Showing posts with label 28mm. Show all posts
Showing posts with label 28mm. Show all posts

Friday, 13 February 2026

February Blues

Not sure why but I feel at a bit of a gap moment between projects. I've been encouraged into trying Bolt Action, so went about turning my Chain of Command units into something I can use in BA. There's a  whole series of posts about how those rules compare but maybe another time...

So I've been painting WW2 Germans, and backfilling WW2 Soviets, and all that is good. Problem is those projects are hovering around the "good enough" mark. 




As I've got older I've realised that having a project is very good for my mental health, and gives me something to distract from the shitshow that is existence :-) , so I'm looking at options.

First up - Flint & Feather \ Contact 



I came to this by roundabout routes. I saw some YouTube vids by Atun-Shei films https://www.youtube.com/@AtunSheiFilms about King Phillip's War, and I got a bit interested. BTW Atun-Shei does a fantastic series on the ACW which I would highly recommend.

I've picked up Flint & Feather and am slowly building up some small forces. I'm going to need a LOT of trees to get this on the table. 

Other project options - I feel the need for some naval gazing - not sure what exactly, and I have a Napoleonic Spanish Army to start, though as that has not been on the shelf for the obligatory year I dont think it counts towards my "pile of shame" :-)


Sunday, 2 November 2025

The Last German

Meet Hans

Hans is in theory the last German figure for my Volksgrenadiers for Chain of Command \ Bolt Action. I say last, because of course at some point I will "need" more, but this is the last of the planned additions. Hans is part of my Recce team - three guys with an MG42 and a Junior leader. They're an add on to an add on in that I can take a Sdkfz 250 /1 as a general transport or use it to carry a recce team. All is good.

Hans and his team

Unlike the bulk of the force these are from the Victrix Late War German Infantry set, rather than the Warlord Winter Germans. I thought as these guys were going to be attached from another unit a different style of model would be nice, and also it gave me a chance to try out the Victrix models in the flesh. I bought a single sprue from The Sprue Shop as I was only needing four guys.

On that note they're very nice models. Less "heroic" in proportion to the Warlord models, but still very nice and I'd certainly get more if I needed them, which I must keep reminding myself, I don't :-) . If I decide to do PanzerGrenadiers I'll use Victrix.

So another project "completed". Taking a break from WW2 painting before launching into the British who will be a matched army for the Volksgrenadiers, and there are still 28mm Napoleonic French and Austrians to finish, plus a Spanish Napoleonic army to start, so I'm not short of projects, but before I launch into those I have another little side project to finish involving football, or should I say Soccer? 

Hopefully next time Muchachos!   

 

Saturday, 18 October 2025

Mortal Gods - if cards are strangling a game what can you do?

Had two really good games last night, and we played with rosters. It worked sort of. 

In my earlier post I mentioned Footsore were no longer printing the cards for Mortal Gods. This is a very real pain in the arse if you want to introduce the game to new players. Footsore are obviously thinking about covering this while they transition to Version 2 which I suspect will be card less, so they have posted up rosters that you can copy your unit stats onto and play that way. 

Similarly they have produced a reasonably cheap pdfs of the various factions which includes the other elements that the cards cover: Wounds, Omens etc. It is possible to play without the cards - great!

Except the cards are cool and functional and the rosters as they stand are not very useful. Each roster sheet covers only three troop entries and that means a small Lochos (force) will need several A4 sized roster sheets. This is because the smallest Lochos will include two "Hero" types, and at least two Companion entries - a full strength and a single warrior version. Worse, the rosters can't be moved and must be on the table because this is where you put your damage die and activation stones. We tried to counter this by leaving activation stones and casualty dice with the models on table, and it was looking "rather cluttered".  After trying it, I'm going to say in the current format, its a big NOPE from me. 

How to fix it? Footsore need to think a bit more about the roster layout so they can get at least six units on a sheet just so there is only one on the table for each side because without it, practically and ergonomically the game isnt going to work on a 3ft playing area. Also rejig the currently available pdfs so they're all in one place, rules and card amendments.

There is another solution of course. The crazy thing is at the moment a single roster take up about the same space on table as a dozen cards. Let players print the cards themselves. Even better - print the recruitment cards two sided where there is a group and single model option. Similarly put the heavy Lochagos and Medium back to back on the same cards as you can't have both on table at the same time. I know this means work at Footsore that they have little or no capacity for because they are short on warm bodies and concentrating on new stuff, but at the moment the rosters are not really viable.

