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Showing posts with label Undead. Show all posts
Showing posts with label Undead. Show all posts

Monday, 19 February 2024

Der Verlorene Haufen: The Mutated and the Dead

Captain Lukas Heinriksen quailed as Todeswunsch pulled the letter he had but two hours ago written, sealed and pressed in to the hand of a loyal runner. The paper was torn and judging by the bloody stains, the runner had met a sorry end too. Todeswunsch tossed the ripped missive on to the table before him and stared coldly at Heinriksen,

"I see you are not enamoured of the new additions to our little expedition Captain. Not only that but it would seem you seek to share your views with our masters back in Ostermark. Would you care to explain yourself..."




Sunday, 12 April 2020

Trolltooth Wars: 'Ave a Cadaver

One of the great things about assembling the Legions of Zharradan Marr is the sheer diversity of troops. From regular Human and Lizardmen soldiers to pike armed Rhinomen shock troops, along with all the weird monsters, Griffins and flying ships! As it's Easter weekend I thought why not have a look at the Undead part of the army.


Wednesday, 13 August 2014

BOYL 2014 - The Engines of Avalone: A Hasty Retreat!

The dust has settled, the internets are awash with pictures and the sacrifice of countless miniature heroes are but a memory. 

Yes BOYL 2014 has come and sadly gone.


Once more we are faced with the drab grey of reality. Our battles now are more concerned with staying sane in the real world rather than living vicariously through our miniature armies. Initiative no longer decides who strikes first in combat - only better chances of promotion if we choose to show we have some in the work place. The outcome to the many, varied and entirely dull encounters in life can no longer be decided by the roll of a D6.


Yes, dear reader, I am struggling to come to terms with life after BOYL. Not surprising really considering I have just immersed myself in three (three count 'em!) days of amazing gaming with an amazing, gentlemanly and thoroughly bloody good bunch of chaps.

Actually this is a little disingenuous of me as I am currently typing from the beautiful Lake District and have a few more weeks of School holidays to enjoy!

Tuesday, 19 November 2013

Who holds the Devil, let him hold him well...

He hardly will be caught a second time...


And well might the Bishop of Keinetotehierstadt mark these words having foiled Baron Kraust in his latest evil machinations!

Saturday, 5 October 2013

Rise From Your Grave!

Trying to get back into the painting game after a bit of a drought! I've failed miserably at the last two Painting Challenges run by Just John on the Oldhammer forum so I figured it was time to pull my finger out!


Happily, half the reason for not painting much this past couple of months has been the amount of games I've played with actual people! This little lot I hope to have ready for Blog-Con in November - another great event being held at Foundry.


I suppose they'll be good for a bit of a Halloween theme too.


This chap, Tom Meier's superb Zombie Dragon, is one I'm really looking forward to - he needs a bit more filling with miliput yet and I'd love to find a rider for him one day - just like the one that featured in WD142.


Sunday, 15 September 2013

Getting Close to the Bone...

Greetings dear readers - I think its about time I finished off the battle report of the game I played with Warlord Paul a few weeks back, especially as even Gaj has got himself moving ; )

We find ourselves back in the mist shrouded land of Albion with the Orcish and Undead battle lines poised ready to fall on one another.

The story so far from Warlord Paul's point of view -
Part One
Part Two
Part Three

The Tribal warriors of the Paylah Lifficks watched on impassively as a large proportion of the once proud Tyum Teem Tribe streamed past them, shouting and screaming as they went.

"Wut ur dey runnin fer - s'only sum funny lookin' goat with a lion's hed stuck on it..."

One of the Tyum Teem Orcs overheard this particular slur on their martial prowess,

"That's no ordenarrry goat wiv a lion hed on it! Dat's the mostest cruel, foul and bad-tempered goat weev ever set eyes on!"

Others joined in the chorus as they swept by,

"Yer - it'll do youze up a treat mate!"

"... Narsty, big pointy teef!"


And with that the panic-stricken mob were gone with the fearsome creature in pursuit.


The Savages and spear-armed Orcs pressed on to the right of the graveyard - a lone regiment of Skeletons blocking their way. However, a few wary glances were directed at the Undead cavalry edging around their right flank and the Chimera now rampaging through the routers to their rear.


