Overlook Film Festival

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Two weeks ago my friend Ryan, one of the Puzzah! founders, asked me if I wanted to join him at the Overlook Film Festival. I’m not a fan of horror films but I looked at the festival website and was intrigued by the immersive, virtual reality, and puzzle/game events included on the Overlook schedule. I was also in need of a vacation and imagined New Orleans, a city I had never visited, as a great change of scenery. We spent the next few days making flight and hotel arrangements and registering for the festival events. Last Wednesday we arrived in The Big Easy and our haunt-scene adventure began.

Over two dozen films were screened at Overlook this year. The marquee offerings were the premieres of Jim Jarmusch’s The Dead Don’t Die and Severin Fiala and Veronika Franz’s The Lodge. I prioritized live events over screenings and in the end the only films I saw were a selection of horror shorts. I met one of the short film directors, Meredith Alloway, at festival registration. Her film Deep Tissue was technically adept and its theme of gender power dynamics was provocative. Fire Escape was an virtual reality narrative requiring special signup due to the limited number of headsets. The experience is a high-tech version of Rear Window set at a Brooklyn apartment building. The viewer watches the action from a fire escape across the alley and can select windows to eavesdrop on scenes in particular apartments. Afterwards I compared notes with some of the other viewers and got some insight on apartment scenes I had missed. Overlook had a free VR Lounge at the registration area and I experienced two short VR pieces: Campfire Creepers and Wolves in the Walls based on a Neil Gaiman story. I experienced very little motion sickness, confirming that refresh rates are improving since my last VR attempt two years ago.

I attended my first immersive piece of the festival on Thursday night. The Pumpkin Pie Show was a one-on-one storytelling experience performed by Clay McLeod Chapman. I met Clay at one of the theaters and he led me to an upstairs storage room, sat me in a chair, and told a creepy fifteen-minute story called “Rest Area.” The story was good and Clay’s first-person narration was powerful. On Friday I signed up for Home of Enchantments, another one-on-one experience. Belle (played by Ava Lee Scott) texted meeting instructions at the Olivier House Hotel. I sat beside Belle in the period-furnished and otherwise deserted hotel lobby and, unlike the explicitly non-interactive Pumpkin Pie, I was prompted to join her in conversation and … do other things. It was a mesmerizing and intense performance — the highlight of my festival experience. My Saturday night show was Room Service created by the team at JFI Productions. Ryan and I were ushered into a guest room at the Olivier, tucked into the bed, and told a bedtime story. The experience left a strong impression.

I learned that the Overlook organizers traditionally present a walk-around puzzle game that can be solved in free time throughout the weekend. This year’s game was built around the story of a pair of young artists who become consumed by a dark conspiracy. The structure was similar to an MIT Mystery Hunt. The organizers scheduled a series of events over the weekend where solvers viewed a plot-advancing “skit” and received puzzles that could be solved by visiting locations in the French Quarter. Festival attendees who registered at the premium level had access to more skits and puzzles. The project was ambitious and the skits had impressive production values, but the locations and times of the skits, which were revealed during the game, often involved a ride-share several miles from the festival sites and/or conflicted with other scheduled events. Ryan and I eventually abandoned the puzzles and sought out more dedicated solvers to get story updates. I hope the organizers continue developing games of this type, but give more logistical details in advance to help solvers prepare. Saintsbone was a two-hour puzzle event scheduled at various times throughout the weekend. Small teams attended a will reading in Jackson Square and then roamed the nearby streets meeting characters connected to dearly departed. Each character posed a puzzle and then gave a clue to the meta once the puzzle was solved. Ryan and I signed up for a Saturday evening slot and the parades and tourist traffic made the streets difficult to navigate. The game creators may have misjudged the navigation time and the character frequently rushed us through puzzles to ensure the event was moving at the right pace. Still, the characters were all very fun and the story invited solvers to consider issues of life and death and make a choice at the game’s climax.

Ryan and I took some time away from the festival to visit local escape rooms. We found two other festival attendees, Elaine and Rob, to help us make the four-person minimum for the games at 13th Gate Escape in Baton Rouge. Dwayne Sanburn and his team of film industry world builders have created games with amazing sets and effects. We played Tomb of Anubis and Cutthroat Cavern and were blown away by the spectacle. Back in New Orleans, Ryan and I formed a solving duo for Escape My Room. The games created by owner Andrew Preble and his team represent rooms in the mansion of the fictional DeLaporte family. Once you open Escape My Room’s door and step off the street you are immediately in the story. We played Smuggler’s Den and Inventor’s Attic. Both had clever puzzles and visually attractive period decor … well, I suppose I can vouch more for the visuals in Attic than Den.

