Pointcrawls Applied: Flux Space and Discovery Part 2

(Previous Article: Flux Space and Discovery Part 1) Back when I wrote my session recap and thoughts regarding overland pointcrawls with optional rules for discovery, I was only partially satisfied with my approach. Requiring players to spend the time necessary to traverse a Flux Space to determine all open connections is fine, but what if … Continue reading Pointcrawls Applied: Flux Space and Discovery Part 2

1d6 Insidious Traps Your Players Will See Coming but Walk Into Anyway

I love traps. My favorite ones are those that the players see coming yet are so tantalizing and confounding that they mess with or trigger them anyway. In fact, them knowing that they're standing right in front or even inside of a trap is a source of excitement and an experience I hope they remember … Continue reading 1d6 Insidious Traps Your Players Will See Coming but Walk Into Anyway