Showing posts with label rules. Show all posts
Showing posts with label rules. Show all posts

Saturday, June 17, 2017

8th Edition Impressions: Core Rules

by SandWyrm


Since I now have my 8th Edition hardcover in hand, I'm going to start going through it and posting my thoughts on this new version of 40K. What I like, what I don't, and what I just find interesting.

We'll start with the Introduction and Core Rules.

Sunday, July 10, 2016

New Quick Reference Guide


It's been a month of craziness, what with Cub Scout camps, a family wedding, and my 3rd Sinus surgery just this past week. But I did get to meet (thanks to Farmpunk) a cool guy named Stephen McCormick who's just moved to Indy, and who's already started a miniature game company with some of his friends from various parts of Indiana and Illinois.

Wednesday, December 16, 2015

Team Yankee: The Rules

By CaulynDarr


By Igor Dvurekov (http://russianplanes.net/id53229) [GFDL 1.2 (http://www.gnu.org/licenses/old-licenses/fdl-1.2.html), GFDL 1.2 (http://www.gnu.org/licenses/old-licenses/fdl-1.2.html) or CC BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0)], via Wikimedia Commons

I've been waiting for Flames of War Modern since I started playing Flames of War, and finally it's here.  Well, the rules and Americans at least.  The Russians won't arrive till this weekend due to manufacturing delays.  Here's my impressions from a first reading of the rule book.

Wednesday, June 5, 2013

Hot 40k Rules

TheGravemind
OK, so it has been flaring all across the blogs, and I've been addressing it long before, so I wanted to bring it up here. I have two core rules I feel are being brought up and challenged. It all really started when tau came out, but with eldar now has come to full volume.

Thursday, July 12, 2012

Invulnerable saves not so invulnerable?

by Anonymous Foodie
I am the powaaah!  Of 3++
Welcome one and all, to one of those rare and wondrous moments when I admit that I am well and truly stumped by something...

Tuesday, July 3, 2012

So who got hit with the unwieldy stick by 6th edition?

By Spaguatyrine



So as I was thinking about weapons and 6th today I noticed some VIP's in the 40k universe just got boned by using axe's.......

Friday, March 30, 2012

Will Digital Publishing Destroy The Local Game Store?

by SandWyrm


As Privateer Press gears up to release War Room for the iPad this April, with it's integrated rules and army builder; should we be scared of it's effect on the profit margins of the local game store? Digital 3D printing is an obvious future threat (or opportunity) to anyone selling model kits, but are gaming books actually more important to their bottom line?

Wednesday, August 3, 2011

Is It Time To Worry Yet?

by SandWyrm


Ok, it's finally time for me to admit something that I've been avoiding talking about for a while. Which is the the creeping realization that 40K is starting to get as unbalanced as Warhammer Fantasy Battle. Even amongst the newest 5th Edition Codices.

Tuesday, August 2, 2011

Serial Vs. Parallel Dice Rolling

by SandWyrm


Mike Brandt wrote something yesterday as a comment to my post on dice over-rolling in 40K that I thought deserved a detailed reply. Since he's made the same comment before when I was discussing the Random-ness of Orks. Where I think that he is confusing the benefits of rolling dice in Parallel (all together at once) with rolling dice in Series (one after the other).

Friday, July 29, 2011

Thursday, July 28, 2011

Wednesday, July 27, 2011

Why Do We Roll So Many Dice In 40K?

by SandWyrm


40K: "Hi, my name is 40K, and I have a problem." 

Players: "Hi 40K!"

40K: "I'm, I'm... I'm addicted to needless dice rolling."

Players: (Applause)

Wednesday, July 6, 2011

If 40K Had Better Tank Rules...

by SandWyrm


I've been playing World of Tanks for about a week now. With 364 battles under my belt, or a bit more than double my 5th Edition 40K experience, I'm starting to crave some changes to how vehicles work in 40K. Here's my accumulated thoughts.

Wednesday, June 15, 2011

Warpath: First Impressions

by SandWyrm


Yeah, I broke down and subscribed to Beasts of War (about $6/Month) so that I could download the alpha test rules for Warpath, Mantic's upcoming 40K competitor, from their members-only area. What's it like? Well, I've got some good news, and I have some bad news.

Wednesday, May 25, 2011

40K Rules Question: Emergency Disembarkation

by SandWyrm


Quick question for the Back 40K community: What happens when you're forced to do an emergency disembark from a vehicle?

Thursday, April 28, 2011

Should 40K Missile Launchers Work Differently?

by SandWyrm


One of the first things that you learn as an Imperial Guard player is that infantry missile launchers are overcosted. At 15 points,  a missile launcher is 50% more expensive than an autocannon; yet it's about 30% less likely to take out a vehicle. To my mind, missile launchers should cost the same as an autocannon. With the difference in penetrating power offset by it's ability to shoot frag blasts when needed.

But then I got to thinking... What sort of overall 40K rules change would make missile launchers worth that extra 5 points; while also making them work more like their real-world counterparts: The Bazooka or RPG? Meaning a light anti-tank weapon that's highly portable.

Thursday, March 3, 2011

Multi-assault question. The rules say what?

By TheGraveMind


So I've heard this many times before, and even played it this way for a while. A unit in combat cannot attack a unit that assaults it next turn. If this is true it is a great tactic for my Tyranids again, but alas as I see it, it is crap. If you disagree and think you can explain it to me, please read through and tell me where I'm wrong.

Saturday, January 15, 2011

40K Rulebook FAQ Updated

by Sandwyrm


Well well well... Looks like the 40K rulebook FAQ just got updated too.

Friday, December 31, 2010

How in the H#@L do Ruins work in 40K?

by Spaguatyrine


So as the February Tournament Season is coming and I am getting ready to knock some heads and hopefully represent this blog and Space Wolf players well, I cannot help but ask this question....How in the H-E-#-L does this rule get so......

Thursday, November 18, 2010

New FAQ for the 40K Rulebook!! My army just got better!

by Spaguatyrine




This came out yesterday and there are some changes that affect my army and yours!

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