It's a bloody good game, but at the moment the practical barriers to entry are a problem that will put new casual players off.

Cheers

Thoughts in comments?  

also trying out the auto link button so if the links work can you let me know or are they too generic??

Sunday, 12 October 2025

Mortal Gods - That was quick!

Err I painted my Mortal Gods force. In less than a week!

OK it is slightly less impressive when you realise there are only 17 figures, but still, fast for me.

And they're all quite easy paint jobs - undercoat, contrast paint, metal, done. All Victrix plastics via The Sprue Shop  - which is a damned good way to get your models if you don't want to have to buy full sets. 

So here we go  

Lochagos - 65
Promachus 50
Hoplites x3 40
Peripoloi x6 70
Peltasts x3 38
Akontistai x 3 30
Total 293 pts

So enough for our planned campaign that starts at 225 points and escalates to 300.

Here is the boss




Saturday, 4 October 2025

Six Year Plan - Mortal Gods hits the table, and why cards will strangle a game.


So in 2019 I was playing Impetus in 28mm (great game) and Mortal Gods from Footsore Miniatures* was released. As I already had some Persians I thought Hoplites? "Why not?" So I split the starter set with my mate Paul and then ............... got distracted. The plastic hoplites got given away and the rules sat idle.

Then a few weeks ago Rob and Mark suggested we get into a small scale historical skirmish - they suggested Saga, but sometimes you just have to go with the flow. I'm not a fan of Saga. 

While the Saga wheels were slowly turning I remembered Mortal Gods and mentioned it - and was surprised that both Rob and Mark had it but had never played. So we decided to give it a go.

AND - it's been fun. We've played twice now and will be introducing them to our games group next week.

The rules are a development of Test of Honour, but they certainly have quite a lot more hidden under the hood and don't have the problems I remember with power creep that ToH succumbed to (IMHO).

One positive now we are playing is just how small the forces are. The rules say the usual 12-20 figures a side, but as we are initially only playing 225 points it's looking very much on the 12 figures end of the scale. I can probably paint that in a week. The group bases were easy enough to manage now I have a 3d printer (yes everything is a 3d printer problem when you have one)

AND - there's the rub. The starter set is now out of print. The game relies on a number of cards. Stat cards, Omens, Wound Cards, and Gifts (special abilities). Back in 2019 when this was released cards were all the rage. EVERYTHING had cards, and some of them were even limited availability just to encourage the FOMO \ Gotta catch them all thing. Luckily Mortal Gods didn't, but it did rely heavily on cards to carry the info that in the past would maybe be handled by army lists and playsheets. This is a bugger if you want to introduce a game to a new player "It's great but you cant play without the cards so tough" etc

So now I'm speculating (based on conversations with folks in "The Industry") but cards are expensive. Compared to the other content, printed materials are a major cost factor. You can't do without rules, and playsheets are pretty much essential, but other printed "stuff" like cards or counters ain't cheap. Plastic figures - what usually draws the punters in, is ridiculously cheap to manufacture once the frame \ mould is created. I'd wager in many cases the cardboard box almost costs more than the figures inside. Here the Mortal Gods starter set was already in a happy place because the project was a collaboration with Victrix, who had already made the Hoplite and other figure sprues. The problem is the Mortal Gods starter had 163 cards in there. When Footsore planned the game they will have bought x sets of cards, which would be enough for their expected production run. No idea, but let's say a thousand just to work with. They got the printing done at a bulk discount, but what happens when you sell them all? Crap! You probably can't expect to sell another thousand sets any time soon as the peak demand will have passed, but printing cards in smaller batches is going to ramp up the costs. So cards strangle wargames. 

Footsore have obviously realised this and have converted the info on the cards into a more traditional roster system and tables. They have done the same with their Gangs of Rome game which in v1 released with lots of individual cards but now have shifted to playsheets and roster sheets for v2. 

So I've bought some Hoplites and will hopefully be playing some more games soon.

*It's a skirmish \ warband game set in Ancient Greece, a little bit like Warlord's SPQR except it works . I forgot to explain that !

