Even a passing review of historical battles quickly identifies the scale and scope of engagements can vary widely. For many players this can mean that different rules can be used, but for me I tend to prefer to use the same rules where possible. I have written on the merits of changing the size of games, be they historical battles or fictional actions before. Larger sprawling actions, where significant larger numbers of troops can be deployed, can create fascinating challenges around time and space particularly in relation to reinforcements or commitments of reserves. Likewise, smaller actions can be ideal when time is short or when different tactical situations can be explored.
Recently a regular opponent was keen to try a Renaissance game using the De Bellis Renationis (DBR) rules by Phil Barker. Over the years we have played several games but unfortunately never in sufficient number for him to cement his knowledge of the rules.

This time he wondered if we could play a smaller encounter as something of a refresher. Specifically one that would allow us to focus on rule mechanics. Though smaller it provided a first class encounter.
As to the armies, my opponent was also keen to use his Ottomans Turks. After a little consideration I determined to oppose him with an English army of the 1640’s. My own army selection was inspired in part by the expeditions of the New Model Army to the West Indies. However, with an engagement against the Ottomans planned something of a European focus was required. The Cretan War seemed the perfect place to start. This historical war was fought between the Venetians and Ottomans and started in 1645. The war would also draw in Dutch and English ships and later a French expedition. Enough historical justification existed, at least for me, to support a “what if”.
If you are interested in a short summary of our game it can be found here.



