Showing posts with label algeria. Show all posts
Showing posts with label algeria. Show all posts

Wednesday, 1 January 2025

Macta, Algeria, 28 June 1835 using Bloody Big Battles

The Battle of Macta was fought on 28 June 1835 between French forces under General Camille Alphonse Trézel and a coalition of Algerian tribes of western Algeria under Emir Abd-el-Kader.

The French had fought an inconclusive but bloody battle with Abd-el-Kader a few days earlier in the forest of Muley-Ismaël. The French, with 20 wagons full of wounded men, turned back towards the coast to resupply for a fresh effort
 
Abd-el-Kader attacked the French column where the track passed between the Macta marshes and some hills. 

Basically this is an historical version of the classic Wagon Train scenario. The objectives are the two wagons which start the game in French control. If a unit of Algerians contacts a wagon then it is removed from the table and cannot be recaptured by the French.

Information on the battle is sparse with regards to exact location and numbers of Algerian troops. For instance I have read accounts of the marshes being on the French Left flank and others where they are on the Right flank. I've gone with the marsh on the French Left flank. 

The table is only 3x3 foot. With 3" ranges for the smoothbore muskets and the French having to stay near the track then it isn't really a game of manoeuvre as the Algerians can come on where they want. In theory the French could  get the wagons off the table by Turn 4 but it is highly unlikely.

French Forces
BasesAttributesMoraleWeaponUnitDeployment / Arrival
1LdrGen Trézel C-in-CUpto 12" from S Edge and <6" from track
3PTrndSM1/66th LineDitto
3PTrndSM1/66th LineDitto
3TrndSMBataillon d'infanterie légère d'Afrique (Bat d'Af)   Ditto
3TrndSMBataillon d'infanterie légère d'Afrique (Bat d'Af)   Ditto
3S,ATrndSM5/Legion Etrangere (Italian)Ditto
3S,ATrndSM5/Legion Etrangere (Italian)Ditto
3S,ATrndSM4/Legion Etrangere (Polish)Ditto
2ATrndCav2/Chasseurs d'Afrique (CdA)Ditto
2ATrndCav2/Chasseurs d'Afrique (CdA)Ditto
2SAMountain howitzersDitto plus limbered
2RawWagonsUpto 12" from S Edge on the track
Algerian Forces
BasesAttributesMoraleWeaponUnitDeployment / Arrival
1LdrEmir Abd-el-KaderAnywhere along E edge
4TrndSM"Regular" InfantryDitto
4TrndSM"Regular" InfantryDitto
4TrndSM"Regular" InfantryDitto
4TrndSM"Regular" InfantryDitto
1LdrMilud ben-ArrachAnywhere along W edge
4RTrndSM CavTribal CavalryDitto
4RTrndSM CavTribal CavalryDitto
4RTrndSM CavTribal CavalryDitto
4RTrndSM CavTribal CavalryDitto
4RTrndSM CavTribal CavalryDitto
4RTrndSM CavTribal CavalryDitto
4RTrndSM CavTribal CavalryDitto
4RTrndSM CavTribal CavalryDitto

Deployment. The wagons must stay on the track which doesn't double movement.

Turn 1: Algerian cavalry & infantry move to cut off the column's advance. the rear wagon only moved half a move so the column is already extending  

A close up of the column with General Trézel in the centre

Turn 2: On the right 2/CdA and a Mountain gun have moved onto the small hill but are charged by Algerian cavalry and infantry respectively. On the left the other squadrons of  2/CdA face off against more tribal cavalry. Meanwhile at the tail of the column a large force of Algerian cavalry awaits the right moment to pounce.

Turn 3: On the right 2/CdA and a Mountain gun have been overrun. On the left 2/CdA and General  Trézel have been overrun whilst the rearguard companies of the 1/66th have retreated to the wagons . Only in the edge of the marshes have the French had success with part of 5/LE holding off a cavalry charge.

Turn 4: Part of 5/LE recaptures the hill. At the rear of the column the only remaining Mountain Gun unlimbers and together with 4/LE faces the Algerian cavalry. At the front of the column the vanguard companies of the 1/66th evaporate leaving their comrades from the rearguard as the new vanguard! 

Turn 5: The Algerian cavalry sweep down from the hill hitting the right wing of 5/LE which retires behind the wagons. Behind them are two units of the Bat d'Af who both failed their movement rolls so can't  do anything.

Turn 6:  The rearguard Mountain Gun gets overrun and one wagon falls into Algerian hands. The 1/66 gets destroyed at the front of the column. One of the Bat d'Af  makes its movement and swings about to face the cavalry from the marshes but it is really too late.

Turn 7: The loss of the second wagon means that the French are defeated. In the actual battle  Emir Abd-el-Kader could only get a handful of his troops to continue the fight as many of them were too busy looting the wagons and killing the wounded. 

When I originally wrote this scenario back in 2020 the French were in 6 base units which made them hard to destroy. This time I had split the French into 3 base units which made them more flexible but vulnerable. 

For the next playtest I will make the Algerian cavalry Raw and give the French infantry Devastating Volley. I might even have to get some more Chasseurs d'Afrique painted up

Unlike most Colonial games, this one has both sides armed with the same weapons so there is no technological advantage to the Europeans. In fact the French had been selling weapons to the Algerians for quite some time as part of their treaty with Emir Abd-el-Kader!