Sunday, 31 August 2025

Feeling slightly "icky" - Volkssturm & JoJo Rabbit


I was looking for some support for my new VolksGrenadier and I noticed they had the option if fighting on home soil of taking a Volkssturm squad. Very thematic, why not? 

I searched for some miniatures and in the end found some 3d files that fit the bill (JustSomeMiniatures). These were printed and I've got them painted over the weekend. 

To give me some inspiration I watched Jojo Rabbit. I love that film, its funny, poignant, shocking and all over brilliant. It even proves that Taika Waititi can actually direct a film without losing his thread, can do action scenes very well and his portrayal as Hitler is certainly different. The final battle scenes are superb and the historical look and feel is excellent - if seen through the eyes of a ten and a half year old boy.

AND that sort of hits the nail on the head. I've painted up my Volkssturm and they look great I think. Great that is if you think old men and children should be fighting a war. For the record the actual age of Volkssturm was supposed to be from 16-60 years of age, but in the end 10 and 12 year olds were involved. 

I'm not the most cerebral man when it comes to my wargaming. I have no problem building, painting and playing Germans (or Japanese) in WW2 games because I think we need to recognise and acknowledge the historical bit in historical games, though I don't "do" SS. I also don't shy away from the symbols, the German Swastika appears where it historically would because I think we should not shy away from that sort of thing. Let's face it, every soldier who fought for it was either killed, captured or surrendered so it represents nothing but abject failure and defeat. If it stands for anything it should be  reminder of a divided world uniting against tyranny, but at that point I'm rambling into some long and quite political grass.  Context is for Kings. Having said all that this squad has had me thinking.

Anyway what do people think? Should we represent things like Volkssturm in our games or is it a bit too far, and if not, what is?  

Also if you haven't already seen it, watch JoJo Rabbit!


Thursday, 28 August 2025

Update on Ze Germans


In an earlier post I mentioned I had "picked up" a German Late War army for Bolt Action from Warlord Games, with the intention of using it for Chain of Command (why not?)

It took a while to get the painting started, but a bit of perseverance and I'm almost there.

For Chain of Command I decided I would go with VolksGrenadiers in late1944 \ spring 45. The organisation is as follows:

Senior Leader (the boss)

Grenadier Team - 3 Rifle-grenadiers

2 Assault squads - 8 StG44s

1 LMG Squad 8 troops with 2 MG42s formed into two LMG Teams

Not too much - only 28 miniatures as base. I decided to go with a pair of Panzerschreck teams as supports, as a glance at the ORBAT said "how many!!??", a tripod mounted MMG, a sniper, medic and Forward Observer. I am also going for a Hetzer (cos Hetzers gotta Hetz) and a Panther on the off chance I get a maximum support point game. No towed guns etc - I don't like painting horses and that's what the VolksGrenadiers get as transport in real life.

The army box didn't contain the Panzerschrecks, sniper or Hetzer but I was fairly confident I could source them elsewhere, or in the case of the Hetzer I already had a printed one. I thought I would 3d print some Panzerschreck tubes and add them to Warlord figures to fill that gap. 

So a month or so later and I'm almost there. My Panther still needs painting, as do the Medic and Sniper, but they're not going to be a big issue. My main problem is the MMG team, which for Bolt Action is only three guys but for CoC I'm going to need another two crew \ ammo bearers. I managed to banjax my original plan by simply using up all the kneeling bodies in the army box on the infantry squads (Doh!) so I'm scouting around. Other than that, I think I'm done.   

So what about using this in Bolt Action - is it possible? 

Yup - well, pretty much. I ran it through Easy Army , an online list builder, and with some jiggling it fits. I can run the same three squad organisation, though to get a pair of MG42s in the MG Squad I would have to split it in to two small squads and add an extra man to each - no problem as the three rifle grenadiers are not represented in Bolt Action so I can sub them as plain riflemen. The MMG is also a bit vexing in that under version 3 of Bolt Action they are bought as a Heavy Weapon Platoon with a minimum of two weapons - so I need either another MG42 on tripod or I can paint up the 8cm mortar team that doesn't appear in Chain of Command. I gave another option - drag my "Stalingrad" era MG42 into the game I suppose - will look a bit out of place due to the different bases but otherwise should be ok for now til I make a more long term decision. If I'm running with an armoured "platoon" I can take the Hetzer and Panther together. All that comes to easily 1200 pts plus in Bolt Action v3.