Rob'imsun and the Giant veered to the left to threaten the Skeleton units skulking by the farside of the graveyard, just in case they should expose their flank.


Over on the far left the archers loosed a constant barrage of arrows at the Skeleton units advancing jerkily towards them. Surprisingly accurate archery saw the ranks of undead steadily whittled down. Maliss Grobhurtz further confounded the Undead's approach by conjuring up a Wind Blast spell against the skeletons facing them.

In the centre the Big 'Uns charged their opposing Skeleton unit, managing to put their unease about their supernatural foe behind them - for now...

Alas they failed to make the charge count and fell back before the superior numbers of the enemy. With the Undead snapping at their heels, the cream of the Tyum Teem were unmanned to a man and fled the battle!


The Giant, Mick Vast'Un was to fare little better...

Mick toyed absent mindedly with the bone that ran rather decoratively, or so he thought, through his nose. It was all he had to remind him of his dear old Mam these days - at least he and his brothers had eaten well that day. To say the Giant had a slight superstitious bent and various psychological problems would have been an understatement...

The object of his contemplation (beyond his nose that is) was the group of small humanoids advancing in a strange, jerky fashion. Mick wasn't so sure about these strange figures,

"Littul man fings made out of bones... bones. 

Ma is all bones now. Maybe she's angry we ate her all up. Maybe Ma is little man fings made of bones - we sure crunched 'er up gud...

 No Ma, we nevver ment it. Honest! We's woz just a bit peckish an' all..."

With a great cry Mick swiped madly at the skeletons but the swing went wild, crushing only one of them. The great brute stumbled backwards trying to fend off the oncoming horde with outstretched arms, caught in the throes of his strange reverse-Oedipal complict, before turning tail and fleeing with an anguished cry of "Muvveerrrrr!"

Having sated itself on Orc flesh the Chimera turned and licked its bloodied chops as a bigger quarry began lumbering blindly towards it.


"Roight den me Laddo's! Let's be 'aving a bit 'o fire in ye bellies! Let's 'ear ya - Oi've got a brand new spiky, flint axe and I'll give it you in da 'ed! Oi've got a brand new spiky, flint axe and I'll give it you in da 'ed! Oi've got a brand new spiky, flint axe and I'll give it you in da 'ed..."

Having taken the edge off the Undead assault with a couple of Zones of Sanctuary spells, Fillhar Dring, leader and shaman of the Paylah Lifficks exhorted the spear-armed Orcs of the Tyum Teem to join his boys in a good old frenzy. This was to be the saving grace for a rather flaky looking right flank!

The two Orc units duly got stuck in and had a right good scrum with the skellies facing them - safely immune from all those pesky fear tests I was doing a fine job of failing!


Things were not so good in the centre...

Rob'imsun paused momentarily, or at least as much as one could do when seated on a frothing Warboar with hordes of Undead seemingly pouring in from all sides. Something wasn't quite right.

Is it me... Nope I'm in da fick of it where there's good crumping to be 'ad. 

Is dose ded fings up to any nasty lowdown tricks? Nah, dey's jus trampin' about - got less brains than my lads, hur, hur.

Then it struck the Orc General that it was mighty quiet, other than the rattle of re-animated bones and the dull jingle of ancient and rusted battle gear. 

"Oi lads - where's youze goin' ya yeller bellied Curs! Get back 'ere an' bash sum bleedin' skullz afore I knock sum o' your sorry 'eds togevver!"

But alas it was to no avail. The Big' Uns had already departed and the large mob of armoured Orcs - the best equipped and nastiest set of boys in the tribe had hightailed it back up the hill, rather than charge the Deadites swarming across the valley!

"Bugger dis den!" Roared the furious Rob'imsun, as he swung his manic steed around and launched it at the rear of the Skeleton unit that had crested the ridge his once glorious army had deployed along.


Of course on catching up with the Skeletons, Rob'imsun promptly failed to cause many casualties and was soon rather ignominiously fleeing himself.

