Tuesday, January 3, 2023
Recent History of the Ancients
Monday, November 8, 2021
Stars Without Number
Started weekly Roll20 Campaign of SWN a couple weeks ago. Now a few sessions in.
I present you the Petunia Ceti Star Sector. Based on my warped brain and players input of
- Dune
- Akira
- Hitchhiker's Guide to Galaxy
- Ringworld
- and this
Hot takes:
- Like sector creation tools. Esp how they (and rest of book) is made and explicitly encourages "just in time" milieu creation.
- Don't like the ship combat. Too structured/mechanical. Too much effort required by all to make it cinematic. Think it would be better face to face.
- The system is fine. But I don't know it. Close but just different enough from OSR D&D to make harder to keep straight.
After 35 years, I can run D&D from memory, drunk, making up entire (not half bad) adventure. Developed the instincts to know what works, decades of experience to pull encounters, monsters, items, and rulings from. D&D is so broad, common, and replayable, it's been worth mastering it. I don't feel same for SWN. It's a one-off campaign type game. I'm not gonna run this enough to even get good with it.
Tuesday, July 6, 2021
New B/X Megadungeon Campaign
Got the itch.
Starting new OSE (B/X) roll20.com campaign centered on a published megadungeon (being cagey about which cause, I don't know, surprise?). Tired of hex crawls that either 1) never start cause I'm still "prepping", 2) that never get to one of the megadungeons as there's so much other stuff 3) that stutter and stall because players are paralyzed with choice. Even more tentpolish than tentpole campaign.
So, similar to Ford Model T color options, the players can go on any adventure as long as it's The Megadungeon . And there is nothing to do in overworld other than recover and prepare for next delve into megadungeon. This hobby started with game like that (more or less (a lot less than some would believe, but it fits my narrative, so going with the myth)) and megadungeon is large and varied enough to actually provide plenty of choice. Probably branch out eventually. When the players are stuck, or need a break from crawling, it's good to have small palette cleanser "side quests".
The Overworld
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| Worcestershire county of "The Kingdom". |
Wilderness encounter checks are made when travelling in the direction indicated. So, no encounter check going to The Dungeon from human towns of Salisbury or Wellington. This is because it's annoying to get all prepped and set for delve only to have random encounter wipe half party resources and require going back to town. And if you push your luck and just barely make it out of dungeon, you're risking a lot with that return encounter check. I made Hamburg the opposite to provide players choice / agency. But Hamburg is less convenient. For instance almost no hirelings are available for hire there.
Travel around the overworld, to city, going back and forth between towns, has the cost and the discouragement of wilderness counter checks. Which tend to be both deadly and non-profitable in terms of treasure. In addition the more turns spent in overworld the more times DM rolls on dungeon restocking tables. There is no adventure in the overworld, no fun to be had It exists only to recuperate, resupply, and prepare for another delve into
The Megadungeon
Monday, April 12, 2021
Pimp cloak from the Renaissance
I don't know how right now, but I'm gonna figure out some reason for my next Magic-User to be pimped out with these dope threads. The matching hat, I lack words.
Source & Info if you like, want to learn about art and history and stuff.
Thursday, April 8, 2021
Gary Con Videos Online
Monday, March 15, 2021
Critical Roll
Player Critical
Critical hits have one of two effects chosen by the player.
- Inflict maximum damage (no roll).
- Whatever they can imagine and convince the DM of happening.
The main types of things I disallow are boring "dealing more damage" ones. Pick the first option to be boring. [I purposely made the damage option not super great, like 2x damage. Because I want players to pick option 2. I want them to entertain me with their creativity. I run games primarily to experience the ridiculous shenanigans players get up to.]
Magic Weapons
Magic weapons do something "special" on critical hits. [An idea from EverQuest "procing" weapon effects]. I always give magic weapons some Boogie-Woogie. Like "the dagger's blade appears to be an icicle, although steel hard and sharp. When wielded your breath appears as on a frigid morning." Or maybe just a name "Hammer of Dissolution".Monster Critical
Basically all the stuff in books, movies and video games that isn't well represented by rolling d6 damage...
Sunday, February 21, 2021
The Extraordinary Climb Ability Visualized
I present you, a mid level thief, demonstrating her Climb Walls Extraordinary Ability.
