Showing posts with label 1859. Show all posts
Showing posts with label 1859. Show all posts

Saturday, 18 February 2017

Bloody Big Battles Bash Day 2017

The second Bloody Big Battles Bash day took place on Saturday 18th February 2017 at Wolvercote village Hall near Oxford. The day was organised by Crispin Matson and The Oxford Wargames Society.


Again there was a fine selection of games on offer
  • Isaszeg, Hungarian War of Independence 1849
  • Tapio Bicske, Hungarian War of Independence 1849
  • Gujrat, Second Anglo-Sikh War 1849
  • Magenta, Franco-Austrian War 1859
  • Koniggratz, Austro-Prussian War 1866
  • Shiloh, American Civil War 1862
  • Spotsylvannia, American Civil War 1864
  • Mars La Tour, Franco-Prussian War 1870
  • Gravelotte, Franco-Prussian War 1870
  • Rasianiai, WW2 1941

I was games master for Magenta in the morning and did intend to play Gujrat in the afternoon but General Fatigue got the better of me and sadly I had to give it a miss.

In between gm'ing I did manage to take photos of some of the games. And in no particular order...

Isaszeg, Hungarian War of Independence 1849

Scale: 6mm

The least number of bases I've ever seen in a BBB game - 14 on one side and 8 on the other





Koniggratz, Austro-Prussian War 1866

Scale: 10mm

I played in this last year. I believe that this will be at Warfare in November.




Shiloh, American Civil War 1862

Scale: 3mm

This caught my interest as it used 3mm figures from Peter Pig's ACW Naval Range. PP can expect an order from me.





Spotsylvannia, American Civil War 1864

Scale: 6mm

This was an afternoon game so I only got the setup


Rasianiai, WW2 1941

Scale: 6mm

This is an intriguing variant of BBB for WW2. Bases are either battalions, companies or HQs.




Mars La Tour, Franco-Prussian War 1870

Scale: 6mm

It ain't BBB Bash day without an FPW game





Gujrat, Second Anglo-Sikh War 1849

Scale: 6mm

I had my eye on this as I was going to play in the afternoon. BBB works well with colonial wars. The Sikhs won this battle despite a valiant last urn effort from the East India Company.




Magenta, Franco-Austrian War 1859

Scale: 10mm

I gm'ed this one so there are quite few more photos. It ended up a glorious victory for the Austrians as the French only captured 1 of the 3 objectives

Warning - if you don't like smiley faces then look away now.









It was unfortunate that we couldn't have gamed in the afternoon but that's life.

All of  the games showed that BBB is a versatile set of rules albeit geared towards the smaller scales.

The WW2 game showed that the BBB engine can lend itself to other periods although this maybe because it has a certain level of abstraction.

Chatting to people brought up other periods such as the Thirty Years War , Marlborough's Wars, the Seven Years War and Napoleonics. Personally I'm thinking of Mongol tribal warfare.

A day well spent.

There are loads more photos at my photobucket account.


