This is my personal dumping ground for all the random pieces of knowledge I find and discover myself. I have always collected things like this, but they have become too spread out over the years. This place is meant to be an organized spot for that
Unity
83
- Construct inverted view projection matrix without expensive inversionopens in new tabweb archiveUnityShader
- Rendering realtime caustics in Unityopens in new tabweb archiveUnityShadersVFX
- ARK - Easy Version Control for Gamesopens in new tabweb archiveVersion ControlUnityUnreal
- ShaderLab commands copying behavior when using DepthNormals Replacement ShaderUnityShadersReferences
- Unity Culling and depth testingopens in new tabweb archiveUnityShadersReferences
- Unity truncation of the include filenames in shader errorsUnityShaders
- Cheaper Triplanar mapping with Normalsopens in new tabweb archiveUnityUnrealShadersTriplanar
- Editor tool for searching and filtering blendshapes in unityopens in new tabweb archiveUnityBlendshapesEditor Tools
- Making Fluffy Trees for gamesopens in new tabweb archiveReferencesShadersBlenderUnityUnreal
- Optimizing Shader Variant Count in Unityopens in new tabweb archiveUnityOptimizationEditor Scripts
- Texel Density Reference VRChat Worldopens in new tabweb archiveUnityReferencesTech ArtTextures
- Adding custom ViewModes to Unity Scene Viewopens in new tabweb archiveUnityEditor Scripts
- Limit the refresh rate of Scene View in UnityUnity
- BIRP-like PBR shader for Substance Painteropens in new tabweb archiveUnityShadersSubstance Painter
- Unity and Gitopens in new tabweb archiveUnitygit
- Unity Asset Bundle Size Visualizeropens in new tabweb archiveUnityTool
- RGSS Shader-Based Supersampling for TexturesShadersUnitySource
- Sharper Mipmapping using Shader Based Supersamplingopens in new tabweb archiveShadersUnityUnrealSource
- The Best Darn Grid Shader (Yet)opens in new tabweb archiveShadersUnityUnrealSource
- Copy Unity Scene View to textureUnityEditor Scripts
- Unity Lightmapper's Transparency HandlingUnity
- Better Search Window in Unity Editor ScriptsUnityEditor Scripts
- Introduction to Raymarchingopens in new tabweb archiveUnityShadersSourceRaymarching
- Importing Unreal Engine asset packs into Unity without painUnityUnrealAssets
- Loading an image from filesystem in Unity WebGLopens in new tabweb archiveUnitySource Files
- URP vs BIRP functions cheatsheetopens in new tabweb archiveUnityShadersReferences
- Lightmap Troubleshooting Guideopens in new tabweb archiveUnity
- Infinite Camera far plane in a ShaderUnityShaders
- Create a persistent Unity Event via and Editor ScriptUnityEditor Scripts
- Fast Hexagonal Bluropens in new tabweb archiveUnityShaders
- Why you should always use mipmapsopens in new tabweb archiveUnityShaders
- Unity Help Databaseopens in new tabweb archiveUnity
- Edit default packages list for new Unity ProjectsUnity
- Import Alembics as VATs to Unityopens in new tabweb archiveUnityEditor ScriptsAnimationShaders
- Better Alpha blending in Render TargetsUnityShaders
- Unity Built-in IconsUnityEditor Scripts
- Calming Down Jittering Joints in Unityopens in new tabweb archiveUnity
- Occlusion Probes (How do they work?!)UnityShaders
- Use GetAnimatableBindings to get every animatable propertyopens in new tabweb archiveUnityEditor Scripts
- Find and Edit all the Serialized Properties easilyopens in new tabweb archiveUnityEditor Scripts
- PBR Material Referenceopens in new tabweb archiveUnityReferencesBlenderUnreal
- Why is Unity Hierarchy Slow?opens in new tabweb archiveUnityTalks
- How to write URP shaders with code in 2021opens in new tabweb archiveUnityShadersReferences
- Post Processing and Rendering in VR with URPopens in new tabweb archiveUnityTalksShaders
- Unity’s Opaque vs Transparent rendering In-Depthopens in new tabweb archiveUnityShadersReferences