I rule failed climb walls as "No convenient crack, etc. was found" rather than falling. Damage is too severe penalty for attempting something that is a big reason to even bring thief along. I want thieves to be utilizing their abilities. I want parties to be thinking of and executing interesting solutions to obstacles using Climb Walls.
If thief gets attacked mid climb or other "bad thing" happens, I'd probably require an extra Climb Walls check to "hold on". And a Save vs Petrification (my go to "react to avoid bad thing" save based on some early published modules) for half damage.
Also why I don't make it insanely hard (as written (esp in AD&D) or interpreted by many) to set up a back stab. If thief successfully "sneaks*" prior to combat, they get back stab on first baddy passing them by. During combat if they spend round sneaking (and are successful) the next round they get to backstab **any** enemy. Party can choose to take out leader or wizard. But, only by investing 2 rounds (with possible failure) and probably leaving thief vulnerable "behind enemy lines". Another tool / decision point for players to exploit.
* my house rules combines move silently / hide in shadows into one skill sneak. Sneak is the thematic thing going on. The implementation details (hiding in shadows, using distractions, cat stepping) are beneath the abstraction level of D&D.
Original Reddit thread https://www.reddit.com/r/whatcouldgoright/comments/lombqq/i_mean_the_stairs_were_right_there/
Tuesday, June 9, 2020
3D Virtual Ramesses VI Tomb / Tomb of Horrors
Poor mummy, murder hobos broke into his tomb and hacked up his sarcaphogus, and looted his grave goods. Looks like he made them fight for it; "showed severe damage to his body, the head and torso being broken into several pieces by an axe used by the tomb robbers", cool. https://en.wikipedia.org/wiki/Ramesses_VI
Wednesday, May 27, 2020
Adventure Lookup
Wednesday, March 11, 2020
Central Texas Game Cons 2020
Owlcon
Houston, TX. You missed it. Feb 28 - March 1stGreat small RPG con on Rice University campus. It was great. Go next year! https://owlcon.com/
LibCon
Abilene, TX. April 23-25thAt the Abilene public library! Never been, little far for me to drive. But looks awesome Check out this LibCon 2020 video. https://abilenetx.gov/264/Lib-Con
Chupacabracon
Round Rock, TX. May 1-3rdBeen couple times. A broader game con still with plenty of RPG. A friend and I are both running "con dungeons" all weekend long. Similar to Mythrus Tower at NTRPG. A single persistent dungeon across all sessions (and other cons). https://tabletop.events/conventions/chupacabracon-vii
North Texas RPG Con
Dallas TX. June 4-7thThe Old-School RPG convention. Been several times, but not this year. https://ntrpgcon.com/
Lone Star Game Expo
Grapevine, TX. October 9-11thNever been. Looks like good RPG convention. Hope to go this year. http://lonestargameexpo.com/
Aggie Con
College Station, TX. late 2020Oldest, largest student-run fan convention in the world. Missed 50th one, going this year to number 51. http://aggiecon.org/
Tuesday, March 3, 2020
The Infernax of Spells, Necromancy and Black Magic
Wednesday, February 19, 2020
Old-School Essentials Online Tools and SRD
The /r/osr announcement.
Generators include:
- B/X Treasure by treasure type.
- B/X Treasure by dungeon level.
- Loots at end of treasure map.
- B/X Encounters by dungeon level.
- B/X Encounter by terrain type.
- B/X adventuring parties, including the special types of party led by a high-level cleric, fighter, or magic-user.
- B/X Memorized spells by character class and level.
- B/X Magic items, including sentient swords.
- B/X Retainers by level including level ranges (1d6) !!! Really this is excellent for generating any kind of leveled NPC.
Monday, February 10, 2020
VR Digital Table Top
Virtual Reality isn't as smooth and effortless as other digital tools / aides. But my neither was my IBM 286 clone nor was my high school's Apple ][ I used to program a robot arm.
Friday, February 7, 2020
I've spent the past two weeks exploring an old PLATO mainframe that is publicly run, called "cyber1". Not sure if any of you are familiar with these, but these system were created in 1960, and widespread through Universities throughout the 70's. They finally went away sometime in the late 80's.
I made a video on PLATO Terminal to pique interest.
Steven Clark
Wednesday, January 29, 2020
Gallery of Dungeon Magazine Covers
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| This right here, opening a door and seeing this is why I D&D. |
I'm missing several covers. Annoyingly issues #1 and #100. I could maybe fix. But I don't have the nostalgia for Dungeon like I do for Dragon. And pretty quickly the covers devolve into being splattered with "huge shocking text" and other attention whoring graphic design. Making it look like those trash celeb rags in the checkout line. Which saps my motivation. But here's most of Dungeon Magazine Covers Issues #2 to #150.