Do I need some more "stuff" for these? Reading CoC2 there are some missions where light armour is an advantage. I think a Sdkfz 250 would fit the bill, either a vanilla 250/1 or maybe a 250/9 with a 20mm?? 

So that's Ze Germans done for now. Not 100% sure what will be next but we will see

Cheers

Saturday, 23 August 2025

I made a thing! Chain of Command ammo tracker

Will look better painted but I'm chuffed!

For Chain of Command V2 I needed a squad ammo tracker for my new Volksgrenadiers (update soon). Basically each squad starts with 2 Panzerfausts, three HE grenades, and one smoke grenade. Problem is I wasn't sure how to track them. 

My initial plan was to get a normal base and stick a micro dice "cage" into it, and a few bits of cut up models with a spare Faust etc. Drop a dice into the cage and use that to track usage. Simples!

OK a bit wasteful and faffy but it works. I'd need at least three for the squads and two different but similar ones for the Panzerschreck teams but again it was doable.

Then I got a bit thoughtful - could I print them?

So I've spent a few hours teaching myself basic technical jiggery pokery and have a result! OK none of the result is "original" - basically I am "remixing" free 3d .stl files and slapping them together, so not exactly rocket science, but for a 59 year old with almost no experience I'm pretty chuffed. Before you ask, the big plan is to use different coloured micri dice for the Fausts, smoke and Frags.

Ok more honesty - the Panzerschreck counter worked first time, but the squad ammo counter just turned into spaghetti  

Got the bit between my teeth now. I'm going to make a two die version with no Panzerfaust for the earlier Germans, and then maybe think about the Brits...... 

 

Monday, 30 June 2025

Ze Germans are Coming - Chain of Command 2

I've realised I sort of repeated myself with the last post, so this is something of a correction, or at least something with actual content.

I decided on VolksGrenadiers, thinking spring 1945 as I didn't want to have snow on the bases.  I did a trawl and realised Warlord were the only real source for suitable figures with enough StG44s to make up the platoon. I also worked out I would need an extra sprue or two to make the full platoon as a box of 30 wasn't quite enough. 

So I shopped around and decided that getting the Warlord Bolt Action Winter Starter Army was probably the best \ most comprehensive option. I don't really play BA but the box is great for CoC or any WW2 set of rules. There are some bits in there I wont need - ie the mortar team, but the rest is great.

So here is the box and it's contents. 


Metal bits - Command, MMG and Mortar etc

Open the box and its chock full of "stuff"

Lots of VolksGrenadiers

Opel Blitz \ Maultier

Instructions etc

Panzer IV H

Bases etc

So there's "enough" there. I don't really need the mortar team and I probably would have preferred a Hetzer or STuG to the Pz IV and Blitz, but they will always come in useful. It cost £78 from Zatu including postage.  Ok that's more than the £30 a box of Winter Germans would cost, but there's a lot of added value in there so I'm happy.

Now to get on with it and start glueing and painting. Wish me luck!

Sunday, 25 May 2025

Chain of Command 2 Late War Germans - where to start?

Chain of Command 2 from Two Fat Lardies has arrived (Huzzah!) So after thirteen years of version 1 I'm looking at what I need to change. 



AND of course this being historical gaming where there are no such things as regular new editions that force you to buy stuff again, the answer is nothing! Gotta love historical Wargames.

OK Almost. HMGs are going to need some sandbags or similar, but other than that I'm not seeing anything "new" needed yet.  

So I was wondering about what I would need to expand my current German army into the late war period and it got me thinking, so here are my thoughts.

There are four German lists in the main CoC2 rules, Infantry, PanzerGrenadiers, Fallschirmjager and VolksGrenadier. The FJ are uniformed significantly differently to the others so I'm disregarding them. TFL have gone full historical on the VolksGrenadiers allowing you to field the fabled StG44 "assault rifle". I'm going to go all Grognard here. Other rules allow almost any German Infantry to have the StG44s but the actual issue was really just to the VG Divisions raised in 44/45 . Of course the chaotic situation as the Reich collapsed doesn't mean other units or individuals didn't pick them up, but fielding them outside the few test units or VGs is a bit of a stretch. 