- IES Profile GeneratorUnityUnreal
- Avatar Face Tracking Shapes ReferenceBlenderUnityReferencesAvatars
- GPU Particles Exampleopens in new tabweb archiveUnityShadersSource Files
- Testing OpenGL shaders in Unity EditorUnityShaders
- Detecting Android Platform in Unity ShadersUnityShaders
- Unity shader defines for BIRPopens in new tabweb archiveUnityShaders
- UNITY_BRANCH and UNITY_FLATTEN explainedopens in new tabweb archiveUnityShaders
- Binding all UV channels in apdata in a single lineUnityShaders
- List of free texture collectionsopens in new tabweb archiveUnityBlenderSource FilesUnrealModeling
- A CC0 library of PBR Materialsopens in new tabweb archiveBlenderUnitySource FilesModelingUnreal
- Perspective-corrected Matcaps in UnityUnityShadersSource Files
- Giant library of IES LightsUnitySource FilesUnreal
- Optimized Hash function for ShadersUnityShaders
- Bake Particle System particles into a single meshUdonUnity
- Use Collider/Plane.Raycast for single-collider checksUdonUnity
- VR Performance Optimisation in Unityopens in new tabweb archiveUnityTalks
- How Unity Occlusion Culling (Umbra 3) WorksUnity
- Z-Offsetting objects in ShadersUnityShaders
- Velocity-based object tracking for UnityUnityUdon
- Getting Vertex Light Colors and Direction in Unity ShadersUnityShaders
- Generating grab poses for objects using Oculus Questopens in new tabweb archiveUnitySource FilesAnimation
- Unitypackage Import FixUnity
- Unity Built-In C# Attributesopens in new tabweb archiveUnityEditor Scripts
- Stenciled Portal Shaderopens in new tabweb archiveUnityShadersReferences
- Reading pixels from a Render Texture in UdonUnityUdonVRChat
- Animator Interruptsopens in new tabweb archiveUnityAnimation
- Checking if Scene has Reflection Probes in ShadersUnityShaders
- Non-Modifiable texture slots for shadersUnityShaders
- Create Light Cookies in Blenderopens in new tabweb archiveUnityBlender
- Unity Wheel CollidersUnity
- Mixed Value checkbox for Editor ScriptsUnityEditor Scripts
- Default Values for Unity Texture PropertiesUnityShaders
- ACES Mapping CurveUnityShaders
- Avatar World ConstraintUnityVRChatAvatars
- Reset Parent Transform without affecting Children in UnityUnityEditor Scripts
- Sparkles Shader for Unityopens in new tabweb archiveUnityShaders
- Shader Fes display prefabsUnitySource FilesShaders
- How GPU Branching worksUnityShaders
Blender
12
- Introduction to Smart Materials in ucupaintopens in new tabweb archiveBlenderTexture Painting
- Making Fluffy Trees for gamesopens in new tabweb archiveReferencesShadersBlenderUnityUnreal
- Using Trim-Sheets Correctlyopens in new tabweb archiveTexturesTrim SheetsBlenderHotspotMaterialsReferencesTech Art
- Creating a Blender Startup TemplateBlender
- Amazing Sub-D modeling referenceBlenderModeling
- PBR Material Referenceopens in new tabweb archiveUnityReferencesBlenderUnreal
- Avatar Face Tracking Shapes ReferenceBlenderUnityReferencesAvatars
- Super Low Poly Avatar making tips (256fes)opens in new tabweb archiveBlenderModelingReferences
- List of free texture collectionsopens in new tabweb archiveUnityBlenderSource FilesUnrealModeling
- A CC0 library of PBR Materialsopens in new tabweb archiveBlenderUnitySource FilesModelingUnreal
- Topology Guides Blogopens in new tabweb archiveBlenderModelingReferences
- Create Light Cookies in Blenderopens in new tabweb archiveUnityBlender
Texture Painting
1
Shaders
54
- Rendering realtime caustics in Unityopens in new tabweb archiveUnityShadersVFX
- Analytical Anti Aliasingopens in new tabweb archiveShadersReferences
- ShaderLab commands copying behavior when using DepthNormals Replacement ShaderUnityShadersReferences
- Dassault Systems PBR Shading Modelopens in new tabweb archiveShadersReferencesPBR
- Unity Culling and depth testingopens in new tabweb archiveUnityShadersReferences
