Passionate about crafting pixel art games in Unity with C#, I focus on smooth animations, dynamic level design, and engaging mechanics to create immersive player experiences. I enjoy refining gameplay systems, balancing difficulty, and optimizing performance for a seamless experience. Always looking for new challenges, I strive to push creativity and innovation in game development.
Unity, C#, Libresprite(for pixel art), Photoshop, Blender (basic 3D modeling), Git/GitHub, Visual Studio, and Trello for project management.
I believe that every game should offer players not only entertainment but also a memorable journey. Iteration, player feedback, and attention to detail drive my design process.
My goal is to continue creating unique and engaging games, expanding my technical skills, and collaborating with other creative minds in the industry. I aim to explore new genres, integrate multiplayer features, and refine my storytelling abilities through interactive gameplay.