{"@attributes":{"version":"2.0"},"channel":{"title":"I are programmer on Ubald.dev","link":"https:\/\/ubald.dev\/","description":"Recent content in I are programmer on Ubald.dev","generator":"Hugo -- gohugo.io","language":"en-us","copyright":"\u00a92024 Fran\u00e7ois Ubald Brien. All rights reserved.","lastBuildDate":"Tue, 08 Sep 2020 00:00:00 +0000","item":[{"title":"Python Class Serialization","link":"https:\/\/ubald.dev\/articles\/network-collaboration\/serialization\/","pubDate":"Tue, 20 Oct 2020 00:00:00 +0000","guid":"https:\/\/ubald.dev\/articles\/network-collaboration\/serialization\/","description":"The first step to tackle before diving into the networking library is the data serialization. It is generic enough to be developed in isolation and will come in handy when the time comes to send and receive test data later in the library development."},{"title":"Networking Library Requirements","link":"https:\/\/ubald.dev\/articles\/network-collaboration\/introduction\/","pubDate":"Mon, 19 Oct 2020 00:00:00 +0000","guid":"https:\/\/ubald.dev\/articles\/network-collaboration\/introduction\/","description":"During my time working with the Metalab team of the Soci\u00e9t\u00e9 des arts technologiques I had the chance to work on the EiS research project from 2017 to 2018. EiS, which stands for \u00c9dition In Situ, in French, is an in-situ immersive environment creation tool that allows immersive 3D scene editing from inside the immersive space using VR controllers."},{"title":"Ubald","link":"https:\/\/ubald.dev\/about\/","pubDate":"Mon, 01 Jan 0001 00:00:00 +0000","guid":"https:\/\/ubald.dev\/about\/","description":"Skilled, self-taught back-end developer fluent in TypeScript\/Javascript, Python, PHP and C++."}]}}