Ryan did some advance research and scouted out some great restaurants and bars. Weekend highlights: Felix’s (great grilled oysters!), Bennachin (African comfort food), Loa (the Jean Lafitte cocktail contains “Spanish moss pillaged from city park”), Beachbum Berry’s Latitude 29 (I now want to make macadamia nut liqueur), and Manolito (intimate cafe with Cuban snacks and daiquiris — we went there four times!)

 

Anti-Match Game: The Neighborhood of Make-Believe

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It’s a beautiful day for an anti-match game, so let’s climb aboard the trolley and take a journey to the Neighborhood of Make-Believe! The inhabitants of that wondrous kingdom have questions to share and each question has many possible correct answers. Try to choose a correct answer that is chosen by as few other neighbors as possible. A correct answer scores 1 point plus 1 point for every other neighbor who chooses the same answer. An incorrect answer (or non-answer) receives a penalty score: the highest correct-answer score for the given question plus 1. The neighbor with the lowest total score wins.

The ten questions cover a variety of general knowledge subjects, but none of them requires significant knowledge of Fred McFeely Rogers, his long-running children’s television series, or the puppet characters he created and performed on that series. Some questions include the notation “11C”. This refers to Merriam-Webster’s Collegiate Dictionary, Eleventh Edition. Researching answers is not allowed and reasonably close spelling is acceptable unless otherwise indicated.

NOTE: The image for question 7 originally posted was incorrect. The current image is correct. 

Email answers to me at tmcclar [at] gmail.com before Sunday, June 9, 11:59 p.m. (MST)

1. Trolley emerges from a tunnel and enters the Neighborhood of Make-Believe. King Friday XIII waves from the balcony of his castle and has a game to present.

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“It’s called Wheel of Misfortune,” King Friday explains. “I changed the rules of a certain TV show to create a totally original game! Each of the thirteen puzzles is an item listed on the Wikipedia page titled ‘List of Bad Luck Signs.’ I’ve revealed the R’s, S’s, T’s, L’s, N’s, and E’s. You can solve at least one of puzzles, I presume.”
“Correct as usual, King Friday,” you reply.

You choose one puzzle and answer by giving the full word/phrase.

2. Trolley stops at the other side of the castle where Queen Sara Saturday is holding a quilt.

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“I made this as a present for Queen Elizabeth II,” Queen Sara tells you. “It features the flags of the sixteen world nations for which Elizabeth currently serves as head of state. Do you have a favorite?”

You choose a nation represented by one of the flags in the quilt and answer by giving the name of this nation, though you do not specify a particular flag in your answer.

3. Before Trolley leaves the castle, you notice Prince Tuesday sitting in his room sniffing despondently.

“I’m doing a school report on famous musicians who used one-word performing names,” the Prince whimpers. “This poster was supposed to feature photos of all the singers along with their birth names. But something went wrong when I used Google Images to find the photos of the musicians. My report is ruined!”

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“Actually,” you observe, “It makes an interesting puzzle.” Prince Tuesday notes your interest and it seems to cheer him up.

You choose one of the images on the poster and answer by giving the image letter (A-P) and the one-word performing name represented by the image.

4. The trolley heads for a bustling factory near the castle. Cornflake S. Pecially stands outside the factory handing some mail to Speedy Delivery man Mr. McFeely. Trolley’s arrival startles Mr. McFeely and he drops the letters to the ground.  

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“Oh no!,” Corney shouts. “Those letters are addressed to companies ranked among the top 100 retailers in the United States according to the National Retail Federation. I want to see if they will sell my Rockit chairs. But now the envelopes are splattered with mud!”
“Can you figure out where any of these letter should be delivered,” Mr. McFeely asks.

You pick up an envelope and answer by giving the unobscured letter (or punctuation mark) in the company name, followed by the full company name.

5. Trolley approaches a large tree where Henrietta Pussycat sits in front of her schoolhouse looking through a book.

“Meow, meow, meow, meow, meow, yearbook, meow, meow.” She shows you a page.