The three organisations are quite different. The Infantry have three Mg42s, 4 MP40s and 24 riflemen,  PanzerGrenadiers have 6 MG42s , 3 MP40s and 15 riflemen, and the VGs have 2 MG42s, 1 MP40 , 3 rifle grenadiers, 16 StG44s and 5 rifles.

All have some Panzerfausts chucked around if you were wanting to represent them.

So if I wanted to do that, what's available?

Victrix have just released their new Late War German Infantry set. It looks damned nice and includes some support weapons, an Mg42 on sustained fire mount and a Panzershreck . I've had a look at the frame pics however and it looks like you only get eight StG44s in the set - not enough to do the VolksGrenadier. They do seem to have everything you need to do the Infantry and PanzerGrenadiers however.

Warlord typically have several box sets available. 

The Winter German Infantry set are all bundled up against the cold, but you get 30 models and enough StG44s to field the full 16 out of the box. In fact the only issue is you will be one man short of an Infantry platoon as there is only 30 models in the box and I calculate you need 31. I'm sure you can either but a frame from the Sprue Shop or get a spare donated. This is a good set, and with everyone in greatcoats is a pretty easy painting project. 

Next up the "Grenadiers" box set. One of the older sets so maybe less sharp, nevertheless you get 15 StG44s and enough of everything else - just about. you will be short one guy as with the "Winter" set but that's easy to fix and an extra sprue if needed will provide your spare StG44 if you are doing VG.

Last from Warlord is the "Waffen SS" box. This has enough StG44s but seems to be a bit short of MG42s.  My earlier comments on 30 man sets also applies here, plus my Grognard dislike of them having StG44s in the first place but there you go.

So what I think I'm saying is that unless you want to do VolksGrenadier Victrix is probably the best choice because you get enough of everything plus a few useful support options thrown in. If you want to do the VolksGrenadier then Warlord are a better option, though here you will have to step away from a "one box" solution and buy some support weapons.

I'm not sure which way I'll jump - let me know in the comments what you think?

  

Thursday, 3 April 2025

Bloody Rivet Counting - Finnish Tank dilemma

In Bruges last year with some old friends it was explained to me by a guy with initials after his name that one of the reasons our disparate group of Mid Life Crisis men that constitutes the group get on so well is that we all subconsciously recognise we are all a bit "wierd" or "on the spectrum". Other than that we really have very little in common but our friendship has lasted decades. I think he may have, in layman's terms, been referring to the general "shediness" of our group - we all either have sheds or suitable substitutions for them (I have a loft) even though we use them for vastly different reasons.

My particular problem is my mind gets a bit churned by rivet counting and all that. Here is the latest example. 

In earlier posts I mentioned my Finnish WW2 project. This has been a long term thing and they're yet to see the table. I seem to come back to them now and then and add something. Some of the adventures can be read here if you are at all interested:

Here     , Finnish StuGs Part 1 , Part 2 , Part 3

So my current dilemma is about tank support for the Winter War. At the time the Finns only really operated the Vickers 6 Ton tank. 


Here is an actual Finnish Vickers at the Parola Museum in Finland

They also used quite a lot of abandoned Soviet equipment - the Russian habit for leaving perfectly serviceable tanks around to be towed away by farmers turns out to date rater further back than the 2020s. 

Soooooooo...... my cunning plan was to print a T26 and use that. The T26 was a Soviet "copy" of the Vickers and used and abandoned in large numbers in Finland during the Winter War. This has the advantage that I already own the file and use one in my Soviet force. I was further cheered when looking back at the file to discover it contained a Finnish turret option. So I happily printed it - here it is 


Yay - job done. I quick paint job, maybe some clever paint to show the old Soviet markings hastily overpainted. Will look cute as well..........

Except for my rivet counting brain. As I was going to sleep last night - I kid you not, I realised there was a problem. That turret, the "Finnish" turret, is taken from the Soviet flamethrower version of the T26 - the OT 134. The Finns captured them and rearmed them with guns rather than flamethrowers. Which means I cant use this in the Winter War because the rearming means they dragged them away back to the depot rather than just turned them around. 

