Showing posts with label Alignment. Show all posts
Showing posts with label Alignment. Show all posts

Tuesday, December 30, 2025

The Classical Elements as Alignment

Each creature has an alignment.  This alignment is their relationship to the four elements.  The alignment of a mortal can shift over time by spending a long period in proximity to a certain element or radical shifts in personal ideals.

The Four Elements are as follows:
Water (Phlegmatic) Values: Transforming, Collecting, Reflecting
Earth (Melancholic) Values: Enduring, Remembering, Providing
Fire (Coleric) Values: Destroying, Illuminating, Dancing
Air (Sanguine) Values: Escaping, Animating, Sending

Alignment is described by four points distributed between the four elements (elements vary from 0-4.)  Elementals have all 4 points in their native element.  Worshippers of a deity tend to have at least 3 overlapping points with their deity and clerics tend to have 4.

Alignment notation is: water-earth-fire-air
(e.g. Oceanus' Alignment: 4-0-0-0)

Alignment Examples:
Dryad: 2-2-0-0
Dragon: 0-1-2-1
Unicorn: 1-1-1-1
Troll: 1-0-1-2
Shade: 1-0-0-3
Hill Giant: 1-2-1-0
Basilisk: 2-1-1-0
Dwarf: 0-3-1-0
Chimera: 0-0-3-1
Centaur: 0-2-0-2
Knight: 0-1-2-1
Tempestarius: 2-0-0-2
Mercenary: 1-1-2-0

Tuesday, November 4, 2025

Alignment as Rock Paper Scissors

This is a tie breaking system I came up with for spells, but also as a potential universal tiebreaker. I don't think I will make any use of this system in Fire Tales. When you have a tie check alignments to see who wins:

Lawful beats Neutral.

Neutral beats Chaotic.

Chaotic beats Lawful.

If both are Lawful - Whoever has less to lose wins.

If both are Neutral - Whoever is more experienced wins.

If both are Chaotic - Whoever has more to lose wins.