The long battles on Diavolus were over...
MAXX ZERO and the Robo Force had gained new friends in Neo Zeroid Assassin and Zeroid Striker, as well as a new mission: find the Prime Zeroids and unlock the secrets of planet Zeton!
The journey took Maxx, his second-in-command and hotheaded brother-in-arms Sentinel the Protector, Assassin, and Striker deep into sections of the galaxy untouched since the explorations of the STAR TEAM generations before.
The signal of a Zeroid Sensor Station drew the Force's attention; Assassin demanded they investigate, in case any Zeroid was still functioning on the planet.
Deep in the foliage of a jungle planet, the Robo Force discovered a forgotten tribe of HUNTER NEO ZEROIDS...
led by the first-constructed of Zeroid Zemo himself, ZEMORIAN (picture coming soon!).
Burnt-out circuitry and faulty memory chips had driven Zemorian into a paranoid state. He believed that any visitor to the planet was trying to take their jungle away - and would have to prove their claim to the planet by undergoing Zemo's test - the Great Hunt.
Stripped of their weapons, Maxx and the team must once again find a way to prevail over a superior foe - another impossible mission for the Robo Force!
But there was a greater problem on the horizon...
What the Hunters did not know was that another group had tracked their signal - a group that believed the resurgence of the Zeroids would lead to the destruction of the universe.
And so, it was time for the shroud of Darkness to fall once again.
The DARKNESS SOLDIERS entered the jungle with simple orders - bring back any mechanoid powered by a Z-Core (the energy source at the heart of the Prime Zeroids AND Maxx Zero) and destroy the rest.
Who will survive this conflict of wills in the primal elements of a planet untamed by technology or men?
The Hunters? The Hunted? Or a literal legion of Darkness?
THE ALL-NEW RELEASE FROM TOYFINITY GOES ON SALE THIS FRIDAY, 9 PM EST!
The new era of Toyfinity begins here!
Showing posts with label assassin. Show all posts
Showing posts with label assassin. Show all posts
Tuesday, June 21, 2016
Friday, February 5, 2016
ARMAGEDDON IS HERE! NAZGAR THE TYRANT LIVES!
SUPER ZEROID BLACK...is NAZGAR THE TYRANT!
With his acquisition of a Z-Core, the most powerful energy source for mechanical beings in the known universe, Nazgar is able to shed his old life-sustaining biosuit and create an entirely new form for himself out of Zeroid technology. Will MAXX ZERO and the Robo Force be able to stop him?
Nazgar was the legendary unreleased "big bad" of the Robo Force line, shown in the 1985 Ideal Catalog but never released - and now you can own him in an all-new Glyos System compatible form!
This is a very special release for Toyfinity, as we are also adding THE ZEROIDS to our catalog of figures.
These "worker robots of the future" were a popular franchise for Ideal in the 60s and 70s as part of S.T.A.R. Team, and now they are back to assist Maxx Zero in the battle against the Cult of Dred!
Nazgar, Neo Zeroid Assassin, and Zeroid Striker go on sale THIS SUNDAY February 7th at 7 pm Eastern Standard Time.
Nazgar is $35, includes the special first edition Nazgar head as shown in the picture (not available anywhere else), and allows you to build two figures at the same time: Nazgar and the Nazguardian/Technician Zeroid.
Zeroid Striker is $20.
Neo Zeroid Assassin is $14.
Continue your Robo Force and Zeroids collections with these all-new items!
With his acquisition of a Z-Core, the most powerful energy source for mechanical beings in the known universe, Nazgar is able to shed his old life-sustaining biosuit and create an entirely new form for himself out of Zeroid technology. Will MAXX ZERO and the Robo Force be able to stop him?
Nazgar was the legendary unreleased "big bad" of the Robo Force line, shown in the 1985 Ideal Catalog but never released - and now you can own him in an all-new Glyos System compatible form!
This is a very special release for Toyfinity, as we are also adding THE ZEROIDS to our catalog of figures.
These "worker robots of the future" were a popular franchise for Ideal in the 60s and 70s as part of S.T.A.R. Team, and now they are back to assist Maxx Zero in the battle against the Cult of Dred!
Nazgar, Neo Zeroid Assassin, and Zeroid Striker go on sale THIS SUNDAY February 7th at 7 pm Eastern Standard Time.
Nazgar is $35, includes the special first edition Nazgar head as shown in the picture (not available anywhere else), and allows you to build two figures at the same time: Nazgar and the Nazguardian/Technician Zeroid.
Zeroid Striker is $20.
Neo Zeroid Assassin is $14.
Continue your Robo Force and Zeroids collections with these all-new items!
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Monday, February 1, 2016
DAWN OF THE ZEROIDS!
After their reawakening on a strange beast-filled world, with the loss of their history and knowledge, the Zeroids looked to reestablish themselves in the universe.
Led by ZINTAR THE EXPLORER and ZERAK THE DESTROYER, the Zeroids escaped into space in a barely-functioning makeshift Exploration Module and began a search for a new home to replace their lost Planet Zero.
Many years later....
The Zeroid Ascendancy has been fractured.
Key philosophical differences between Zintar and Zerak, without the firm claws of COMMANDER ZOGG to guide them, have led to different evolutionary paths for these mechanical wonders. The tribes of the Prime Zeroids have gone their own ways, interacting very little over the interceding years.
NEO ZEROID ASSASSIN, modeled after the Neo form of his patron Zintar, is charged with one mission:
recovering Zeroid technology from the hands of the organics - or destroying it.
Assassin employs the newest in Zeroid technology - a Magnet Blaster replaces the old Magnet Hand, turning it into a powerful weapon against all types of life, while the magnetic generator tied to his Beta Core allows him to float over most surfaces.
He lives in a natural state of distrust after the instances of sheer ignorance he has witnessed from other beings. He hopes to one day return the artifacts he and his partner have found to Zintar...though it has been many years since Zintar has returned a communication.
Led by ZINTAR THE EXPLORER and ZERAK THE DESTROYER, the Zeroids escaped into space in a barely-functioning makeshift Exploration Module and began a search for a new home to replace their lost Planet Zero.
Many years later....
The Zeroid Ascendancy has been fractured.
Key philosophical differences between Zintar and Zerak, without the firm claws of COMMANDER ZOGG to guide them, have led to different evolutionary paths for these mechanical wonders. The tribes of the Prime Zeroids have gone their own ways, interacting very little over the interceding years.
NEO ZEROID ASSASSIN, modeled after the Neo form of his patron Zintar, is charged with one mission:
recovering Zeroid technology from the hands of the organics - or destroying it.
Assassin employs the newest in Zeroid technology - a Magnet Blaster replaces the old Magnet Hand, turning it into a powerful weapon against all types of life, while the magnetic generator tied to his Beta Core allows him to float over most surfaces.
He lives in a natural state of distrust after the instances of sheer ignorance he has witnessed from other beings. He hopes to one day return the artifacts he and his partner have found to Zintar...though it has been many years since Zintar has returned a communication.
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