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“Ah yes,” you say, “It’s an old yearbook, and there’s you with the word ‘Meow’ beneath your photo.”
“Meow, meow, meow, meow, meow, guess, meow, meow, meow, caption, meow.”
“I think I’ve got it,” you reply. “Each of your pictured classmates has some word or phrase that makes up a majority of their vocabulary or is otherwise prominent in their speech. You’ve replaced these words and phrases with enumerations, so I can try guess them.”
“Meow,” Henrietta assents.

You choose a photo and answer by giving the letter in the photo’s upper left corner and the word or phrase represented by the enumeration below the photo.

6. The wooden door next to Henrietta’s house swings open and X the Owl leans out.

“I’m going to build a vacation house,” the proud owl bellows, “And I want you to choose the kind of tree in which I should build it. To be honest, it doesn’t have to be a tree. It could be any kind of plant. I only ask that it appears as an entry in 11C and has the letter X somewhere in its name. Oh, and I’m not interested in the name of a botanical structure like CALYX or XYLEM. It should be a type of tree or plant!”

X the Owl is being bossier than usual, but you oblige his request. You choose a type of tree or plant and answer by giving its name.

7. As Trolley pulls up to Museum-Go-Round, Lady Elaine Fairchilde calls you over. She makes a grand to-do about a new gallery show that you absolutely must see. Before you can respond, she snatches the admission fee from your pocket, slaps a program in your hand and shoves you through in the museum door. You stroll through the exhibit and then approach Lady Elaine.

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“The prints are just images of typographical symbols,” you reply. “And the program lists 24 prints, but I only count 12 in the gallery.”
“Don’t worry, Toots,” Lady Elaine says, “I’ll make sure you get your money’s worth … Boomerang … Toomerang … Zoomerang.”

Lady Elaine’s incantation disorients you for a moment, but then you look around the gallery and see 12 seemingly new prints!

“So how did you like the show,” Lady Elaine asks.

You figure out Lady Elaine’s scheme and answer by giving the titles of two of the prints that are actually the same print — one an upside-down version of the other!

8. As you head back to Trolley you spot a disgruntled Ana Platypus outside Museum-Go-Round.

“I got taken in my Lady Elaine’s gallery scam too,” Ana mutters.
“Yeah,” you say, “She needs to stop causing mischief with her magical boomerang.”
“Oh, and that silly incantation of hers,” Ana complains, “It trivializes a fine Australian aboriginal word that entered the English language. There are a number of uncapitalized 11C entries that have an Australian aboriginal origin according to the etymology notes. Can you name one?”

You answer Ana with a word that meets her requirements.

9. Trolley swings by a series of tall industrial towers. Donkey Hodie and Harriet Elizabeth Cow are near the towers and hand you a menu when you arrive.

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“We’ve washed, dried, sorted, and dumped a whole mess of potatoes,” Donkey Hodie brays, “So we’re opening a restaurant.”
“The menu is unusual,” you observe.
“The dishes are listed alphabetically,” Harriet explains, “But we replaced each dish name with a single letter. Each description is the enumeration of the dish followed by its 11C definition. So, what’ll it be?”

Harriet is poised with a server’s pad in hoof, so you realize that spelling counts. You answer Harriet by naming a letter in the menu along with the name of the dish the letter represents.

10. Trolley approaches the tall clock where Daniel Striped Tiger lives. Daniel is studying a chalkboard and looking very distraught.

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“I volunteered to be a sports timekeeper,” Daniel mewls, “But I’m struggling to remember the sport that goes in each of these sentences.”
“Hmm,” you ponder, “Is there any case where the facts in a sentence apply to more than one sport?”
“I’m not sure,” Daniel replies, “But if a sport fits a sentence and it’s distinct from the sport originally intended for that sentence, I’ll accept it as a different answer. Can you help me?”

You can’t help but sympathize with Daniel’s plight. You answer by giving the letter of one of the sentences and identifying the sport name that goes in the blank or blanks of that sentence.

TIEBREAKER. As Trolley approaches the tunnel leaving the Neighborhood of Make-Believe, you spot a sign with this tiebreaker question: According to Box Office Mojo, what is the current lifetime gross, in dollars, of the 2018 documentary film “Won’t You Be My Neighbor”? Ties will be broken in favor of the entrant whose guess is closer to the actual figure.

PUZZLE: Hollywood Vehicle

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When I thought of this puzzle it seemed vaguely familiar. If it has already been presented somewhere, I apologize for the dupe.

Start with the brand name of an automobile (make, not model). Choose a pair of consecutive letters within the name, advance both letters one position forward in the alphabet, reverse their order, and move the pair of letters to the end. The result, when respaced, will be the first name and last initial of a fictional character who drove the original automobile in a film. What are the automobile and the character?