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| I remember this circus, bunch of assassins or something. |
And here is an index, not created by me, to the Adventures in Dungeon Magazine.
Sunday, January 26, 2020
How to Get Started with Old-School D&D
Updated OSR Resource Page
Email me, [email protected] if you are looking to get into a local game. Or, if you want to run a game and are looking for players. There is a relatively large community of players in central Texas.
How to get started playing old-school for free has already detailed this better than I can. I will reiterate two links that attempt to explain what old-school style of play means.
A Quick Primer for Old School Gaming by Matt Finch - The first of the popular guides to old-school D&D, by someone who has been instrumental in the popularization of the hobby in recent years.
The Principia Apocrypha by Ben Milton, Steven Lumpkin, and David Perry (with Evlyn Moreau) - The most recent guide to the principles of old-school gaming, lovingly illustrated and filled with elements of wisdom collected in the years since Matt Finch wrote his.
Rules
Old School Essentials Basic Rules Free PDF. I recommend these for people who do not know where to start. They are reformatted B/X.
Original Rules PDF I do not recommend for typical play. Only for historical interest or for those wishing to recreate the first ever D&D experience.
Blogs
Look to the right -> "Explore!" lists most recent post from scores of blogs I've Favorited. Most are OSR related.
This blog's OSR labeled Posts.
Youtubes
Questing Beast - Reviews of new products, learn about all the great things you didn't know exist.Bud's RPG Reviews - Reviews of (mostly) original out-of-print games and products.
and so many more.
Thursday, January 16, 2020
Old-School Essentials Classic Fantasy PDF Sale Today
There is also free Basic OSE Rules if you want to check out before you put cash out.
B/X Essentials (the previous to Old-school Essentials) is by far my favorite B/X rule set. I wish the softbound printed booklets were still available.
Monday, January 13, 2020
Celebrate the Birth of D&D, January 26th
Celebrate the Birth of D&D
On January 26th 1974 (or thereabouts) the first rule books for D&D were published for sale. Come celebrate and rediscover the original edition of the game with experienced referees from the local area.
Several referees will be available to run games, using the original rules, house ruled or not, OD&D, AD&D, B/X, BECMI, or their retro equivalent.
No materials are needed. Pencils, paper and dice are optional. Characters will be rolled at the table or provided.
- Steven Clark (and the event organizer)
- Jimm Johnson
- Tres Churchill
- Lawson Benett
- Norman Harman (me)
- Kevin Searle
- Nathan Jennings
- Anthony Huso
[While googling for the above LBB image I found this blog, Why OD&D is my (sometimes) favorite RPG. Which, hey, I wrote! Rereading it, other than cringing at my writing style/voice, I get the same craving for hunk of open fire roasted meat. Although now, B/X is my system of choice to satiate that hunger. It sharpened my understanding of what I enjoy in this style of game. Quoting from the designer notes of my Wilderlands Campaign Book;
I really enjoy how B/X leans more towards “a game” than towards “story time” or towards “tactical battle simulator”. Players move their game piece around a “board”. Rather than being their game piece. A subtle distinction. Backgrounds, goals, character growth are emergent rather than preconceived and related. B/X is play over narration.B/X is built to be a game of exploration and acquisition of mechanical power (levels, items, gold). Which is what I often want. When I don't I use some other rules. They all have a place.]
Saturday, January 4, 2020
Gallery of White Dwarf Magazine Covers
Those first six covers, those are rad! I know they couldn't stick with them. Old, dated looking monochrome comes off as cheap, fanzine. And I'm sure very few contemporaries dug them. Such is the nature of nostalgia.
Gallery of White Dwarf Magazine Covers Issues 1-90.

And if you missed it, Gallery of Dragon Magazine Covers #1 to #250
Saturday, December 28, 2019
Gallery of Dragon Magazine Covers
I can still remember articles, "Even Orcish is Logical", "All Games Need Names", one about the mass of giants and how their bones wouldn't be able to support their own weight. Adventures "Can Seapoint be Saved", "Forest of Doom".
Here is the Gallery of Dragon Magazine Covers #1 to #250 from my CD collection of Dragon Magazines.
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