Overview
After a long hiatus, it’s time for another review. I actually owned the older version of 49 football, but I purchased the updated Quick Decks and On the Turf versions when it was time to get back into gaming. I’ll be reviewing the beefier On the Turf version. The game can be played using both NFL and CFL seasons.
Components
Along with the printed copy of the game, I ordered the 1983 NFL season. The game also game with a few matchups from both the NFL and CFL. The team charts came on excellent laminated sheets as did the different decks used in the games. Other components are printed on card stock. There are lots of numbers and charts, so it can look overwhelming at first. Don’t let that scare you away. While you can order just the Quick Decks game, for just a bit more you can get both games for a good deal.
Score: 8
The Players
Team charts do include individual player names for everyone on offense. Each player is individually rated in multiple areas. Runners have grades for different inside and outside runs. Receivers are rated for completion percentages and yardage ratings for all depth of passes. Quarterbacks have their own ratings on scrambling, check downs, and how they handle pressure. It’s great because you can see how some players are better at certain things than others. I ran through a game with the 06 Colts and 06 Bears. I loved how the Colts’ Brandon Stokley was a sure handed receiver close, but you had better chances for more yardage with Reggie Wayne. Defense is rated as a team, but you do have charts to help you decide who recorded a sack or grabbed an interception. Modern seasons even allow you to record forced fumbles, QB pressures, and more.
Score: 9

Game Play
The game is driven by two decks and the team charts. One is a game action deck; the other is a results deck. The game action deck determines what will affect a play. Will there be pressure? Interceptions? Fumbles? Anything that could go wrong for the offense will show up here, but it’s not all bad. Random numbers will also be there that could positively or negatively affect the end yardage of a run or if a pass is complete or not. The results deck then takes that information along with the information about the play you find on the team charts to give you the end result.
There’s a nice blend of randomness here. Yes, dice will be used to determine if a defense can get to the QB for sack or which team ends up landing on a fumble. However, the charts are straightforward too. A good team has inherit advantages over a bad one. I also love that there’s some math involved. Don’t worry, it’s pretty basic, but it keeps you focused and also adds to the appeal of the game. The math shows you how the strengths and play calls of the offense and defense matter.
Everything mentioned so far is part of the Quick Decks game. Adding in On the Turf gives you a lot more defensive and offensive options. Now the defense can call basic run or pass defenses, key a runner, or run defend a pass with a zone. Offenses can call draws, play actions, or bubble screens. The core of the game runs the same; there’s just a lot more options to add realism to the game.
Score: 9.5
Stats
I played a game as coach for the Colts in a Super Bowl rematch with the Bears. The Bears defense was a tough nut to crack early, even sacking Peyton Manning for a safety early. However, just as in the real game, the Colts eventually started making the Bears bleed from. a thousand paper cuts. Manning carved up the defense with. a mix of intermediate and medium passes, and Dominic Rhodes and Joseph Addai ground out yardage in and outside of the tackles. By halftime, it was 14-2, and I felt the stats looked pretty solid. Manning had 130 yards and a touchdown. Rex Grossman had struggled with 50% passing and 70 yards. Unlike some sims, I didn’t since the game was a bunch of 1-3 yard games with a random breakaway here and there. Addai got some nice 5-8 yard carries but also got stuffed once by the Bears D. Rhodes broke a 35 yarder when. the Bears got caught in a zone. I felt like the results really fit with how the defense was matching up.
Score: 10
Solo Play
As mentioned above, I played both offense and defense for the Colts. The Bears defense in 2006 was incredible, even having some run defense success when in a pass formation. I was able to get rolling, but it was a grind. I looked for opportunities based on down and defense to try to dictate the game. You may not be able to exploit a weak player, but you can attack a defenses weak areas. Lots of exercise for the armchair coach.
Head-to-Head
In my opinion, only 4th Street would be a better head-to-head experience. You aren’t simply calling a run play. Will you take the risk of a stretch play? You aren’t just calling a pass defense. Maybe you want to play it more aggressively. You have just enough options to make it a chess game between you an opponent.
Score: 8

Replay Ability
The game clocks in around an hour with Quick Decks. A bit more with the On the Turf expansion. Definitely reasonable to use this game for a replay. You can keep a lot of offensive stats, and there’s enough defensive stats to make a season replay worthwhile. Even as a one off, there’s plenty here to please you.
Score: 9
Availability
There are a little over a dozen NFL seasons available with at least one from every decade since the 50s. There’s three times as many CFL seasons. As of September 2024, the printed versions weren’t available but will be again soon. 3 new seasons just got released, so there’s a good future here.
Score: 8
Final Score: 9.5
This game feels very unique from others I have tried. The game’s strength is that you can play it as deep as you want. Even some of On the Turf’s additions or optional. I feel like I can get a challenging game in without getting as deep as a 4th Street, but I certainly feel more control of the outcome than a Second Season, both of which I consider in the top four of football games I have played. If you are ready for a good challenge of football without sacrificing too much time, you should give this game a serious look.