Puzzlesnacks / The Maze of Games / Miskatonic University Game

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Two puzzle community industry Kickstarter projects have been receiving funding for a few weeks, so I’ll offer a mid-pledge boost.

Eric Berlin is launching Puzzlesnacks, which serves bite-sized puzzles on a weekly basis.

Mike Selinker, Gaby Weidling, and the creative team behind The Maze of Games have added content to the Gatekeeper’s puzzleverse: the Omnibus and Escape Room Experience.

Visit the links to read details about and support these worthwhile puzzle projects!

* * *

In order to learn more about current projects in live-action gaming, I have enrolled in Miskatonic University along with Eric Berlin, Jenn Braun, Dan Katz, Tanis O’Connor, and Scott Purdy. Our six-person colleagueship named Mystik Spiral went through an application process that included making a team video. Dan wrote the script, adding fish puns as instructed by the website. I got to play around with ACS while editing the final cut. I look forward to meeting with other students and faculty when school starts in mid-August. Unfortunately, Miskatonic conflicts with Lollapuzzoola, so I will miss out on Brian and Patrick’s excellent crossword tournament this year. To the LPZ attendees, have a Utz cheese ball for me!

PUZZLE: Minus Sign

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Last night I drove by the illuminated sign of a national chain. Two consecutive letters in the sign were burned out. “Hmm,” I thought to myself, “If one new letter were added to the sign, it could be used for a sandwich shop.” Later, I drove past the sign in the other direction. On the other side of the sign two consecutive letters were burned out, both different from the burned-out letters on the side I originally saw. “Hmm,” I thought to myself, “If new one letter were added to the sign, it could be used for a … Gilbert & Sullivan theater.”

What national chain was the sign for?

Communing with Nature

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Escape this Podcast is currently in its third season. Hosts Bill and Dani present weekly virtual puzzle experiences akin to escape rooms or text-adventure computer games. Dani creates and narrates most of the EtP adventures, but they occasionally invite guests to take the game-master role. My friend Scott Weiss is presenting a virtual puzzle experience later this season (EtP is in the middle of a multiple-episode arc titled Descent of the Cullodens). I got to sample Scott’s adventure, co-solving with Wil Zambole.

Escape this Podcast listeners can “play along at home” by retrieving game information from the show notes, but I usually listen during commutes and audit the on-air solving of the guests. For Scott’s game I had a chance to have some agency in exploring the space, making observations, and speculating with Wil on the best course of action. The game, titled Communing with Nature, is a family-friendly adventure with a great variety of fun puzzles and an interesting setting that allows for interactions that would not be feasible in a brick-and-mortar escape room.

If you don’t want to wait for Communing with Nature’s debut on Escape this Podcast, you can contact Scott, as Wil and I did, for a sneak preview play. The game is best suited for 1-2 players. Leave a comment if you want Scott’s email address.

Love Potion no. 13

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Last December the curators of Denver Immersive Summit asked Puzzah! to create an activity related to puzzles and immersive experience. Our offering was Love Potion no. 13, a live action puzzle experience presented last night at our Lower Downtown location. Marilyn Dorn and I created the activity and performed it along with Nick Lawson and Deirdre Lee.

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Eighteen attendees agreed to be subjects in a social experiment by sampling a dose of the compatibility enhancement drug LP-13 and then participating in a speed-dating exercise to find a perfect match. The speed-dating activity drew heavily from the structure created by Jeff Roberts for a similar event presented at the MIT Mystery Hunt in 2017. Subjects who found perfect matches learned there was more to the experiment than first advertised, and all participants eventually worked together to bring the story to a happy conclusion.

The participants included artists, musicians, designers, educators, and members of the escape room industry. The group worked well together and dispatched the puzzle set in about 20 minutes. The activity was followed by a 40-minute discussion that covered puzzles (a little) and ideas about immersive experience (a lot). My highlights of the evening were meeting new members of Denver’s immersive community and hamming it up as the nefarious Dr. Adam Rue of Blind Data Laboratories.

I hope we can reprise Love Potion no. 13 either for a DIS event or for Puzzah! but no definite plans have been made.

 

The [secret society]

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Today I joined a secret society.

Well, it’s “secret” to the extent that I am not supposed to reveal its name or some of its history, but I can confirm that it exists and that it should be a lot of fun to be part of.

