Last August Dave and I played a couple of games for a Longstreet campaign and decided to return to it for game three, set in 1862. Fighting Joe Hooker (me) had his Division defending a crossroads while Stonewall Jackson (Dave) attacked it. Stonewall decided to mass all his force on the Union left isolating half the Union army immediately:
Sunday, 8 June 2025
Longstreet Campaign 1862 Game 2 Union v Confederate
Sunday, 11 August 2024
Longstreet Campaign 1862 River Crossing Union v Confederate
The second game in Dave and I's Longstreet campaign set in 1862 was the 'River Crossing' scenario with Dave's Rebels attacking. Perhaps part of the Seven Day's battles with General Hooker's brigade attempting to hold the Rebels back while the Union evacuates its baggage train.
Hooker deploys his brigade to defend the four potential crossing points on the river. There are two objectives which the Rebels place in the cornfield and woods on the Union left. The stream adds a complication in that it won't be easy to redeploy units if the Rebels elect to attack a single crossing point:
The Rebel charge is repulsed and casualties are strewn all over the field. The Rebels are also about to try to take the stone wall in front of the other crossing:
Saturday, 10 August 2024
Longstreet Campaign 1861 Meeting Engagement Union v Confederate
After a while playing 02:00 Hours and Test of Honour I felt like a change from skirmish games so arranged with Dave to play Longstreet, potentially as part of the campaign in the rule book.
Dave opted for the Rebels so I took the Union. My brigade consisted of three ten base infantry battalions, an 8 base cavalry regiment and two bases of 6pdr artillery. Of course it had to be commanded by my favourite Union general 'Fighting Joe' Hooker!
The first game, set in 1861 and so perhaps part of the Bull Run battle, was an encounter. The Brigade quickly deployed to face the enemy:
Thursday, 14 September 2023
Longstreet 'The Crossroads' Union v Confederate
After a considerable gap I thought I'd revisit Sam Mustafa's 'Longstreet' ACW rules, partly as they have an interesting campaign system and partly as they need less space than 'Fire and Fury'. When I played them years ago I wasn't that enthusiastic about them (partly as I really like F&F) and lost interest quite quickly without really giving them much of a chance.
In this game my Union force took on Ian's Rebels. Each side starts off with a brigade sized force of three infantry regiments, a cavalry regiment and an artillery battery. The game is run partly by a card deck and partly by dice.
The scenario we went for was the encounter at a crossroads, Ian won the initiative and decided to attack.
My force deploys to defend the crossroads. As we don't know if the Reb's will attempt to out-flank us one infantry regiment and the cavalry are in reserve:























