Further down the line Maliss wiped the sweat from his brow, or he would have done if he had a spare hand from maintaining the Windblast spell that had just saved him from being charged by a rather nasty looking Dark Elf on a funny looking horse. The skeletons of course still languished at the bottom of the valley futilely marching into the gale they couldn't overcome.

Meanwhile the archers indulged in a rather dangerous game of poke the Ogre over the edge of the crag they occupied. Thanks to their long Dwarf Ticklers and the rocky outcrops they cowered behind, the Orcs managed to fight the Ogres to a standstill for a few turns.


Over by the graveyard the Paylah Lifficks and Frenzied Spears were doing a stirling job of de-constructing their reanimated foes. With the assistance of Fillhar Dring's Zone of Sanctuary, the other Undead units threatening their flanks had either been kept away or weakened by instability. Not that the Orcs would have cared as they were lost in that happy place Orcs go to when they are doing what they do best - frenzied slaughter!

A desperate flank charge by the unstable Undead  Cavalry was easily shrugged off and the remaining  Horsemen reduced to incorporeal shadows.


Seeing the danger, more skeletons give chase...


... and in true Benny Hill fashion, the newly rallied Armoured Orcs join in too!


The archers finally lose their game of Poke the Ogre and flee - the pervy Slanneshi brutes only just managing to stop themselves from following them off table. Lord Savage can be seen gnashing his teeth at the cackling Orc Shaman - still blocked by the Wind Blast spell!


The Battle for the Barrow reaches new heights - beset on all sides, frenzy keeps the Savages and Spears in the fight with an ever decreasing number (apart from when instability majicks a few back!) of skeletons in front of them.

Bones to da left ov us. Bones to da right ov us. Bones in bleedin' front ov us!
Jabbed at and poked, spiked wiv spear and blade,
Boldly we gots stuck right in
to keep on making our dearest war and raidings!

We don't likes the look of dat bloody Goat fing though....
And well might the Orcs at the back look nervously over their shoulders. Nemesis of the right flank and devourer of whole Orc Regiments and Giants alike, the mighty Chimera charges the Paylah Lifficks, leaving only a red mist behind and a rather terrified Fillhar Dring in front!

What foul and cruel beast is this that besets me so and chews upon my 'Arris?
Back over in the centre, tiring of the effort of thinking, let alone sustaining Windblast for the past several turns, Maliss scuttles off to join the Armoured Orcs in a bid to escape the attentions of Lord Savage.

His newly adopted regiment continues to make mincemeat(?) of the skeletons in front of them.


Lord Savage and his sinister retinue take the opportunity to begin sneaking past to the rear of the Orc lines, while his Dark Elf Crossbows continue to try and bring Rob'imsun down.

In amongst this Toady Rob'imsun once more sits astride his mount and contemplates life. For a long time.

Now den, let me see iv I've got dis strait. Dere's not much point crumpin' up dem dedites - cos dere alredy ded. Not cos I'm scared ov 'em - no, no, no. Nuffink scares me. 

But den again, dey move aroun' an all dat - looks like dey follow orders. Not so different to my boys perraps? Anyway, wot iz life afterall apart from a condishun wot distingwishis organik stuff wot moves and inorganik stuff wot dusn't. 

When push comes to shove wot duz it all meen? Wun can live meeningfully in an uncondishunnal commitmunt to summat finite, while devoatin' dat meeningful life to sed uncondishunnal commitmunt and nevermind the vulnerbility inherunt to doing jus' that.  

Bluddy 'Ell, I meen - wot's even the point of askin' wot's da meening o' life?! The stuff like stuff 'appening and folks you wont to bash up have meening as parts of da hole, but as for a meening for life sepurrated from all dat stuff - well it can't be discurned...

Ah, bugger dis - dem pointy eared gits is annoyin' me with dere littul peashooters - CHARGE!!!"


Newly freed from the eldritch winds that assailed them, the indefatigible Undead wheel to block the Armoured Orcs path to the graveyard.


Seeing the beast that ate all their mates, the Orc Spears overcome there fear and terror and charge the Chimera. Now otherwise occupied, the Chimera turns its attention away from the bedraggled Savage Orc Shaman and prepares for its 4th course...


