1. Handling piracy

    James Vaughan form Ndemic Creations creator of Plague Inc., expressed a very interesting point of view on piracy, with which I wholeheartedly agree:

    “Plague Inc. has a piracy rate of about 30-35 percent, which equals millions and millions of copies, but I don’t consider piracy to be a problem; it is simply a fact of life and I don’t get too worked up about it. Piracy is a byproduct of success and I choose to focus on the success which has resulted in piracy rather than the piracy itself. (The best way to stop your game from being pirated is to make a crap game!) I focus on continually improving and updating Plague Inc. which makes the game even more valuable to the people who have bought it (and encourages pirates to buy it as well).”

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