Ah well

Sunday, 12 January 2025

Pet Peeve no 257 not a review of Perry and Warlord Napoleonic French Infantry boxes

OK so I'm busy painting my way through some French Infantry for Sharp Practice. I was using Perrys and then because I was hitting a painting block switched to Warlord Late French because they're in Greatcoat so far easier to paint. And all is good. I've pretty much rattled through the unit I needed and my core force is now complete. To do that I bought a box from Warlord - actually from a 3rd party supplier for cost reasons, and for some reason this box boils my blood so as it's a Sunday I thought I would share.

First up - the ££££ . 


Warlord are selling this box for £27.50 as of today. I got mine for £22 inc p&p shopping around. The box contains four half box sprues each of six models, two of which are flank company, and four metal command figures. That's £0.98 per figure. The box also contains an info sheet with some paper flags and a set of ammo box decals and a sprue of bases. 

This is the box from Perry Miniatures


It's not quite equivalent as this one has no greatcoated figures. Also the whole box is plastic. Forty-four  figures split into six sprues each of five men for the line companies, a six figure Command sprue (full size) and two four figure half size elite company sprues which are in more active \ skirmishing poses. I should add the line sprues contain arms to allow you to model them as elites in line as well. Cost from Perrys- £25 so £0.57 each. I'm sure I can pick them up for less if I shop around. The box also contains a similar paint guide \ flag sheet and bases. 

Perrys do another box with similar content but half in greatcoat. I didn't get that because I wrongly assumed I would have the fortitude to paint the whole lot in normal uniform so would not need the greatcoat.

So what is my peeve? Apart from the price, it's bloody obvious Warlord are behind the curve here. The Perry boxes are well thought out and FULL of sprues. I can't stress this enough, you feel like you're getting your $$££ worth as the box is chock full with nine sprues to the point it is hard to get it closed again. Also the box has three different sprues in there so you can get a whole unit in plastic. The comparison with the Warlord box is stark. The sprues only fill half the box, the rest is a plastic clamshell holding the four metal command figures plus some foam to hold them in place. I don't know, but to me it looks like Warlord decided not to include the command and skirmishers as plastic to keep the production cost down to one basic plastic sprue. The side effect is that you and I as the punter are paying more for less figures, some in metal, and three layers of packaging. Working with metal requires different tools and techniques than with plastic too. I know the Warlord sprue was conceived and designed a while ago, but so was the Perry. I'd also accept the Warlord sprue is slightly easier to assemble with fewer parts but it's not that much of a bonus. 

Come on Warlord. Surely it is time to redesign this box to be all plastic, including command and flank company, reduce your production costs, save the planet by cutting down on packaging and bump up the value for money to your customers. This is probably the most common of all the Black Powder range to be bought, being Napoleonic French AND Waterloo period, so it is pretty much a flagship product.

Rant over. And to be fair if you buy the Warlord army boxes or starter sets the per figure cost does come down quite a bit, and it also has to be said Perry produce their artillery and other stuff you will need in metal just like Warlord, and at a comparable price.

So am I getting wound up over nothing or do I have a point? What do you think - comment below please       



Friday, 10 January 2025

Cheating Frogs

I think I mentioned I was stalling painting my Sharp Practice French Napoleonics? Before Christmas Wargames Illustrated were giving away a sprue of Warlord French Infantry, and I picked one up to have a closer look - it was free after all. There were six figures on the sprue, all in greatcoat at March Attack. Hmm

Anyway I got a few more sprues by begging from friends (thanks Dave) and then picking up some from the Sprue Shop as I didn't need that many figures. Actually I needed sixteen. Each sprue had four line company guys and a pair of flank types with epaulettes. I needed sixteen line, so four sprues, and I would have eight spare figures to paint up as Grenadiers if I needed them in the future. I suppose I could have carved the epaulettes off them but that seems like a bit of a faff.

As I considered greatcoats cheating and as I was damned to hell for that I felt I should go all the way and just use Contrast paints. May as well be hung for a sheep as a lamb.

So after a couple of tries I discovered that the Warlord ones were very quick to paint and look ok (to me) at table distance. The minimal straps and the greatcoat covering the damned waistcoat really helped. I found I could paint them about twice as fast as the Perry models. In fact the main issue was waiting for the contrast to dry before putting another colour near - my eyesight is getting a bit meh so I do wander over the lines a bit.

So I have rattled out the sixteen needed which brings my Sharp Practice French up to complete for the core force. I will still need some supports adding before they can hit the table, but it feels like the back of this one is broken.