- Unity truncation of the include filenames in shader errorsUnityShaders
- Low-resolution-Z on Adreno GPUsopens in new tabweb archiveShadersMobileTiled GPUOptimization
- Cheaper Triplanar mapping with Normalsopens in new tabweb archiveUnityUnrealShadersTriplanar
- Making Fluffy Trees for gamesopens in new tabweb archiveReferencesShadersBlenderUnityUnreal
- Implementing a GPU-driven debug line rendereropens in new tabweb archiveShadersEditor Scripts
- Easing Functions in GLSLopens in new tabweb archiveSourcesShaders
- BIRP-like PBR shader for Substance Painteropens in new tabweb archiveUnityShadersSubstance Painter
- Fixing Texture Seams with Linear Least-Squaresopens in new tabweb archiveLightingSourceShaders
- RGSS Shader-Based Supersampling for TexturesShadersUnitySource
- Sharper Mipmapping using Shader Based Supersamplingopens in new tabweb archiveShadersUnityUnrealSource
- The Best Darn Grid Shader (Yet)opens in new tabweb archiveShadersUnityUnrealSource
- Shader Mini Tutorialsopens in new tabweb archiveShadersSource
- Graphics Programming Weekly Newsletteropens in new tabweb archiveReferencesShadersTalks
- Introduction to Raymarchingopens in new tabweb archiveUnityShadersSourceRaymarching
- URP vs BIRP functions cheatsheetopens in new tabweb archiveUnityShadersReferences
- Infinite Camera far plane in a ShaderUnityShaders
- Fast Hexagonal Bluropens in new tabweb archiveUnityShaders
- Why you should always use mipmapsopens in new tabweb archiveUnityShaders
- Import Alembics as VATs to Unityopens in new tabweb archiveUnityEditor ScriptsAnimationShaders
- Better Alpha blending in Render TargetsUnityShaders
- TechArtHub: Tech Art Articles and Tutorialsopens in new tabweb archiveTech ArtShadersReferences
- Occlusion Probes (How do they work?!)UnityShaders
- How to write URP shaders with code in 2021opens in new tabweb archiveUnityShadersReferences
- Post Processing and Rendering in VR with URPopens in new tabweb archiveUnityTalksShaders
- Unity’s Opaque vs Transparent rendering In-Depthopens in new tabweb archiveUnityShadersReferences
- GPU Particles Exampleopens in new tabweb archiveUnityShadersSource Files
- Testing OpenGL shaders in Unity EditorUnityShaders
- Detecting Android Platform in Unity ShadersUnityShaders
- Unity shader defines for BIRPopens in new tabweb archiveUnityShaders
- UNITY_BRANCH and UNITY_FLATTEN explainedopens in new tabweb archiveUnityShaders
- Binding all UV channels in apdata in a single lineUnityShaders
- Perspective-corrected Matcaps in UnityUnityShadersSource Files
- Optimized Hash function for ShadersUnityShaders
- Google Filament Shading Modelopens in new tabweb archiveShadersReferences
- Flow Maps in Shadersopens in new tabweb archiveTalksShaders
- Practical Shaders TalksTalksShadersUnreal
- Z-Offsetting objects in ShadersUnityShaders
- Getting Vertex Light Colors and Direction in Unity ShadersUnityShaders
- Stenciled Portal Shaderopens in new tabweb archiveUnityShadersReferences
- Checking if Scene has Reflection Probes in ShadersUnityShaders
- Fake Volumetric Ice ShaderShadersReferencesUnreal
- Non-Modifiable texture slots for shadersUnityShaders
- Default Values for Unity Texture PropertiesUnityShaders
- ACES Mapping CurveUnityShaders
- How GPU Branching worksUnityShaders
- Masked Radial Transition EffectShadersReferences
- Photoshop Blend modes Math for ShadersShadersReferences
- Sparkles Shader for Unityopens in new tabweb archiveUnityShaders
- Shader Fes display prefabsUnitySource FilesShaders
Assets
4
Source Files
11
- VFX Textures Databaseopens in new tabweb archiveSource FilesAssets
- UberBlend node for Substance Designeropens in new tabweb archiveSubstance DesignerSource Files
- Loading an image from filesystem in Unity WebGLopens in new tabweb archiveUnitySource Files
- GPU Particles Exampleopens in new tabweb archiveUnityShadersSource Files