Several months ago I was visiting our downtown store and noticed an unusual plaque attached to the wall of the lobby. The plaque bore a simple logo and alphanumeric code. The front desk staffer wasn’t sure what it meant but assured me that the owners knew about it. Later, I heard that some strangers visited Puzzah! and asked to interview the front-of-house staff. The interviewers wanted to know if anyone had visited the store specifically to see the plaque. Our personable staff conducted themselves in these interviews with aplomb, though one admitted after the interview that the plaque was starting to freak him out.

A few weeks ago I received an email that included the logo from the plaque. The email included some coded message and a web address. The website featured a password field, so I tried the alphanumeric code from the plaque. I found an article about a possible conspiracy, or at least egregious negligence, within the world’s scientific community. Another member of the Puzzah! design team received a similar email, and we spent some time analyzing the website and discovering hidden clues, which led to contacting other Denver-area escape room businesses that had similar plaques in their lobbies. We eventually decoded the message on the original email, which revealed a date (February 10), a time, and coordinates representing a location in Denver.

ss02.jpgThe location turned out to be a music studio in the Sun Valley area. A group of people was waiting in front of the door when I arrived. The group included some familiar faces and many people who expressed utter confusion. We were led into the studio and found envelopes, locked cases, scientific instruments, and an elaborate set of crystalline towers pulsing in various colors. We were instructed to work cooperatively and share our discoveries but most participants dove hungrily into the challenges. I enjoyed the enthusiasm and clung to the sidelines. The solvers eventually found an entrance to small courtyard with a locked chest. The chest, opened with a previously discovered combination, contained packets declaring our mission was successful and inviting us to join the secret society for fans of immersive, group-oriented puzzle experiences.

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Today’s event drew from the traditions of alternate reality games and pop-up escape rooms. Puzzle fans have been enjoying these for decades, but I never made much effort to participate. I felt honored to be included in this event. My takeaway of membership in this secret society is not the joy of puzzle solving as much as the joy of collaborative creation.

2019 MIT Mystery Hunt

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I don’t have much personal commentary on the Mystery Hunt presented last weekend in Massachusetts. My participation in the content development was next to nil and I was two time zones away while my teammates on Setec Astronomy were answering phones, delivering puzzles, and staging dramatic interactions for the solving teams. I did manage to watch a live stream of the opening skit, in which my teammates declared Molasses Awareness Day to mark the centenary of the Great Molasses Flood in Boston’s North End. The new holiday caused havoc as waves of molasses flooded the other holiday towns, represented by figures from The Nightmare Before Christmas. The solving teams spent the weekend resolving conflicts between neighboring holidays, cleaning up molasses, and searching for a coin-like metal cover that would prevent more molasses from pouring out of the industrial portal of the newly formed Molasses Awareness Day Town.

Throughout the weekend I checked the progress screen to see how teams were doing. By Saturday morning, Left Out and Palindrome were the clear front runners with nearly identical counts of solved puzzles and metas. The horse race continued until Sunday afternoon when Left Out submitted correct answers to every puzzles and, in short time, solved the final meta resolving a dispute between New Years Town and Patriots’ Day Town. Forty-five minutes later, Left Out found the coin and saved the Holiday forest.

My brilliant teammates created an excellent set of puzzles, metas, events, and interactions, which can be accessed here. I want to single out one element of the Hunt for special praise. The holidays featured in the Hunt led to lighthearted puzzling and punny answers, but Setec Astronomy also noted that the weekend of the Hunt coincides with the Martin Luther King Jr. Day. Setec designed an event around MLK day but substituted the whimsy of the other Hunt holidays with a theme of service. Participants from the solving teams joined members of Boston’s Science Club for Girls to work on a science project in which they built foldscopes. I was very proud of this inclusion of service in the Mystery Hunt and hope that future organizing teams follow suit.

Congratulations to the amazing solvers on Team Left Out. Best wishes to you on the construction of the 2020 Hunt.

PUZZLE: Rice Milk #29

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LEFT (7 3) / RIGHT (6 4)

My true love lost some fierce LEFTs on eBay,
Out-proposed on each swan, goose, and grebe, eh?
Lacking waterfowl, he
Bought some RIGHTs, and said, “See:
Storks and ibises in a pear tree, bae!”

Comments contain the answer to Rice Milk #28 and may contain other spoilers. For information on solving transposals and other “flat” (verse puzzle) types, visit the National Puzzlers’ League’s Online Guide to the Enigma.