Showing posts with label rpg. Show all posts
Showing posts with label rpg. Show all posts

Tuesday, January 3, 2023

Recent History of the Ancients

[Old, old file in my pile of Gold and Glory Campaign notes]

After their final war a few Ancients scrabbled for survival in the nuclear wasteland they had created.  Over 10,000 years pre-war tech got used up/broke, mutations and radiation died down, and the former ancients had devolved into primitive tribes all but forgetting their former glory & Armageddon.  Just starting the slow crawl back to civilization. Then came strange lights from over the horizon, lifting people into the night sky. Returned some days later, deformed, mutilated or transformed.

Over next dozen generations Zamorans (Greys) genetically manipulated the former ancients eventually settling on a swine/human hybrid. Zamorans also pushed their technology development. Causing them to rapidly reach the steam age. A few hundred years into their Golden Age of Steam, after they had spread across the world and formed several constantly at war (Mord) empires Zamorans obliterated all their cites, released species specific mutagens, decimating the hybrids. Over next hundred years Zamorans deposited several hundred thousand humans they had abducted from various points in Earth's history. These humans were encouraged to kill the human/swine hybrids and take their stuff. To escape marauding humans the hybrids hid underground and in the least hospitable wildernesses. Today we call these former ancients / swine hybrids orcs.

[1 in 12 orcs have enough ancient DNA to activate ancient tech and get ancient AI's / robots to obey them. Pure Strain Ancients are not aware of what happened to their less fortunate brethren but will know they are genetic descendants after a simple medical scan.]

Posing as various human gods Zamorans conducted genetic and social experiments on and generally jacked with the human cultures they had transplanted. Created grotesque hybrids, helped one nation conquer its neighbors only to inflict famine and plague on it later, forcing the most capable humans(heroes) to participate in life or death games, survive trials, or complete bizarre "labours". Thus giving rise to the various legends of capricious and fickle gods.  Soon Trans-dimensional Beings of Pure Thought (TBPTs) decided Grey meddling had reached a point they could no longer ignore. They weakened dimensional barriers creating many connections and coexistence with a fey dimension. This brought the fey, true magic, made The Portals possible, and overtime caused the various human gods and demons to become "real".

Unfortunately, this weakening also attracted Cosmic Alien Intelligences that rival TBPTs and whose "meddling" is far worse than Zamorans.  The TBPTs also created a belt of energy around the world which causes Grey technology to fail. Several Grey star ships malfunctioned and crashed before they figured it out and kept away.  The The crash-landed Zamorans got some small revenge. Posing as Asgardians they convinced the Elves to abandon Alvar ways and take up science.  As punishment the TBPTs transmorgified these Greys into true Aesir/Vanir but left the Elves to decide their own future.  TBPTs are generally responsible for giving gods their power and they are the primary means the TBPT hope to contain Cosmic Alien Intelligences and eventually drive them away at Ragnorok.

Monday, November 8, 2021

Stars Without Number

Started weekly Roll20 Campaign of SWN a couple weeks ago. Now a few sessions in.

I present you the Petunia Ceti Star Sector. Based on my warped brain and players input of 

  • Dune
  • Akira
  • Hitchhiker's Guide to Galaxy
  • Ringworld
  • and this

Hot takes:

  • Like sector creation tools. Esp how they (and rest of book) is made and explicitly encourages "just in time" milieu creation.
  • Don't like the ship combat. Too structured/mechanical. Too much effort required by all to make it cinematic. Think it would be better face to face.
  • The system is fine. But I don't know it. Close but just different enough from OSR D&D to make harder to keep straight.
    After 35 years, I can run D&D from memory, drunk, making up entire (not half bad) adventure. Developed the instincts to know what works, decades of experience to pull encounters, monsters, items, and rulings from. D&D is so broad, common, and replayable, it's been worth mastering it.  I don't feel same for SWN. It's a one-off campaign type game. I'm not gonna run this enough to even get good with it.
Characters are currently exploring a derelict space liner, The Flotsam Paradise. Who's AI, Caravaggio, was an early prototype of Paradise's Friend Computers. Who are always right and where happiness is mandatory.

Tuesday, July 6, 2021

New B/X Megadungeon Campaign

Got the itch.

