Showing posts with label Tables. Show all posts
Showing posts with label Tables. Show all posts

Friday, April 3, 2026

Spark Tables for Visions

Roll a D6, D10, D12 and D20 at once, and consult the tables for inspiration:

Three ghostly women standing upon a mountain surrounded by fire
Arthur Rackham

What message is imparted? (D6)

  1. A warning
  2. A rebuke
  3. A request
  4. An instruction
  5. A question
  6. Nothing Clear 

Where are you? (D20)

  1. A hill
  2. A mountain 
  3. A lake
  4. A battlefield
  5. Ruins
  6. A graveyard
  7. A tomb
  8. A castle
  9. A tower
  10. A forest
  11. An island
  12. A beach
  13. A cave
  14. A desert
  15. A swamp
  16. A bridge 
  17. Your birthplace
  18. A grove
  19. A fountain
  20. A ring of standing stones

Location Descriptor (D10)

  1. Misty
  2. Dark
  3. Moonlit 
  4. Putrid
  5. Ancient
  6. Snowy
  7. Rainy
  8. Frozen
  9. Ethereal
  10. Gleaming 

Who else is there? (D12)

  1. A pack of creatures
  2. A great noble beast
  3. An army
  4. A shrouded figure
  5. A fallen one
  6. One you know
  7. A great power
  8. A magical being
  9. A warrior
  10. A trickster
  11. A monarch
  12. No one

Friday, March 6, 2026

Spark Tables for Bandit Companies

Roll a D4, D6, D8, D20, and consult the tables.

An image of robin hood stealing papers from a sleeping man
Louis Rhead

How many are there? (1D4)

  1. Three
  2. Half a dozen
  3. A Dozen
  4. A Horde (10 + Add up all dice rolled)
Where is their hideout? (1D6)
  1. A cave
  2. A ruined fortress
  3. A small wooden keep
  4. A rocky overpass above a trail
  5. A cliffside grotto
  6. A river island
Background (1D8)
  1. Dispossessed nobles
  2. Runaway children
  3. Deserters
  4. Born outlaws
  5. Escapees
  6. Political dissidents
  7. Angry peasants
  8. Religious folk

Descriptor (1D20) 

  1. Mangy
  2. Cruel
  3. Kindly
  4. Merry
  5. Musical
  6. Just
  7. Destitute
  8. Wise
  9. Dangerous
  10. Well-Regarded
  11. Foolish
  12. Notorious
  13. Nocturnal
  14. Cowardly
  15. Lazy
  16. Dolorous
  17. Silent
  18. Putrid
  19. Unknown
  20. Reckless

Saturday, February 28, 2026

Idiosyncratic Knight NPCs

This is inspired by Zelda-Style NPC Personalities.  I am a big fan of using a variety of NPC generation tools in a single campaign to keep things fresh for myself and players.  I am not using this generator for every knight in my setting, but sprinkling them in as seasoning.  

A knight riding in the snow while bandits look at him

Knight Behaviours (Flip a coin and roll a D6 and D8)

Heads: This knight will always... 
(1. bow 2. fall in love 3. speak in the third person 4. offer aid 5. pray 6. drink from a wooden flask)
when... 
(1. meeting a stranger 2. challenged to a duel 3. threatened 4. asked for help 5. insulted 6. entering a settlement 7. slaying an enemy 8. the sun rises)

Tails: This knight never... 
(1. removes their helmet 2. reveals their true name 3. speaks outside of riddles 4. kills 5. accepts coin 6. puts down their sword)
...
(1. until the enemy is slain 2. unless it is past dusk 3. other than on full moons 4. until the quest is completed 5. except when asked politely to 6. except during rain or snow 7. while watched by any flying creature 8. except on holy days)

Traits (Roll 1D10, write another based on prior prompts)

  1. Haughty
  2. Beautiful
  3. Woeful
  4. Fearless
  5. Vengeful
  6. Peaceful
  7. Ominous
  8. Aged
  9. Violent
  10. Naive 

The Knight Always Challenges (Roll a D12)

  1. Foreign warriors
  2. Anyone with a larger sword
  3. Mages
  4. Druids
  5. Those perceived as disrespectful
  6. Knights wearing a crest with a predatory animal
  7. Warriors with a more beautiful horse
  8. Warriors who do not bow first
  9. Oath Breakers
  10. Boastful knights
  11. Thieves
  12. Nobility

Garb and Armor (Roll a D20)

  1. Crimson
  2. Blue
  3. Green
  4. Black
  5. Yellow
  6. Wintry
  7. Tarnished armor
  8. Ancient 
  9. Ragged
  10. Cape is too long
  11. Cape is too short
  12. Woolen boots
  13. Roman
  14. Celtic patterns
  15. Holy
  16. Enchanted with minor magic
  17. Unarmored
  18. Fractured Armor
  19. Jeweled
  20. Shining

Friday, January 16, 2026

The Portal Fantasy Session 0 Marketplace

Each player has $(3D6 - 1) to purchase items their character happens to have in their pockets when they get spirited off to the magical realm.  Players go in a circle and may purchase as many things as they could reasonably stuff into their pockets or purse.  Once an item is purchased it is crossed off and no one else may purchase it.  Players may pool their money to buy items.