Friday, 13 January 2017

Magenta 1859 using Bloody Big Battles

Back in 2005 I started painting up some Pendraken 1859 Austrian Infantry. The aim was to refight the battle of Magenta in 2009 on the 150th anniversary of the battle. I finally got round to refighting it the other night - some 12 years after I started the project. I've never been good with deadlines.
Magenta is one of my favourite battles - Grenadiers of the French Imperial Guard storming the bridges of the Naviglio Grande canal right from the start of the battle, fighting on two fronts, a confused and disordered Austrian army that sort of get's it's act together and puts up a reasonable defense and it's all fought in close terrain so artillery does not dominate the battlefield.
For rules I was originally going to use Future War Commander, think two very very low-tech armies, then Bruce Weigle's 1859, then WRG horse, Foot and Guns before deciding to use Bloody Big Battles (BBB) because the European Scenario books includes Magenta and it's a great set of rules.
For the refight Dave commanded the French forces attacking the canal from the west, Shaun commanded the French attacking from the north, Mike commanded the Austrians I & II Korps deployed on the table and I commanded the Austrian reinforcements
The French view of the objectives - Ponte Nuovo, bottom left, Ponte Vecchio, top right and Magenta, top centre.
The Austrian view of the objectives. In the scenario Magenta is classed as a town and all other built-up areas are villages.
Looking north along the Naviglio Grande canal from Cassinetta diLugagnano. I still have a bit of work to do on the bridges.
Grenadiers of the Imperial Guard advance from the west towards Ponte Nuovo. All of the French and most of the Austrians were armed with rifled muskets. The Austrians marked with smoke have smooth-bore muskets.
At the northern end of the table the Voltigeurs  of the Imperial Guard prepare to storm Casate held by a very weak Austrian brigade supported by .artillery and a rocket battery
The Austrians are outnumbered and spread out to start with but gradually they receive reinforcements. throughout the game. The 1st Division of III Korps advances through Robecco
The Grenadiers prepare to assault across the Ponte Nuovo bridges held by 2nd Div II Korps. This is a tough nut to crack as the French suffer a -1 penalty for assaulting a BUA and a -2 penalty for assaulting across bridges. however they are classed as aggressive so get a +1 bonus.
The Austrian view of Ponte Nuovo. The division and it's supporting battery  performed very well during the game. 
Having taken Casate the Voltigeurs and II Corps advance south in the hope of exploiting the huge gap between Marcallo on the left and Ponte Nuovo on the right. A single Austrian battery bars their way.
As the French push south their comrades from the west assault Boffalora. The bridge was partially blown up by the Austrians but by laying planks across the arch the French managed to get infantry across it 
This print shows the bridge at Boffalora being crossed by Grenadiers in the face of opposition from Jaegers
A photograph of the bridge at Boffalora taken after the battle showing the destroyed arch
More Austrian reinforcements arrive passing through Magenta to bolster the centre
The French Grenadiers assault the defenders of Ponte Nuovo. This assault ended badly for the French with the Grenadiers being pushed back across the canal. The Austrian artillery, firing canister, caused quite a bit of damaged.
There is some success for the French as they force the Austrians back from the Boffalora bridge. The two Austrian units form the angle of the western and northern fronts.
The Ponte Nuovo - Marcallo - Magenta triangle. At Ponte Nuovo the French Grenadiers are on the verge of destruction - they are spent (red token) low on ammo (green token) and disordered (yellow token). Meanwhile the French troops from the north boldly advance towards Magenta only to find the gap filled by Austrian reinforcements.
Ponte Vecchio, bottom right, looks safe for the Austrians but the gap between Ponte nuovo and Magenta has reopened after a bloody fight at Marcallo almost destroys the Austrian reinforcements.

At the end of turn 6 (of a 9 turn game) we had to call it a day as the pub wanted to close. We had played for just over two hours so really we need 3.5 hours to get all the turns in. 
The final positions. Four fresh Austrian brigades are to the east of Magenta aiming to form a holding line in front of the town. The French forces west of the canal are being gradually destroyed by the defenders of Ponte Nuovo and Ponte Vecchio. However the northern French have several options - take Ponte Nuovo from the rear or push onto Magenta and then mop up. 

An excellent scenario with many options for both sides. 

Ponte Nuovo is very tough to crack for the French but it was on the actual day. At one point Napoleon even considered calling a general retreat after the Grenadiers were repulsed from the bridge.

The French forces from the north have the option of pushing either for the bridges in order to take the pressure off their comrades or for Magenta to stop the Austrian reinforcements forming a battle line.

The Austrians have to decide whether to defend the bridges or hold the north until reinforcements arrive. They also have to choose where their reinforcements will eventually be deployed.

Well worth waiting 12 years for. I am going to run it out at the club this week as well and I'm hoping to put it on at the BBB Bash Day in Oxford on 18th February

All of the figures are from Pendraken's excellent 10mm ranges and the buildings are mostly Timecast.

Finally I find that setting up the terrain for BBB scenarios can be a lengthy process so I got Chas at QRF/TSS to make me tiles for the battlefield which means setup and deployment only takes about 30 minutes. Chas did an excellent job at a very reasonable price.