Starting new OSE (B/X) roll20.com campaign centered on a published megadungeon (being cagey about which cause, I don't know, surprise?).   Tired of hex crawls that either 1) never start cause I'm still "prepping", 2) that never get to one of the megadungeons as there's so much other stuff 3) that stutter and stall because players are paralyzed with choice. Even more tentpolish than tentpole campaign.

So, similar to Ford Model T color options, the players can go on any adventure as long as it's The Megadungeon . And there is nothing to do in overworld other than recover and prepare for next delve into megadungeon. This hobby started with game like that (more or less (a lot less than some would believe, but it fits my narrative, so going with the myth)) and megadungeon is large and varied enough to actually provide plenty of choice.  Probably branch out eventually. When the players are stuck, or need a break from crawling, it's good to have small palette cleanser "side quests".

The Overworld

Who can guess the megadungeon from the map clues; it is in box canyon and there is nearby swamp?

Worcestershire county of "The Kingdom". 


Overworld play is handled in abstract "downtime turns".  Nominally one week long. Travel time is subsumed in those turns. Being mounted will let you evade slower encounters, not "move" faster. Carts and wagons will let you carry more loot but unable to evade just about anything. Towns have a fixed "menu" of choices players may pick from during downtime turn. All are pretty similar; Salisbury has Wizard "patron" and Wellington has Cleric one, Hamburg is Dwarven outpost.  The City has more advanced options, magical research, sages, finding better prices for unique piece of dungeon loot, and the like. 

Wilderness encounter checks are made when travelling in the direction indicated. So, no encounter check going to The Dungeon from human towns of Salisbury or Wellington. This is because it's annoying to get all prepped and set for delve only to have random encounter wipe half party resources and require going back to town. And if you push your luck and just barely make it out of dungeon, you're risking a lot with that return encounter check. I made Hamburg the opposite to provide players choice / agency. But Hamburg is less convenient. For instance almost no hirelings are available for hire there.

Travel around the overworld, to city, going back and forth between towns, has the cost and the discouragement of wilderness counter checks. Which tend to be both deadly and non-profitable in terms of treasure.  In addition the more turns spent in overworld the more times DM rolls on dungeon restocking tables. There is no adventure in the overworld, no fun to be had It exists only to recuperate, resupply, and prepare for another delve into


The Megadungeon



Oh yeah, if you're interested in playing Fridays 6pm Central Time, email me [email protected] or I might notice if you DM me on https://www.reddit.com/user/njharman/

Monday, April 12, 2021

Pimp cloak from the Renaissance

I don't know how right now, but I'm gonna figure out some reason for my next Magic-User to be pimped out with these dope threads.  The matching hat, I lack words.


Source & Info if you like, want to learn about art and history and stuff.

Thursday, April 8, 2021

Gary Con Videos Online

Gary Con is an annual game convention celebrating the life and works of Gary Gygax, the Father of Role Playing Games.

They are posting videos of games and sessions on YouTube.


If you don't know what Gary Con is (I'm surprised you're reading this blog!) But here is the two minute history by Luke Gygax.



Recently watched their 50th Anniversary of Chainmail. Learned a lot of the history I did not know.



Monday, March 15, 2021

Critical Roll

Player Critical

Critical hits have one of two effects chosen by the player.
  • Inflict maximum damage (no roll).
  • Whatever they can imagine and convince the DM of happening.
The second option is wide open. Things I've seen or thought of; disarming, knocking prone, stunning, pushing over nearby cliff, causing immediate morale check, exiting from melee (without typical enemy free attack).

The main types of things I disallow are boring "dealing more damage" ones. Pick the first option to be boring. [I purposely made the damage option not super great, like 2x damage. Because I want players to pick option 2. I want them to entertain me with their creativity. I run games primarily to experience the ridiculous shenanigans players get up to.]

Magic Weapons

Magic weapons do something "special" on critical hits. [An idea from EverQuest "procing" weapon effects].  I always give magic weapons some Boogie-Woogie. Like "the dagger's blade appears to be an icicle, although steel hard and sharp. When wielded your breath appears as on a frigid morning." Or maybe just a name "Hammer of Dissolution".

