GURPS Dinosaurs Pseudo-Conversions: Ceratopsians

It was hard to choose what creatures should go up first on the docket of conversions from GURPS Dinosaurs. Go with the most popular and choose Tyrannosaurus and kin? Start at the beginning with some Palaeozoic sea life? Do the easiest thing and convert the hominid racial templates? Throw a complete curve ball and do some random small ornithopods?

The end answer I decided on was “none of the above”, and went with a charismatic group of well-known herbivores: the ceratopsians. This post covers all nine (technically eleven, but two are just brief mentions with “use the stats of this other dinosaur” at the end) ceratopsians featured in GURPS Dinosaurs, from central and eastern Asia’s ‘sheep of the Cretaceous’ to the famous three-horned face that stared into the final waning moments of the long and storied reign of the dinosaurs.

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GURPS Dinosaurs Pseudo-Conversions: An Introduction

1996: Bill Clinton wins a second term in office, Atlanta hosts the Summer Olympics, this new-fangled thing called “Pocket Monsters” is rocking Japan, and GURPS Dinosaurs for GURPS Third Edition comes out. This title was sort of a big deal, with big name palaeontologists such as Thomas Holtz and Jack Horner contributing to author Stephen Dedman’s committal to scientific accuracy. A lot can change in two decades, though. We’re both in the era of a fourth edition of GURPS and the field of palaeontology has evolved (no pun intended) by leaps and bounds. Conversions of GURPS Third Edition material to GURPS Fourth Edition is a popular thing, but what I plan on doing in this series of posts is a little bit different, in two ways in particular. Continue reading

Amazing Accoutrements (Usually) of Animals: Beastly Strikers and Other Nature-Inspired Abilities

Abilities, given a short introduction in GURPS Basic Set and expanded upon greatly in GURPS Powers, are a godsend for people who like to cut corners on the length of their stat blocks and character sheets. Sure, you could have a few dozen demonic critters with “Burning Attack 1d (Aura, +80%; incendiary, +10%; melee attack, reach C, -30%; severe pain, +40%) [10]” on their Advantages list…or you could just write it once in an introductory bit, name it something like “Hellfire Aura” or the like, and then just have “Hellfire Aura [10]” written on each of those demons’ stat blocks instead.

As I noted, GURPS Powers does a lot of legwork for the ability-conscious GM or player already. It’s got a load of superpowered attacks, inbuilt firearms, supernatural powers, and even some go-to generic venoms and poisons. What it doesn’t have, though, are any worked examples of the Striker advantage set as horns, tails, and the like. I assume it’s because Striker is a vastly less complicated advantage to work with than, say, Affliction, but the absence nonetheless sparked an idea in my head that ended up leading to the original bare-bones draft of this post. What started with strikers eventually expanded into other abilities based on animal body features, all of which I’ve revised and gathered up here for this post. If you like them, feel free to use them as-is or as a jumping off point for what you feel would be better suited for your own purposes.

Each entry is split into the statistics of the ability, the real world basis, and possible variants. Note that the listed name for variants are noted in parentheses in future stat blocks I create using them; for instance, a creature with the Horns ability that has both the Frail and Long variant additions would have its ability listed as “Horns (Long and Frail)” in its stat block.

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The Dawning of a New Blogging Day

Welcome to the Fossilized GURPS Blog, the latest in my series of questionably successful experiments in trying to get the creative thoughts out of my head and onto the web in spite of the various mental blocks my mind puts in my way. If you aren’t familiar with my history with roleplaying games, I’ll put the long and short of it in a single sentence. I started out with Star Wars, started dabbling in the idea of custom settings with d20 Modern, and eventually slid over into the territory of Steve Jackson Games Incorporated’s General Universal Role Playing System – GURPS, for short – early last year. Material here may not churn out at a particularly rapid pace, but it’s mine nonetheless.