Narrative games are full of binary choices, and the most common is “friend or foe?” Will you be nice to the NPC, or will you be nasty? Save the baby or burn down the farm? RPG games often have a stack of these choices, several hundred across the course of 20 hours play, and they use them to collect data on what kind of character you’re playing as.
Unfortunately they don’t do anything very good with the numbers. Here’s a suggestion for something better.