I'll then use that "flavor" to enhance the critical chosen by player. Very situational, sometimes over the top [crits should be "WOW" moments]. But, scaled to the "drama of the moment".  So, a max damage crit with hammer against wandering monster, will moleculary dissolve it regardless of actual hit points remaining.  But against Lareth the Beautiful during the final struggle against Chaos a critical blow from that hammer would be epic. [Which I finding hard to "wing" an example of in the absence of actual game play. But, would probably be "stop the evil plot/win the day" type thing].

Monster Critical

Major and or interesting monsters; Orc bosses, champions and torturers, but probably not orc "fodder".  Possibly a rat swarm. Certainly all the mythical, magical beasts, and EHPs wielding spears of utter chaos. They all have a thematic "special effect" when they critically hit. I often have idea of what ahead of time but typically come up with something better during play.

Grizzly Bear gets it bear hug or maybe caves in breast plate, the wearer can no longer breath until removed.

Orc Boss savage attack inspire's his tribe they all recover some hp and immune to moral checks.

Orc Torturer whip's blister beetle ichor filled barbs rake your skin. Writhe in agony for next d6 rounds.

Basically all the stuff in books, movies and video games that isn't well represented by rolling d6 damage...

Sunday, February 21, 2021

The Extraordinary Climb Ability Visualized

I present you, a mid level thief, demonstrating her Climb Walls Extraordinary Ability. 


I rule failed climb walls as "No convenient crack, etc. was found" rather than falling.  Damage is too severe penalty for attempting something that is a big reason to even bring thief along.  I want thieves to be utilizing their abilities. I want parties to be thinking of and executing interesting solutions to obstacles using Climb Walls.

If thief gets attacked mid climb or other "bad thing" happens, I'd probably require an extra Climb Walls check to "hold on". And a Save vs Petrification (my go to "react to avoid bad thing" save based on some early published modules) for half damage.

Also why I don't make it insanely hard (as written (esp in AD&D) or interpreted by many) to set up a back stab. If thief successfully "sneaks*" prior to combat, they get back stab on first baddy passing them by.  During combat if they spend round sneaking (and are successful) the next round they get to backstab **any** enemy. Party can choose to take out leader or wizard. But, only by investing 2 rounds (with possible failure) and probably leaving thief vulnerable "behind enemy lines".  Another tool / decision point for players to exploit.  

* my house rules combines move silently / hide in shadows into one skill sneak.  Sneak is the thematic thing going on. The implementation details (hiding in shadows, using distractions, cat stepping) are beneath the abstraction level of D&D.


Original Reddit thread https://www.reddit.com/r/whatcouldgoright/comments/lombqq/i_mean_the_stairs_were_right_there/

Tuesday, June 9, 2020

3D Virtual Ramesses VI Tomb / Tomb of Horrors

This Tomb of Ramesses is amazing in it's own right. So much surviving hieroglyphics and decoration. It gave me waves of nostalgia and anxiety from going down the Tomb of Horrors great hallway.





Poor mummy, murder hobos broke into his tomb and hacked up his sarcaphogus, and looted his grave goods. Looks like he made them fight for it; "showed severe damage to his body, the head and torso being broken into several pieces by an axe used by the tomb robbers", cool. https://en.wikipedia.org/wiki/Ramesses_VI


Wednesday, May 27, 2020

Adventure Lookup

2456 ADVENTURES indexed and searchable by rules system, environments, notable items, publisher, setting, monsters, level and page length.





Wednesday, March 11, 2020

Central Texas Game Cons 2020

Owlcon

Houston, TX. You missed it. Feb 28 - March 1st

Great small RPG con on Rice University campus.  It was great. Go next year! https://owlcon.com/

LibCon

Abilene, TX. April 23-25th

At the Abilene public library!  Never been, little far for me to drive. But looks awesome Check out this LibCon 2020 video.  https://abilenetx.gov/264/Lib-Con

Chupacabracon

Round Rock, TX. May 1-3rd

Been couple times. A broader game con still with plenty of RPG.  A friend and I are both running "con dungeons" all weekend long. Similar to Mythrus Tower at NTRPG.  A single persistent dungeon across all sessions (and other cons). https://tabletop.events/conventions/chupacabracon-vii

North Texas RPG Con

Dallas TX. June 4-7th

The Old-School RPG convention. Been several times, but not this year.  https://ntrpgcon.com/

Lone Star Game Expo

Grapevine, TX. October 9-11th

Never been. Looks like good RPG convention. Hope to go this year. http://lonestargameexpo.com/

Aggie Con

College Station, TX. late 2020

Oldest, largest student-run fan convention in the world. Missed 50th one, going this year to number 51. http://aggiecon.org/

Tuesday, March 3, 2020

The Infernax of Spells, Necromancy and Black Magic

Man! Wish I had a copy of this. But like the Centurion says "it's extremely rare".

