programming. Serão abordadas, de forma resumida, as práticas, valores, e os papéis disponíveis a cada integrante de uma... more
A Aquele que não conheço, mas espero conhecer.
Data gloves are devices equipped with sensors that capture the movements of the hand of the user in order to select or manipulate objects in a virtual world. Data gloves were introduced three decades ago and since then have been used in... more
We introduce tailored displays that enhance visual acuity by decomposing virtual objects and placing the resulting anisotropic pieces into the subject's focal range. The goal is to free the viewer from needing wearable optical corrections... more
Categoria: Engenharia de Software. Linguagem de programação: Java Sistema operacional: Qualquer um que suporte JRE 1.4 Palavras-chave: Extreme Programming, Engenharia de Software, Qualidade de Software, Metodologia de Desenvolvimento,... more
Categoria: Engenharia de Software. Linguagem de programação: Java Sistema operacional: Qualquer um que suporte JRE 1.4 Palavras-chave: Extreme Programming, Engenharia de Software, Qualidade de Software, Metodologia de Desenvolvimento,... more
We introduce an interactive method to assess cataracts in the human eye by crafting an optical solution that measures the perceptual impact of forward scattering on the foveal region. Current solutions rely on highly-trained clinicians to... more
We introduce a physiologically-based model for pupil light reflex (PLR) and an image-based model for iridal pattern deformation. Our PLR model expresses the pupil diameter as a function of the environment lighting, and is described by a... more
We introduce an interactive, portable, and inexpensive solution for estimating refractive errors in the human eye. While expensive optical devices for automatic estimation of refractive correction exist, our goal is to greatly simplify... more
We introduce an interactive, portable, and inexpensive solution for estimating refractive errors in the human eye. While expensive optical devices for automatic estimation of refractive correction exist, our goal is to greatly simplify... more
Nosúltimos anos, jogos 3D para celulares têm recebido significativa atenção dos pesquisadores e incentivos fiscais do estado brasileiro. Ainda longe da qualidade gráfica dos jogos para computadores e consoles, os jogos para celulares, que... more
We introduce a physiologically-based model for pupil light reflex (PLR) and an image-based model for iridal pattern deformation. Our timedependent PLR model expresses the pupil diameter as a function of the environment lighting, naturally... more