Worldbuilding

Worldbuilding

This section contains information on factions, quests, adventures, locations, and NPCs that can help you run a campaign set in the Elder Scrolls universe.

List of Worldbuilding posts:

4. Classes (part 1) – barbarians, bards, clerics, and druids
5. Classes (part 2) – fighters, monks, paladins, rangers, and rogues
6. Classes (part 3) – sorcerers, warlocks, wizards, artificers, and mystics
11. Fighters Guild

Factions – Groups of people banding together to achieve a common goal. Can include specific groups such as Ashlander tribes or knightly orders, as well as global guilds with hundreds or thousands of members. This is meant to offer basic and general information about these factions, not specifics. The following pages can be used as guidelines and inspiration when fleshing out factions.

Fighters Guild

Quests – Ideas for short self-contained adventures, presented in an easy-to-follow, step-by-step way. (coming soon)

Adventures – Longer storylines that might consist of multiple quests, encounters and dungeons. (coming… soon?)

Locations – Towns, cities, regions, provinces, planes of Oblivion. All the places an adventuring party might end up in. (coming soon)

NPCs – Interesting people you might encounter in your travels. Allies, vendors, foils, and villains fall into this category. (coming soon)

Miscellaneous – Tidbits that do not fall under any other category in this section.

Design a site like this with WordPress.com
Get started