And that's when we had to call it quits.

I have to say it was a really fun game and actually quite a nail-biter too. Although we forgot animosity again(!), I had more than enough on my plate with fear tests left, right and centre. It wasn't much of a surprise to see a large proportion of my rather basic (in terms of characters and special troop types) Orc army running for the hills. I'm just glad a few came back to fight a little later on and that my usual atrocious dice rolling finally evened itself out.

The real stars of the show for me were the Orc Shamans - the less said about my navel gazing General the better! I must admit feeling the slightest twinge of guilt when I chose such spells as Cause Frenzy and Zone of Sanctuary as I knew their pschology negating, frenzy inducing and anti-Undead properties would come in handy. In my defence I had offered to roll up spells randomly!

Anyhow I hope I didn't overuse certain spells and I must say without them the Undead wouldn't have had much to get their teeth into - mind you we did both agree that frenzy is a real force to be reckoned with and definitely the bane of the Undead who are rather weak once you take the fear factor away. As it turned out though the game saw a real, tense see-sawing of the balance of power - early Undead success in the Centre and Right flanks was slowly countered as the Orcs rallied and became frenzied. Who knows what might have happened if we'd got a few more turns in...

So the overall result (apart from two very happy gamers) was a draw - The relic of untold power was left safely underground, the Orc Shamans and General escaped death and Lord Savage sidled off to greater things in the fight against Khorne in the Realm of Chaos battle at the Oldhammer weekend.

If only I had just plowed my Giant into that graveyard...

Talking of the Oldhammer weekend - post coming up soon.

As soon as I can stop grinning like an idiot every time I think about how good it was!

Monday, 26 August 2013

A Grave Matter....

So I got to play a bit of 3rd ed. yesterday which turned a good Bank Holiday Weekend into a great one! Once again Warlord Paul did a fine job of hosting the game and came up with a great little scenario - if you haven't done so, check out the background and victory conditions on his blog.

Here's my take on things...

Toady Rob'imsun shifted uncomfortably in what passed for the saddle lashed carelessly across the rough shoulders of his irritable boar. Bristles had worked their way through the tattered leather and matted cloth and were well on their way to doing the same to the Chief's filthy britches.

This fog didn't help matters either. Made the lads jittery. Especially those lunatic Savages who'd tagged along. Usually the only communication between Rob'imsun's Ty 'Um Teem Tribe and the somewhat backward Paylah Liffik Tribe was a lot of shouting and throwing of rocks. But that had all changed.

It was that Maliss Grobhurtz' fault - the mad old shaman had been worse than usual for the past week, constantly ranting and raving about his visions of some Demon called Jeeyofizz and the treasure it had revealed to him buried in the Dead Place. Fillhar Dring, Shaman and leader of the Paylah Liffiks, had had the same vision, and between them they had bullied and cajoled Rob'imsun into setting out on this treasure hunt.

Now it looked like the boys were having second thoughts. Strange sounds floated up out of the dead valley, drifting like spectres in the mist. Whispered voices snaked sibilantly out of the gloom and ominous creaks and groans emanated from every direction. Even the Shamans had become strangely quiet.

Rob'imsun bristled with a mixture of anticipation at the coming battle and a frisson of fear as Grobhurtz' eyes rolled back and his crooked claw swung round to point down the hillside, in the direction of the ancient relic lying hidden there.

The tramp of bony feet confirmed the Shaman's premonition and as the mists swirled in a sudden eddy of wind, the Orcs got a glimpse of what awaited them in the valley below.

 
The line waivered slightly at the sight of the legion of skeletal warriors drawing up in their ranks on the other side of the shallow valley. But between them lay their prize - buried somewhere in the place of death was the relic Grobhurtz spoke of.
 
Rob'imsun growled his orders and fixed those who had gone a paler shade of green with his best stern gaze to keep them in line. With a braying of horns and the crash of drum and mailed boot, the Orc line advanced into the gloom.
 