- List of free texture collectionsopens in new tabweb archiveUnityBlenderSource FilesUnrealModeling
- A CC0 library of PBR Materialsopens in new tabweb archiveBlenderUnitySource FilesModelingUnreal
- Perspective-corrected Matcaps in UnityUnityShadersSource Files
- Giant library of IES LightsUnitySource FilesUnreal
- Generating grab poses for objects using Oculus Questopens in new tabweb archiveUnitySource FilesAnimation
- Topology Referencesopens in new tabweb archiveModelingReferencesSource Files
- Shader Fes display prefabsUnitySource FilesShaders
Version Control
2
Unreal
13
- ARK - Easy Version Control for Gamesopens in new tabweb archiveVersion ControlUnityUnreal
- Cheaper Triplanar mapping with Normalsopens in new tabweb archiveUnityUnrealShadersTriplanar
- Making Fluffy Trees for gamesopens in new tabweb archiveReferencesShadersBlenderUnityUnreal
- Sharper Mipmapping using Shader Based Supersamplingopens in new tabweb archiveShadersUnityUnrealSource
- The Best Darn Grid Shader (Yet)opens in new tabweb archiveShadersUnityUnrealSource
- Importing Unreal Engine asset packs into Unity without painUnityUnrealAssets
- PBR Material Referenceopens in new tabweb archiveUnityReferencesBlenderUnreal
- IES Profile GeneratorUnityUnreal
- List of free texture collectionsopens in new tabweb archiveUnityBlenderSource FilesUnrealModeling
- A CC0 library of PBR Materialsopens in new tabweb archiveBlenderUnitySource FilesModelingUnreal
- Giant library of IES LightsUnitySource FilesUnreal
- Practical Shaders TalksTalksShadersUnreal
- Fake Volumetric Ice ShaderShadersReferencesUnreal
Substance Designer
1
References
32
- Analytical Anti Aliasingopens in new tabweb archiveShadersReferences
- ShaderLab commands copying behavior when using DepthNormals Replacement ShaderUnityShadersReferences
- Dassault Systems PBR Shading Modelopens in new tabweb archiveShadersReferencesPBR
- Unity Culling and depth testingopens in new tabweb archiveUnityShadersReferences
- Making Fluffy Trees for gamesopens in new tabweb archiveReferencesShadersBlenderUnityUnreal
- Texel Density Reference VRChat Worldopens in new tabweb archiveUnityReferencesTech ArtTextures
- Using Trim-Sheets Correctlyopens in new tabweb archiveTexturesTrim SheetsBlenderHotspotMaterialsReferencesTech Art
- Gamedev tooling showcaseopens in new tabweb archiveReferences
- Database of Dimensioned Drawingsopens in new tabweb archiveArtReferences
- Graphics Programming Weekly Newsletteropens in new tabweb archiveReferencesShadersTalks
- Wave Function Collapse explainedopens in new tabweb archiveReferences
- URP vs BIRP functions cheatsheetopens in new tabweb archiveUnityShadersReferences
- O3DE OpenXR Setup Basicsopens in new tabweb archiveReferences
- Beyon Extent: Environment art articles/workshopsopens in new tabweb archiveModelingReferences
- Texel Density Deep Diveopens in new tabweb archiveModelingReferences
- TechArtHub: Tech Art Articles and Tutorialsopens in new tabweb archiveTech ArtShadersReferences
- PBR Material Referenceopens in new tabweb archiveUnityReferencesBlenderUnreal
- How to write URP shaders with code in 2021opens in new tabweb archiveUnityShadersReferences
- Unity’s Opaque vs Transparent rendering In-Depthopens in new tabweb archiveUnityShadersReferences
- Avatar Face Tracking Shapes ReferenceBlenderUnityReferencesAvatars
- Super Low Poly Avatar making tips (256fes)opens in new tabweb archiveBlenderModelingReferences
- ZBrush navigation guide Cheat SheetReferencesModeling
- Topology Guides Blogopens in new tabweb archiveBlenderModelingReferences
- Creating Better Tiled Terrainopens in new tabweb archiveTalksReferences
- Puzzle Game Advice Talkopens in new tabweb archiveTalksReferences
- Google Filament Shading Modelopens in new tabweb archiveShadersReferences
- Fake Volumetric Ice ShaderShadersReferencesUnreal