This is video review done by Centurion's Review Youtube Channel. Who often reviews old wargames esp micro games. But occasionally has an RPG item like this.


Approved by Dave Arneson

Wednesday, February 19, 2020

Old-School Essentials Online Tools and SRD

My 2nd favorite incarnation, OSE, of my favorite D&D rule set, B/X.  [My 1st favorite is Necrotic Gnome's previous, B/X Essentials, cause it was soft backed, handier and cheaper.]  Have released the Old-School Essentials SRD (System Reference Document)  And a slew of cross-linked  Treasure, Encounter, Spell, Magic Item, Retainer OSE generators.



The /r/osr announcement.

Generators include:
These generators are cross-linked with the Old-School Essentials SRD.  Optimised for desktop, mobile, and tablet. Formated for Cut and Paste.

My initial review, Necrotic Gnome have rolled a nat 20!

Monday, February 10, 2020

VR Digital Table Top

Been lot of OSR / Nostalgia posts here recently. Just to show I'm also hip to new fangled things too.

Virtual Reality isn't as smooth and effortless as other digital tools / aides.  But my neither was my IBM 286 clone nor was my high school's Apple ][ I used to program a robot arm.

Friday, February 7, 2020

[Guest Post by my friend and game buddy, Steven Clark]

I've spent the past two weeks exploring an old PLATO mainframe that is publicly run, called "cyber1". Not sure if any of you are familiar with these, but these system were created in 1960, and widespread through Universities throughout the 70's. They finally went away sometime in the late 80's.

Why you might be interested in getting a log-in and trying out this system is that some of the earliest D&D games were written for them starting in 1974, up until about 1984. The graphical simplicity hides some pretty complex and deep simulations going on as well; and the way these games approach their subjects is novel in many of the same ways as OD&D is novel compared modern RPG's; the most successful elements have been rehashed and reimagined to death in modern games, but there is some true creativity in this old stuff.

I made a video on PLATO Terminal to pique interest.



The mainframe functions much as a BBS would; the "notes" lesson (program) is used as a bulletin board. It can be access through the internet via a PLATO terminal emulator.




Steven Clark

Wednesday, January 29, 2020

Gallery of Dungeon Magazine Covers

After posting the Gallery of Dragon Magazine Covers and then a Gallery of White Dwarf Magazine Covers I thought I was done!  But gentle reader Ancalagon_TB inquired about same for Dungeon Magazine. And being the slave of vanity that I am, I could not deny such a request.

This right here, opening a door and seeing this is why I D&D.

I'm missing several covers. Annoyingly issues #1 and #100.  I could maybe fix.  But I don't have the nostalgia for Dungeon like I do for Dragon. And pretty quickly the covers devolve into being splattered with "huge shocking text" and other attention whoring graphic design.  Making it look like those trash celeb rags in the checkout line. Which saps my motivation. But here's most of Dungeon Magazine Covers Issues #2 to #150.

I remember this circus, bunch of assassins or something.

And here is an index, not created by me, to the Adventures in Dungeon Magazine.

Sunday, January 26, 2020

How to Get Started with Old-School D&D

[Links and information to support Austin, TX Birth of D&D Celebration.]

Updated OSR Resource Page

Email me, [email protected] if you are looking to get into a local game. Or, if you want to run a game and are looking for players. There is a relatively large community of players in central Texas.

How to get started playing old-school for free has already detailed this better than I can. I will reiterate two links that attempt to explain what old-school style of play means.

A Quick Primer for Old School Gaming by Matt Finch - The first of the popular guides to old-school D&D, by someone who has been instrumental in the popularization of the hobby in recent years.

The Principia Apocrypha by Ben Milton, Steven Lumpkin, and David Perry (with Evlyn Moreau) - The most recent guide to the principles of old-school gaming, lovingly illustrated and filled with elements of wisdom collected in the years since Matt Finch wrote his.