 On the right the Hobhounds dashed forward along with the main column of Orc warriors. To their left came a unit of Spear armed Orcs and the warriors of the Paylah Lifficks, led by the Savage Orc Shaman, Fillhar Dring. Alongside them, wrinkling his nose at the fusty smell wafting up out of the valley, the Giant, Mick Vast'un, strode forwards. Anchoring the centre was Rob'imsun himself and a regiment of heavily armoured Orcs. Grobhurtz and a unit of Orc Archers made up the left flank.
 



The two sides marched steadily forwards towards each other, when suddenly a terrifying apparition tore through the mist and into the main Orc column. The savage appearance of a Chimera was too much for them, despite their great numbers and they turned tail and fled. As they ran the beast gave chase, filling the air with the terrible screams of those who didn't flee fast enough!



Over on the far left, the archers flexed their bow strings but their quarry was just out of range. In the centre red eyes narrowed and glared at the unseeing sockets of their Undead foes as the two armies stood poised for the charge...



And that's all for now folks as its getting late!

Stay tuned for the next exciting instalment...

Wednesday, 24 October 2012

Small Bones and a Whole Bag of News...

Right, finally got round to photographing the Warmaster skeleton archers and horsemen I'd finished up earlier this week.

 Its been a long and busy term and my eyes seem to become defective in the evenings - assuming a  lead-like weight and tendency to shut involuntarily. Sleep I think its called and damned inconvenient!

Any how, here's the start of the Baron Kraust's grand Undead horde in 10mm.

Archers - as the Warmaster Undead units are based on the new (well to me at least!) and annoyingly Egyptian in style Tomb Kings armies, a few of these skeletons sport slightly more exotic head gear than your average re-animated Old Worlder might. Muted colours hopefully don't make them stand out too much and I'm happy to live the results than try any conversions at this scale!


The level of detail always amazes me for such small minis, although the arrows look more like bolt thrower ammunition!


Must admit that I found basing a bit fiddly - any old Warmaster hands with any labour saving tips out there would be much appreciated.


They scale up rather well with the Copplestone 10mm fantasy range - here you can see them lined up with the Half Orcs I painted up for the last Lead Painters League over on the LAF.


I really like the Undead cavalry models - again loads of nice detail and they look generic enough to look like ex-Old Worlders.


 I went for a brighter scheme with the red cloaks than I might have for 28mm minis, which seemed to work quite nicely. A few touches of verdigris on their bronze helmets and armour gives a little contrast.


Again they scale up nicely with the Copplestone 10mm - this time with the Horse Tribe cavalry.


Hey, wait a minute - those are no Uruks! 


I am hoping to eventually use the Horse Tribe chaps as some kind of Norse cavalry - perhaps a Mercenary border force? The stat line for the Marauder Horse from the Chaos army list looks like it would fit quite nicely.


I'm looking forward to a week off for Half term next week with the kids (Mrs T has gone back to Uni so I have been entrusted with their general care and maintenance!). Hopefully, in between day trips with them and the dogs, and some more dungeoneering in Hero Quest land, I'll get some more painting time in.

Lots of interesting things coming up while I eagerly await the bits and pieces I need to finish off my Slann Cold One Riders.

I've been asked to paint a few lovely old minis for Thebinman over on the LAF as part of his fantastic Mordheim project - more of which later...

I've nearly finished prepping the Fighting Fantasy Orc that Phreedh kindly sent after our Giant race. I just need to sort out a new weapon for him and luckily I think 90's GW scale creep and stupidly over sized weapons might well help me out here!

Also Brent from Bombshell Games has been back in touch with news of a new system for a fantasy skirmish game and a mass battle game for 10-15mm minis he's working on. If its as fun as Havoc was then I'm in for a treat as I'll be having a go at some more playtesting - so keep your eyes peeled for some more battle reports in the coming months. I'd like to finally get round to playing his OP4S rules too so I may well be dusting off some of my epic Space Marine stuff too.

Finally, more gaming news - the honourable gents, Dreamfish and Gaj have been hard at work putting together another game of 3rd ed to be played via the magic of the internetz! The other two games they have run,  Its Fun to Slay at the Wyemm Seeyay and The Shadow of Koles Lorr,  were very successful and the reports make great reading.  Bridge over the River Chai promises also to be a thoroughly entertaining game and what's more I get to play the baddies! Good luck to my opponent Airbornegrove26!  

