Monday, March 23, 2026

The Spy Action RPG

This is a game inspired by Conqueror of Kamelia, and the Bourne Movies.

Rules:

  • Characters have no traditional attribute stats.  Only year of birth, backstory, passports (name and country), and equipment (each can carry 1 pistol without being noticed in urban environments)
  • All fights are 1-on-1 even if they aren't.
    • A fight between 1 PC and 20 enemies is resolved as a series of 1-1 fights. 
  • The cooler character always wins in a fight.
    • Coolness is determined by consensus based on the following in order of importance:
      • The character with more unique attributes is cooler. 
      • The character with more unique training is cooler. 
      • If two characters are equally cool, the older/more experienced character is cooler.
    • If two characters who are equally cool fight, the one with more wounds at the start of the fight wins but begins slowly dying after the fight. 
  • Slowly dying takes 10 minutes in real time and while slowly dying a character may not be killed by anything.
    • If a character falls into a body of water while slowly dying they automatically live but may not return within the same session.  
      • After this they appear a month later in a location determined by throwing a dart at a world map.  
  • Wounds can be physical or emotional but always slow a character down slightly and make them more noticeable in a crowd.
  • Player characters know the language of every country they have a passport in and speak as a native.
  • If a character points a gun at another character within arm's reach the gun may be disarmed and taken without any risk.

Characters start with a backstory, 2D4 passports and associated aliases, a pistol or switchblade, a sniper rifle in a duffel bag or 3 burner phones, and 3D100 Euros in cash.

Friday, March 6, 2026

Spark Tables for Bandit Companies

Roll a D4, D6, D8, D20, and consult the tables.

An image of robin hood stealing papers from a sleeping man
Louis Rhead

How many are there? (1D4)

  1. Three
  2. Half a dozen
  3. A Dozen
  4. A Horde (10 + Add up all dice rolled)
Where is their hideout? (1D6)
  1. A cave
  2. A ruined fortress
  3. A small wooden keep
  4. A rocky overpass above a trail
  5. A cliffside grotto
  6. A river island
Background (1D8)
  1. Dispossessed nobles
  2. Runaway children
  3. Deserters
  4. Born outlaws
  5. Escapees
  6. Political dissidents
  7. Angry peasants
  8. Religious folk

Descriptor (1D20) 

  1. Mangy
  2. Cruel
  3. Kindly
  4. Merry
  5. Musical
  6. Just
  7. Destitute
  8. Wise
  9. Dangerous
  10. Well-Regarded
  11. Foolish
  12. Notorious
  13. Nocturnal
  14. Cowardly
  15. Lazy
  16. Dolorous
  17. Silent
  18. Putrid
  19. Unknown
  20. Reckless