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20 Classes for a TTRPG about the Mongolian Empire

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I am working on a TTRPG. Here are its classes!

Seven Part Pact: An Extremely Complicated Game about Extremely Complicated Men

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This is a session write up and review of the work-in-progress GM-full game Seven Part Pact by Jay Dragon . Jay describes it thusly, " The seven greatest wizards in the world convene upon the isles of Isha, their powers aligned in the service of an ancient Pact. Each governs their Domain, wielding power beyond comprehension, seeking to balance the responsibilities of their power with their selfish heart's desire. Will these wizards cooperate to hold Isha together, or will their petty thoughtlessness bring about the destruction of their homes? " But I would describe it as a roleplaying game about wizards, worldbuilding, power, masculinity, and loneliness. It's a game for GMs. All GMs. 3-7 GMs, in fact. This is the Seven Part Pact, an extremely complicated game about extremely complicated men. Collage by me. Wizard (2025)

Levity: An Improv Comedy Roleplaying Game

This is a GM-less, rules-lite, comedic storytelling game for 3-5 people that's heavily inspired by Fiasco. Has been used to run stories of undersea scams, horror in the alpine woods (featuring a llama farmer), and a call me by your name knockoff with identical twins ("call me by my brother's name"). Will post the Word Lists and Twist Table (necessary for play) later.