Tuesday, 26 June 2012

Baron Kraust's Band of Lost Souls

Well I seem to be turning procrastination into a higher art form! Here's hnother army list instead of some painted minis. This one, however, has had a bit of fleshing out and a back story thought out for it - I'll be lavishing the same treatment on my Orc and Elf armies when I get round to it.

The Baron's army came about as a result of the smattering of chaos minis I had bought on a whim and the remnants of the old Skeleton army box set that were still knocking around in my collection. The Chaos warrior in bone armour (seen posing on the ridge in the pic to the left!) inspired me to join the two forces together - and hopefully save me a bit of money by getting 2 armies for the price of one!

If you missed the Baron first time round here's a little reminder -http://teasgettingcold.blogspot.co.uk/2010/07/disdain-sanity-and-scholarship-loftiest.html

So on with the list - this time I have gone to town a bit with the magic items as it seems to fit in more with the character of the army.

Major Characters and Rank and File

Baron Kraust
Level 25 Necromancer
2 handed weapon (Parasitic blade) and chaos armour
400 points





Undead



3 units of 10 Death Riders
Each unit includes a Level 15 Skeleton hero and standard bearer
Shields, lances and hand weapons
Total points - 328



Undead Chariot with wheel scythes
Crew have handweapons, shields and include a level 10 skeleton hero
167 points


20 Skeleton Warriors
Handweapons and shields
Level Hero and standard bearer
278 points



10 Grim Reapers
Scythes
 Level 10 champion
120 points






12 Skeleton WarriorsHand weapons and shields
Level 10 hero and standard
187 points







16 Skeleton Archers
Bows and light armour
224 points





20 Zombies (1 bought so far!)
Level 10 Undead hero
Handweapons
138 points

Undead Giant
Haven't seen any 3rs ed. stats or points value for this so have used regular Giant's stats.
250 points





2 Screaming Skull Catapults
170 points





Ethereal Host




3 Wraiths
450 points






Spectre
200 points




Chaos Allies


Chaos Knight Contingent Leader
Chaos steed, barding
Heavy armour, shield, hand weapon and lance
289 points





4 Mounted Chaos Warriors (2 to source)
Warhorses, barding
Heavy armour, shields, lances and hand weapons
Magic Standard
657 points




Level 10 Chaos Sorcerer
85 points





5 Chaos Centaurs
Double handed weapons and light armour
Level 10 Champion
324 points



10 Beastmen
Hand weapons, shields and standard
Level 10 Beastman champion
Heavy armour and two handed weapon
242 points





2 Minotaurs
Hand weapons
80 points
11 Thug Archers
Light armour, bows, hand weapons
Musician and standard
Marauder Champion - light armour, pistol and two handed weapon
171 points
 
 
10 Thugs
Light armour, shields and hand weapons
Chaos Warrior champion - heavy armour, shield and hand weapon
176

13 Monks of the Red Redemption
Hand weapons and shields
Champion, Standard bearer and musician
170 points
14 Chaos Dwarfs
Heavy armour, shields and hand weapons
Level 10 hero, standard and musician
409 points
Beastmaster and 3 Chaos Hounds
86 points
Chaotic Host -
Jabberwock
200 points

Manticore
 200 points

Hippogriff
200 points 





Basilisk - I have the mini but can't find any mention of it in the 3rd ed. bestiary or Army book. May be being a bit blind so if anyone knows any stats for this beastie let me know - otherwise I'll just make my own up.



2 mutant Ogres
Hand weapons/flail
84 points




Dark Elf Allies



Dark Elf Sorceror
Level 10 - Contingent commander
118 points





5 Dark Elf Doomdrakes (2 to source)
Light armour, shields, hand weapons, lances and repeating crossbows
Level 10 champion and standard bearer
347 points





The Dark Elves may turn into their own little skirmishing force - been quite tempted by the marauder Dark and Witch Elves for a while now...


Total Points value -  (quite fittingly almost!) 6600 points