As for what supports? That's an interesting question. The basic French infantry unit is sixteen guys in the 1809-1812 Peninsular list. My usual first call for supports is to chuck in a gun, but the sixteen man units worry me because I think they lack the weight to carry either a melee attack in column or shoot it out with a British line. So my first option will be to add another stand of eight to each of the line units. They're surprisingly cheap at 4 support points each so shouldn't break the bank in points. Then if I have some spare support points I can take a gun, or maybe some Dragoons........

The sharp eyed (should that be Sharpe eyed??) out there will have spotted the problem. I only had sixteen greatcoated figures. So I decided I needed two more sprues. I consulted the Sprue Shop and they were a fiver each, give or take, plus a bit extra for postage. But a full box could be had for £22 inc p&p so it made sense to do that, it would give me all the expansion option I needed, plus a command group.

Which is why my "I've not bought any models this year" meme has lasted a whole seven days. Ah well.

 .  

Thursday, 2 January 2025

The plans of Mice and Ken

 apparently oft go astray

So this was my Christmas break 2024 hobby plan

1. Print and Paint some Lizardmen for Warmaster

2. Repair a Pegasus Hobbies Log House - I have one with a missing roof bit so I've ordered some tiles from Warbases and my m8 Dave has laser cut me some new roof bits and bases so that's an easy one

3. Construct and paint three Pegasus Hobbies Log Houses - in addition to the above. That will give me a full log built village that will cover both WW2 Ost and AWI 

4. Construct my DMH buildings - I've "quite a few"

5. Repair \ bodge a few buildings for Irish Revolt \ Civil War

So a clear and well thought out plan.

Instead I've started painting bloody Frenchmen! My Sharp Practice French have been hovering at half done for months. I've decided to cheat and switch to Warlord models in greatcoats, err and contrast paint. Feels dirty but it does seem to work :-) 








Wednesday, 13 November 2024

Irish War of Independence - first game

In my previous post I explained the reasons why we were using a fantasy set of rules to refight the War of Independence, and the scenario we were trying out. So what actually happened?

The early morning peace was broken by the sound of a Crossley Tender approaching the farm gate. The IRA had five Volunteers awake, two sentries in the farm yard, and the Commandant and two Volunteers in the barn. The remainder were all sleeping. The Tender pulled up and the passengers, British Regulars guided by a local RIC Constable, quickly debussed and moved towards the farm gate and wall. They were here to check out a tip off, and it was a good one.

Table set up

Farmhouse and sentry
The Crown arrives

First shot came from an IRA Volunteer in the yard near the milk cart. He saw the khaki clad troops approaching, levelled his shotgun and fired. His aim (or dice roll) was good, and one of the soldiers dropped. This managed to alert the rest of the Column to the danger.


First shots

The Crown forces were now also aware there was opposition, and they lined the wall and returned fire. In the yard, the sentry was hit and fell. In the barn the Commandant started rousing his men, and put the other two who were already awake to provide some covering fire from the shelter of the barn door. 

The Army returns fire

Hold the doors!

A fire fight developed. Initially the two volunteers at the barn door were pinned down, but some very good shooting from them and the other sentry caused casualties to the Regulars. The RIC man tried to move up but was hit by a Mauser bullet and fell near the road. 

Meanwhile the Commandant had roused his men and they started to squeeze out of the barn through a narrow window and exit towards their pre arranged rally point. Just before he exited the table one Volunteer was hit from behind and was wounded.  

Making away

The Commandant covers the retreat

The Commandant joined the pair at the door and then stayed behind to cover their retreat. He could see the first sentry was down near the milk cart, but there was no way to reach the fallen man. Reluctantly he took a last shot and then ran to the back of the barn, then out through the window, expecting a bullet or bayonet to the back that never came. 

Volunteer down!
The reason the Crown forces made no attempt to pursue was obvious. They had several casualties and were much more concerned with getting their men back on the Tender and back to safety than chasing the fugitives. The would return with reinforcements later to find the farm empty. 

So how did it go? Actually the Quar Rhyfler's Pocket Book rules worked pretty much perfectly. The Republicans certainly had better dice, but we both thought we were on the right track and with a few tweaks will be our rules of choice for the War of Independence going forward.