Update 03/06/2020

Having played Magenta  about 15 times I think the  scenario needs tweaking otherwise French have little chance of achieving even a draw

1. All BUAs are treated as villages except Magenta which remains a town

2. The open ground to the east of the canal still reduces visibility but does not provide cover

3. Change the 1x6 base French Guard Grenadier unit to  2x4 base French Guard Grenadier units to give them more flexibility

Tuesday, 29 March 2016

Solferino - Medole 1859 using Bloody Big Battles

I have wanted to do the battle of Solferino for sometime but never had suitable rules or enough figures. With the Bloody Big Battles (BBB) rules  and the scenario book Blood Big European Battles I finally had the opportunity to play it - well most of it.

Solferino was the biggest and final battle of the 1859 Second Italian War of Independence fought by the Second French Empire and the Kingdom of Sardinia against the Austrian Empire. See Wiki for more details
The BBB scenario covers the whole battle on an 8x4 foot table. The Sardinian army against Austrian VIII Corps around San Martino in the north,  Austrian 1st Army against French 4th Corps at Medole in the south and French 1st, 2nd & 3rd Corps plus the Imperial Guard against  Austrian 2nd Army in the centre at Solferino.

As I don't have any Sardinians (yet) I decided to fight the centre and southern part of the battle, the French vs Austrians bit. The scenario map has the River Redone as impassible for most of it's length which splits the battlefield quite nicely into almost 6x4 feet. Hence the title Solferino-Medole.

Solferino is that rare example of a real life encounter battle so most troops start off the table.

Shaun and Steve took the French forces whilst Andy, Mike and Dave took the Austrians. I umpired.
Looking south at the start of the game. Austrian troops are deployed in Castello and in front of Guidizzolo whilst French troops form up before Barche di Castigilione
The battlefield looking north. The objectives are Guidizzolo, Castello and Cavriana

Austrian IX Korps advance past Guidizzolo
Austrian V Korps deployed in Castello
French 1st Corps before Barche di Castiglione
The French advance toward Castello and the Austrians advance to meet them

French 1st & 2nd Corps assault Barche and le Grole 
The first of many useless cavalry charges.
The Austrian 1st Army forms a defensive line on Quagliara and Rebecco
French 4th Corps advances to Medole
Fighting continues in front of Castello 
French 4th Corps faces a solid Austrian line
The Imperial Guard Grenadier division supports 1st Corps
Austrian 2nd Army receives reinforcements
Grenadiers of the Imperial Guard in action
French 3rd & 4th Corps prepare to assault Austrian 1st Army
Halfway through the game from the Austrian side - looking good
Halfway through the game from the French side - looking like a polo mint
The French take Castello but get bogged down  trying to pass it
French 4th Corps assaults Austrian 1st Army and fails
Final Position - French hold Castello
Final Position - Austrians hold Cavriana
Final Position - Austrians hold Guidizzolo

At the end of the French turn 8 they conceded the game. Two of the objectives, Guidizzolo and Cavriana, were still in Austrian hands and the French hold on Castello was starting to look dodgy with Austrian 2nd Army about to go on the offensive. In Austrian terms it was a glorious victory. 

Before the game I would have put money on the French, all Veterans, stomping over the Austrians, all passive and mainly  Raw and Fragile. However the Austrians managed to get their armies into a solid defensive formation with an excellent gun line and hold off most if not quite all French assaults.

The Imperial Guard did not live up to their image - getting bounced by one of the better Austrian units and then failing to become un-disordered. Again barely any casualties on either side although it was starting to tell on the Austrian units that were raw, passive and fragile as they become spent after losing 1 base.

An excellent scenario that can be played again and again (and will be because I want to play next time). I need to paint more Austrians and get the Sardinians together so we can do the whole battle. 

Game Info

The rules can be purchased from Caliver Books
There is a Groups.io group for the rules here where the author answers queries
The 10mm Figures are all Pendraken
The 6mm Buildings are mainly by TimeCast