Abstract Monsters & Hit Locations
My homebrew heartbreaker Cinco is looking right at home with a non-granular " hits-to-kill " measure for opponents in violent encounters. Besides keeping things simple, it also redirects attention away from raw numbers, towards the fiction. Here are what " abstract monsters " look like now: Bracket Hearts Damage Minion (M) 1 ½ Grunt (G) 2 1 Elite (E) 4 2 Boss (B) 8 3 So, let's talk about dragons. A dragon could be one hulking mass with 8 hearts that deals 3 damage on a single landed hit. This definitely keeps it simple, but is that super interesting? Why not split its 8 hearts between 3 parts: its body and two clawed wings? Each wing functions as a "grunt", having 2 hearts and dealing 1 damage—easy enough to stand up against, but not really the brunt of the beast. The dragon's body, however, has 4 hearts and deals 2 damage. This means the dragon will bite and kill anyone who faces it head-on. This is less about de...