Rules


Old School Essentials Basic Rules Free PDF. I recommend these for people who do not know where to start. They are reformatted B/X.

Original Rules PDF I do not recommend for typical play. Only for historical interest or for those wishing to recreate the first ever D&D experience.

Blogs


Look to the right -> "Explore!" lists most recent post from scores of blogs I've Favorited. Most are OSR related.

This blog's OSR labeled Posts.

Youtubes

Questing Beast - Reviews of new products, learn about all the great things you didn't know exist.

Bud's RPG Reviews - Reviews of (mostly) original out-of-print games and products.

and so many more.

Thursday, January 16, 2020

Old-School Essentials Classic Fantasy PDF Sale Today





Not affiliated, etc. Just selfishly want the world to play the version of D&D I like so I have more people to play with :)

There is also free Basic OSE Rules if you want to check out before you put cash out.

B/X Essentials (the previous to Old-school Essentials) is by far my favorite B/X rule set. I wish the softbound printed booklets were still available.

Monday, January 13, 2020

Celebrate the Birth of D&D, January 26th

Celebrate the Birth of D&D



On January 26th 1974 (or thereabouts) the first rule books for D&D were published for sale. Come celebrate and rediscover the original edition of the game with experienced referees from the local area.

Several referees will be available to run games, using the original rules, house ruled or not, OD&D, AD&D, B/X, BECMI, or their retro equivalent.

No materials are needed. Pencils, paper and dice are optional. Characters will be rolled at the table or provided.





Currently scheduled referees:
  • Steven Clark (and the event organizer)
  • Jimm Johnson
  • Tres Churchill
  • Lawson Benett
  • Norman Harman (me)
  • Kevin Searle
  • Nathan Jennings
  • Anthony Huso

More information and to register interest (as a player or referee) visit the Austin D&D and Tabletop Meetup page.



[While googling for the above LBB image I found this blog, Why OD&D is my (sometimes) favorite RPG. Which, hey, I wrote! Rereading it, other than cringing at my writing style/voice, I get the same craving for hunk of open fire roasted meat. Although now, B/X is my system of choice to satiate that hunger. It sharpened my understanding of what I enjoy in this style of game. Quoting from the designer notes of my Wilderlands Campaign Book;
I really enjoy how B/X leans more towards “a game” than towards “story time” or towards “tactical battle simulator”. Players move their game piece around a “board”. Rather than being their game piece. A subtle distinction. Backgrounds, goals, character growth are emergent rather than preconceived and related. B/X is play over narration.
B/X is built to be a game of exploration and acquisition of mechanical power (levels, items, gold). Which is what I often want. When I don't I use some other rules. They all have a place.]

Saturday, January 4, 2020

Gallery of White Dwarf Magazine Covers

Unlike Dragon Magazine I was never aware of White Dwarf magazine, nor Games Workshop. Which is too bad as being exposed to early Warhammer RPG would have greatly shortened my journey to grim and perilous, gritty, grim dark RPGs. I had an WH40K dwarf army I never painted. My wallet thanks me for not liking miniature wargames.

Those first six covers, those are rad! I know they couldn't stick with them. Old, dated looking monochrome comes off as cheap, fanzine. And I'm sure very few contemporaries dug them. Such is the nature of nostalgia.

Gallery of White Dwarf Magazine Covers Issues 1-90.

 


And if you missed it, Gallery of Dragon Magazine Covers #1 to #250

Saturday, December 28, 2019

Gallery of Dragon Magazine Covers

I have fond memories of running home from school to check the mail box for the brown paper sleeve that meant another Dragon Magazine had arrived.  Ordering and having the magazine addressed to me, was the first / most "adult" thing I can remember. I had paid for it myself, filled out subscription card and magically, every month, this thing appeared. Full of art and stories and adventures and Giants of the Earth, Ares sci-fi section, Wormy, Gods of Oerth, and those totally rad dragon chess covers!

I can still remember articles, "Even Orcish is Logical", "All Games Need Names", one about the mass of giants and how their bones wouldn't be able to support their own weight. Adventures "Can Seapoint be Saved", "Forest of Doom".

Here is the Gallery of Dragon Magazine Covers #1 to #250 from my CD collection of Dragon Magazines.

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