$1 Items
Fast Food Wrapper, Coupon, Old Receipt, Single Piece of Gum, Soda Can (empty), Scratch off lottery ticket

$3 Items
Mood Ring, Pack of Gum (15), Soda Can (full), Pack of Cigarettes (20), Can of Deodorant or Hairspray, Snack Size Doritos, Candy Bar, Glow Stick, Ring Pop

$5 Items
Sunglasses, Can of Spray Paint, Wrist Watch, Vape Pen (full), Lighter, Reusable Water Bottle, Balloons (30 pack), Gym Whistle, Can of instant coffee (30 uses)

$7 Items
Smart phone (no charge), Flashlight (full charge), Pocket Knife, Painkillers (100), Solar-Powered Calculator

$10 Items
First Aid Kit, Compass, Gameboy (cartridge loaded with pokemon blue version, full charge), 1 Handheld Two-Way Radio

$20 items
Smart phone (full charge, no reception/data), Purse filled with any of the $3, $5 or $7 items, Portable hand crank generator

Sunday, November 30, 2025

Spark Tables for Prophesies

This set of tables inspired by spark tables is designed to roughly emulate the style of prophecy in Geoffrey of Monmouth’s Prophetiae Merlini. Every roll will have some gaps that need filled, but the tables are designed to give a quick general sketch from which a nice sounding prophecy may emerge. To roll for a prophesy roll a D4, D6, D8, D10, D12, and D20 all at once and consult the tables.  You may also roll for two nouns and two descriptors (1D4, 1D12, 1D6, 1D20) for more complex prophecies.

A sorceress sitting at a table in thought
John William Waterhouse

Events (D8)

  1. War
  2. Rebellion
  3. Anniversary
  4. Peace
  5. Famine
  6. Plague
  7. Tempest
  8. Celestial Event (Constellation Sign, Comet or Eclipse)

 Actions (D10)

  1. Rise
  2. Cover
  3. Fall
  4. Hide
  5. Grow
  6. Destroy
  7. Judge
  8. Herald
  9. Devour
  10. Betray

Descriptors (D12, nested D4)


    1. Red
    2. Crimson
    3. Scarlett
    4. Bloody 

    1. Blue
    2. Cerulean
    3. Watery
    4. Sapphire

    1. Green
    2. Viridian
    3. Emerald
    4. Leafy

    1. Golden
    2. Yellow
    3. Bright
    4. Amber

    1. Silver
    2. Grey
    3. Ashen
    4. Shining 

    1. White
    2. Ghostly
    3. Pale
    4. Unseen

    1. Violet
    2. Purple
    3. Noble
    4. Amethyst

    1. Black
    2. Dark
    3. Shadowy
    4. Hidden

    1. Ancient
    2. Wise
    3. Elderly
    4. Knowing 

    1. Wicked
    2. Warlike
    3. Wild
    4. Murderous 

    1. Wintry
    2. Snowy
    3. Silent
    4. Icy

    1. Fiery
    2. Burning
    3. Glowing
    4. Smoking 

Nouns (D20, Nested D6)

  1. Diminutive Creatures 1
    1. Mole
    2. Salamander
    3. Mouse
    4. Urcheon
    5. Bee
    6. Fly
  2. Diminutive Creatures 2 
    1. Spider
    2. Locust
    3. Frog
    4. Midge
    5. Toad
    6. Bat 
  3. Woodland Creatures
    1. Deer
    2. Fox
    3. Wolf
    4. Tortoise
    5. Badger
    6. Rabbit
  4. Noble Creatures
    1. Dragon
    2. Lion
    3. Swan
    4. Destrier
    5. Owl
    6. Elk
  5. Magical Creatures
    1. Dragon
    2. Unicorn
    3. Phoenix
    4. Sphinx
    5. Sea Serpent
    6. Centaur
  6. Dangerous Creatures
    1. Dragon
    2. Wolf
    3. Viper
    4. Wildcat
    5. Boar
    6. Bear
  7. Waterbound Creatures
    1. Sea Serpent
    2. Eel
    3. Fish
    4. Seal
    5. Oyster
    6. Whale
  8. Farm Creatures
    1. Cow
    2. Bull 
    3. Hen
    4. Ass
    5. Sheep
    6. Goat
  9. Mounts
    1. Donkey
    2. Camel 
    3. Palfrey
    4. Destrier
    5. Courser
    6. Rouncey 
  10. Large Creatures
    1. Dragon
    2. Giant
    3. Bear
    4. Bull
    5. Elephant
    6. Lion
  11. Small Birds
    1. Carrion Crow
    2. Dove
    3. Songbird
    4. Gull
    5. Duck
    6. Woodpecker
  12. Large Birds
    1. Eagle
    2. Owl
    3. Vulture
    4. Swan
    5. Sea Hawk
    6. Raven
  13. Royalty
    1. King
    2. Queen
    3. Princess
    4. Prince
    5. Duke
    6. Lord
  14. Warriors
    1. Knight
    2. Berserker
    3. Archer
    4. Hero
    5. Rogue
    6. Slayer
  15. Professions 1
    1. Bard
    2. Priest
    3. Scholar
    4. Sailor
    5. Farmer
    6. Shepherd
  16. Professions 2
    1. Guard
    2. Smith
    3. Hunter
    4. Forester
    5. Mason
    6. Fisher
  17. Food and Drink
    1. Apple
    2. Wine
    3. Honey
    4. Bread
    5. Mead
    6. Stew
  18. Human Things
    1. Cloak
    2. Blade
    3. Castle
    4. Boat
    5. Axe
    6. Shield
  19.  Earthen Things
    1. Stone
    2. Hill
    3. River
    4. Tree
    5. Mountain
    6. Thorn
  20. Flowers
    1. Rose
    2. Sunflower
    3. Daisy
    4. Foxglove
    5. Lily
    6. Thistle