Cheers














 

  

Friday, 8 November 2024

O'Malleys Farm - Irish Rebellion (with added Quar and "Grimsey") Part 1 - the scenario

Out for a pleasant drive. Rob's Crossley Tender and some of the passengers

I may have mentioned we have been playing Quar "Clash of Rhyflers" . Me and Rob H have also been looking for a set of rules to use for our Irish Rebellion project. The problem has been that our usual "go to" for 20th Century rules, Chain of Command, is set at a slightly higher tactical level than our games will be - ie CoC is a Platoon+ level where most of the engagements in the Rebellion are 10-20 guys a side.  As it turns out, a Grimsical set of fantasy rules about anteaters with guns is just the ticket. I've done a quick translation into our setting and we were keen to try them out, so on Thursday we went to Middlesbrough Games Club, and had a go.

Here is our first try at a scenario

O’Malley’s Farm June 1920 

It’s early morning on O’Malleys Farm. Part of the local IRA Flying Column is resting up in the barn. Unbeknownst to them, acting on a tip off from the local RIC, a squad of British Regulars is approaching the farm. 

Terrain The playing area is 2ftx2ft. The farm consists of a farmhouse and barn in the centre of the table surrounded by a stone wall with a road and hedges leading up to the farm gate. Both buildings are stone built and count as hard cover, as does the wall. Up to two figures or one LMG can fire from a window or door. There should be scattered trees and some wagons etc that will provide light cover scattered around the farm area. 

IRA - The “column” consists of 1 Commandant and nine volunteers.  One “card” worth of IRA are awake, with no more than 2 outside the barn on sentry duty. The remainder are asleep – count them as “Gobsmacked” and will take the usual expenditure of Actions to wake and grab their weapons. The IRA are armed with a mix of shotguns and rifles. One rifleman counts as a Marksman. The objective of the IRA is to exit the area with as many men as possible. No grenades are available.  

 

Sk 

Mt 

Ma 

Toughness 

Equipment 

Special 

Commandant 

13 

1d6+2 

5 

4 

Rifle 

Leader 2\5 

Volunteer 

12 

1d6+1 

5 

4 

Rifle or Shotgun 

 

Marksman 

13 

1d6+1 

5 

4 

Rifle 

Dead Eye 

The British - The British consists of a squad of nine infantry, including one Sergeant and one Corporal. All carry Lee Enfield Rifles. They are accompanied by an officer of the RIC armed with a pistol. No grenades are available. The British start mounted in their Crossley Tender at the table edge on the road. Because we dont really have any rules for vehicles yet this is acting as a start \ jump off point.

 

Sk 

Mt 

Ma 

Toughness 

Equipment 

Special 

Sergeant 

13 

1d6+2 

5 

4 

Rifle 

Leader 3/4

Corporal 

13 

1d6+2 

5 

4 

Rifle  

Leader 2/3 

Private 

12 

1d6+2 

5 

4 

Rifle 

Support 

RIC  Constable 

11, 

1d6+1 

5 

4 

Pistol 

 

Weapons

Weapon 

Range band 

Snap Shop 

Notes 

Rifle 

8 

-3 

 

Shotgun 

4 

-1 

Shotgun 

Pistol 

4 

-1 

 

Objectives 

IRA – Get Away! The IRA gains 5 Victory Points if more Volunteers leave the battlefield than are claimed as casualties. Otherwise the British gain 5 Victory Points. Alternatively, if the British suffer 5 casualties they will withdraw and the IRA will gain 5 Victory Points. 

Secondary Objectives.  

The IRA player may secretly designate one Volunteer as particularly important. If he leaves the battlefield the IRA gain 2 Victory Points, if he is killed the British gain 2 Victory Points, if he is captured the British gain 3 Victory Points.  

or  

The IRA player has a crate of weapons cashed at the farm.  He may choose to remove the crate by carrying it off the table, classing it as a heavy object, or hide it. If he successfully carries it off the table the IRA gain 2 VPs. If they hide it the British player makes a single skill check and finds it on a 6\- result or better. If the crate is found or recovered by the British they gain 2 VPs 

The British take the first turn. 

The Irish have local Knowledge – when the first card is drawn and discarded they may look at it. 


So that's the scenario, how did it go? Tune in next time :-)