I was made aware of this battle only because it was Marshal François Achille Bazaine's first major battle, admittedly he was only a sous-lieutenant in the Legion Etrangere at the time.

All French figures are Pendraken and all Algerian figures are either Lancashire Games or Pendraken


Friday, 15 February 2019

Algeria 1837 using Bloody Big Battles test game #1

My Algeria 1830s-40s project is nearing completion so we gave the armies a run out to see if the rules, unit ratings and terrain worked.  The scenario covered a French expedition to subdue the Arab and Kabyle tribes of the Tell Atlas.
Kabyle mountaineers
The Terrain
Looking north from the ountains
A Kabyle settlement

The table was setup with a French outpost at the northern end of a plain. There are a couple of Arab encampments on the plain. The southern end is mountainous where the Kabyle have several settlements.

The French force

Allied Arab cavalry lead the columns out of the Fort 

#
Unit
Bases Type Skimishers Morale Trait Weapon
Command 2 Ldr
2 Foreign Regt Btn 5 Inf 1S Trn Devastating volley SM
2 Bat' d'Af 5 Inf 1S Vet Devastating volley, Aggressive SM
2 Line Infantry 6 Inf Trn Devastating volley SM
1 Zouave Btn 5 Inf 5S Vet Woodsman, Aggressive SM
1 Turco Btn 4 Inf 4S Vet Woodsman, Aggressive SM
1 Chasseurs d'Afrique 4 Cav Trn Ragged volley, Aggressive SM
1 Spahis 4 Cav Trn Ragged volley SM
1 Allied Arab Cavalry 6 Cav Raw Ragged volley SM
1 Mountain Arty Regt 3 Art SA

The Algerian force
Arab cavalry threaten the rear of the french force

#
Unit
Bases Type Skimishers Morale Trait Weapon
Command 2 Ldr
2 Kaid's Guard 5 Cav Vet Ragged volley SM
9 Arab Cavalry 6 Cav Trn Ragged volley SM
5 Arab Infantry 4 Inf 4S Trn Ragged volley SM
7 Kabyles 4 Inf 4S Raw Woodsman, Aggressive SM

The Woodsman trait is Can evade as cavalry vs non Woodsman unit and Ignore difficult terrain

At this period the French Foreign Legion was a collection of battalions lumped together by nationality, eg Polish, Italian, Swiss etc, and wasn't as good a fighting force as it would later become.

The best troops in the French African army were the Zouaves and the Bat' d'Af, the Battalions of Light Infantry of Africa, made up of men with prison records who still had to do their military service or soldiers with serious disciplinary problems.

The Algerian forces were more than a match for the French inflicting several defeats on the invaders. The Arabs generally fought from horseback and were often as well armed as the French. The Kabyle, given the terrain, usually fought on foot and were excellent at skirmishing.

Setup

The French start in Fort Louis, The Kabyle and the Arab infantry start with 2 units at each settlement. From turn 2 a D6 worth of Arab cavalry units arrive on the eastern and western edges. they can move but cannot charge on their inital turn.

The Game

The French objective was to capture the 5 encampments, 2 on the plain and 3 in the mountains. The Algerians had to stop them.

 Kabyle encampment in the foothills
 Arab encampment on the plain
 The French expedition leaves Fort Louis - I have no idea why the are marching backwards
The French are almost in reach of the encampments on the plains but with cavalry to their flanks and rear inevitably form a "square"
The Kabyle leave their mountain camps to engage the French
 Rodge made these terrain pieces for his 28mm North West Frontier
They are excellent ground  for 10mm mountaineers
 On the western flank the French form line against Arab attacks
However Arab cavalry start working around their flank
Kabyle skirmishers force the French to halt. 
The French western flank hold against Arab charges and Kabyle musketry
 On the eastern flank the allied Arab cavalry get pushed back into the square after attacking the encampment 
 In turn the Arabs launch an attack against the Foreign Regiment  
 The Arab Kaid watches as his troops engage the Foreign Regiment  again
 The repeated assaults force the Foreign Regiment to retreat leaving a huge gap in the flank 
 The allied Arab cavalry charges to the rescue whilst the Zouaves form a square
 Arab cavalry oblige the Zouaves by charging them
 After 2 rounds of drawn combat, each side loses a base, the broken square repels the cavalry 
The western flank at the end - both sides at a stand-off
The eastern flank at the end - the Arabs have the upper hand

A victory to the Arab and Kabyle forces as the French failed to get a single encampment. The French eastern flank looked very dodgy  although they probably had enough firepower to hang on.

We will give this another run out with the mountains along the long edge to se if the French can even get a foot in the foothills

The French were outnumbered 2:1 in bases but do have the advantage of Devastating Volley (Shift Right) ,Target is Cavalry (Shift Right) and Skirmishers (Shift Right) so when they DO roll decent dice it is quite effective.

I made a couple of changes to the standard Bloody Big Battles rules. 
  • For the Woodsman trait see above. 
  • Smooth bore musket range was increased from 3" to 6" inches 
  • A unit in square is treated as being in a town for melee 

Otherwise the rules worked well, as always, with cavalry being very dangerous with their 18" move and 2 changes of direction..

Thanks to Mark, Rodge & Shaun for playing. Rodge's mountains are cracking terrain pieces.

The Arab cavalry are mainly Littlewars Miniatures from Lancashire Games with some Pendraken and Old Glory.

Everything else is Pendraken Miniatures

The tents and the fort are by dreamholme Scenics