- Architectural Referencesopens in new tabweb archiveModelingReferences
- Masked Radial Transition EffectShadersReferences
- Photoshop Blend modes Math for ShadersShadersReferences
- Stenciled Portal Shaderopens in new tabweb archiveUnityShadersReferences
- Topology Referencesopens in new tabweb archiveModelingReferencesSource Files
Tiled GPU
1
Optimization
2
Triplanar
1
Editor Tools
1
Textures
3
Materials
2
Editor Scripts
14
- Implementing a GPU-driven debug line rendereropens in new tabweb archiveShadersEditor Scripts
- Optimizing Shader Variant Count in Unityopens in new tabweb archiveUnityOptimizationEditor Scripts
- Adding custom ViewModes to Unity Scene Viewopens in new tabweb archiveUnityEditor Scripts
- Copy Unity Scene View to textureUnityEditor Scripts
- Better Search Window in Unity Editor ScriptsUnityEditor Scripts
- Create a persistent Unity Event via and Editor ScriptUnityEditor Scripts
- Import Alembics as VATs to Unityopens in new tabweb archiveUnityEditor ScriptsAnimationShaders
- Unity Built-in IconsUnityEditor Scripts
- Use GetAnimatableBindings to get every animatable propertyopens in new tabweb archiveUnityEditor Scripts
- Find and Edit all the Serialized Properties easilyopens in new tabweb archiveUnityEditor Scripts
- One Euro Filteropens in new tabweb archiveEditor Scripts
- Unity Built-In C# Attributesopens in new tabweb archiveUnityEditor Scripts
- Mixed Value checkbox for Editor ScriptsUnityEditor Scripts
- Reset Parent Transform without affecting Children in UnityUnityEditor Scripts
Tech Art
3
- Texel Density Reference VRChat Worldopens in new tabweb archiveUnityReferencesTech ArtTextures
- Using Trim-Sheets Correctlyopens in new tabweb archiveTexturesTrim SheetsBlenderHotspotMaterialsReferencesTech Art
- TechArtHub: Tech Art Articles and Tutorialsopens in new tabweb archiveTech ArtShadersReferences
Substance Painter
1
Lighting
1
Source
6
- Fixing Texture Seams with Linear Least-Squaresopens in new tabweb archiveLightingSourceShaders
- RGSS Shader-Based Supersampling for TexturesShadersUnitySource
- Sharper Mipmapping using Shader Based Supersamplingopens in new tabweb archiveShadersUnityUnrealSource
- The Best Darn Grid Shader (Yet)opens in new tabweb archiveShadersUnityUnrealSource
- Shader Mini Tutorialsopens in new tabweb archiveShadersSource
- Introduction to Raymarchingopens in new tabweb archiveUnityShadersSourceRaymarching
Applications
1
Development
2
macOS
1
Art
2
Talks
8
- Graphics Programming Weekly Newsletteropens in new tabweb archiveReferencesShadersTalks
- Why is Unity Hierarchy Slow?opens in new tabweb archiveUnityTalks
- Post Processing and Rendering in VR with URPopens in new tabweb archiveUnityTalksShaders
- Creating Better Tiled Terrainopens in new tabweb archiveTalksReferences
- Puzzle Game Advice Talkopens in new tabweb archiveTalksReferences
- VR Performance Optimisation in Unityopens in new tabweb archiveUnityTalks
- Flow Maps in Shadersopens in new tabweb archiveTalksShaders
- Practical Shaders TalksTalksShadersUnreal
Modeling
10
- Amazing Sub-D modeling referenceBlenderModeling
- Beyon Extent: Environment art articles/workshopsopens in new tabweb archiveModelingReferences
- Texel Density Deep Diveopens in new tabweb archiveModelingReferences
- Super Low Poly Avatar making tips (256fes)opens in new tabweb archiveBlenderModelingReferences
- ZBrush navigation guide Cheat SheetReferencesModeling
- List of free texture collectionsopens in new tabweb archiveUnityBlenderSource FilesUnrealModeling
- A CC0 library of PBR Materialsopens in new tabweb archiveBlenderUnitySource FilesModelingUnreal
- Topology Guides Blogopens in new tabweb archiveBlenderModelingReferences
- Architectural Referencesopens in new tabweb archiveModelingReferences
- Topology Referencesopens in new tabweb archiveModelingReferencesSource Files
Animation
3
Avatars
2
Udon
4
