2025 – 2026: Looking both ways…

In painting terms, 2025 was really good for me. I got 111 figures completed, compared to 99 in 2024.In terms of views, visitors, likes, etc – they were all better than 2024. I’m impressed to know that there has been growth, and I can’t really comprehend that the site had over 5000 visitors.

Thank you to everyone who reads this blog. I started mostly to catalogue what I was painting, and as a way for my RPG players to keep track of what they had done in our campaigns. It’s been incredible to get to know a host of other painters through their blogs, and I’m sorry that so many of them are in other countries. It would be really great to be able to meet you in person!

I find it quite amusing that everything I painted was for a board game – Eclipse (Second Dawn for the Galaxy), Zombicide Green Horde, Nemesis and Descent (Journeys in the Dark) – and only one of those (Zombicide) is mine. In 2024, 96% of my painting total was for Eclipse, and remainder was 4 figures that I think was the very last of my own unpainted miniatures. I should do another search through all my figure trays to see if I’ve missed any.

In terms of blog posts, I’m also surprised to see that the most viewed post through the year (The Witcher Old World board game), and the second (the first Paranoia game I ran) are both from 2023. Only Eclipse in the list of the top 10 is from 2025.

One thing I considered from this is that it’s worth adding the Paranioa adventure to the files on my blog. If people keep looking at the post, there should be some interest in playing (or using parts of) it. I spent some time during the week tiding up the files, and adding some GM notes, so it should be possible to run the adventure even without any of the actual Paranioa rules. (This should be done today.)

So, looking forward…

It rather looks like 2026 will be similar in painting terms as I’m still working on Descent, and I know there’s Cthulhu to work on afterwards. There’s always the mass of standard zombies and orcs for Zombicide if I ever get bored.

I should write proper reviews of the different games I play, as they seem to be popular posts too – whether board games or RPGs.

I want to get back to the novel I’ve been writing… 24000 words so far! When I’m in the right mood, I can just type for hours. While I have a bunch of typed/writen notes, there are some plot points that have been sitting in my head for a year.

I’ve also been considering retirement for a number of years but I still enjoy my admin work (and like the staff there), and having the regular salary is still a good idea… and the bosses don’t want me to leave! Since I have plenty of leave, I’m aiming to have a Friday off work at least once every three weeks this year and be able to paint more, play more games, and relax a bit more.

So again, thanks for reading about my hobbies!

Lastly, in the spirit of blogging, I’ll also promote a Community Blogging Challenge started by Roger from Rantings from under the Wargames table. In Roger’s words – “What I’m asking you to do is, if you look below you’ll see a list of blogs that I follow (or should follow!), some are great painters (actually all of them are) 3D printers, game writers, DM’s, Sculptors, Convertors etc.. The one thing they all have in common is they are all entertaining writers! So if you can I’d like you to follow each of the links and take a look around, now some of these have not had new posts added for a while, but don’t let that put you off, have a look around check out some older posts, you never know there might be something you like or find useful, if so make a comment, follow (or if you have too “like”), let’s give these people some love and hopefully get them posting again!”

Anne’s Immaterium

Azazels Bitz Box

Bogenworld

Carrion Crow Buffet

Dead Dicks Tavern

Fantorical

Fawcett Avenue Conscripts

Gisby’s Gaming Blog

Guru Pig

Imperial Rebel Ork

Just Needs Varnish

Leadballoony

Mark A Morin

not quite mechanised

PM Painting

Pat’s 1/72 Military Diorama’s

Rantings From Under the Wargames Table

Skinflint Games

SP’s Projects Blog

The wargaming erratic

The bovine overlord

The Imperfect Modeller

War Through The Ages & Other Dark horrors

Wargames sculptors blog

 

Painting Descent #6 Ettins

My wife and I set-up Descent last night and tried the tutorial mission for the campaign in the box. [I’d been left with instructions to paint figures, learn the rules, but not play the game… it’s hard to get the idea of how everything works without playing!]

I’m feeling that overall, Descent is both simpler and more complicated than I’d been expecting from looking at cards and rules. I don’t want to do a full review on the game-play, but I fully understand why they expect one player to be the Overlord and run the monsters. I struggled to play both a hero and the overlord, without forgetting about cards, and abilities for both. We did win the scenario, fairly easily, but I think that was both good dice rolls for the heroes, and me forgetting to use extra abilities for the monsters. We may run the same again, with my wife playing two heroes, and me being Overlord.

Only two Ettins in the box – one boss and one standard. In Descent, they are the typical two-headed giant that isn’t very smart, though they like eating adventurers.

The figures themselves are pretty simple – loincloth, wolf skin, club and a helmet. The detail is fairly good, and I think they look much better with the simplicity of the gear, rather than being loaded down with “stuff’.

They are quite a large figure and I spent a bit of time trying to to fill slight gaps where they had been assembled. (It looks like the upper and lower torso were separate, and both heads, and one arm were too.) Both got a basic flesh paint, one with an extra brown wash to darken the skin. Finished and next to each other, I like the look of the darker one more than the pale, but not enough to go back through the process of darkening skin again.

The wide empty base was just asking for some clutter… I started with the rocks and decided a tree trunk would suit too. My small bag of “flock” is nearly empty – time to cut open another tea-bag!

These count for Dave Stone’s ‘PAINT WHAT YOU GOT 2025/2026‘ Challenge.

Painting Descent #5 Flesh Moulders

There are four Flesh Moulders. These were really fun to paint – they are a relatively simple sculpt, without much detail – but with an interesting pose… and they got more interesting the more I worked on them.

“Flesh Moulders study the living, and are capable or rending or knitting living flesh as it suits them.” Their main in-game ability is to heal other monsters.

After the Merriod, these have to be the next most unusual. When I went to spray them white, I noticed they had three hands… which got me reading the monster description. Next was an almost all over flesh (there’s lots of skin) and I realised that the twirl of the robe in front was attached to the top of the right knee. I cut this free and trimmed the ends on a few to have a slight variation. Now I noticed that they also have three feet – their left leg starts to split into two just under the knee.

I picked base colours for each – orange/red, blue, green and fushia. Then they all got a thorough wash to bring out all the detail. Each robe got a darker edge, and a lighter highlight. Some of the flesh was touched up, or highlighted, and hair done in brown. Then on to the magic or whatever they are moulding… purple with a darker wash then fluro pink and white highlights. Eyes (and claws on third hand) picked out as pretty much the last step.

No extra work on bases for these – I don’t feel they need it.

These count for Dave Stone’s ‘PAINT WHAT YOU GOT 2025/2026‘ Challenge.

Painting Descent #4 Barghests

I have started on the heroes for Descent. Three have their basic colours done, but over all these will be fiddly and detailed, so I’m doing easier monsters at the same time.

The Barghest: Variously called “yeth hounds,” “black dogs,” or “barghests” depending on local tradition, these creatures are well known and feared throughout Terrinoth.

The artwork for these would never have you thinking black dog… they are pictured as brown and look more lion and wolf than hound or dog. With the skin missing from nearly half their body, I am more in mind of an undead, like Zombicide’s Wolfz, than a “monstrous” or “spectral” black hound.

In any case, I’ve gone with a dark theme, two being brown, and two blue-black. They were straightforward to paint once I’d chosen the base colours. Washes and dry-brushing for shading and highlights. The damaged side of them was slower – drybrushing flesh and suntanned flesh over the side to lighten the surface, then more suntanned flesh and red into gaps, and white on ribs, skull and teeth.

These count for Dave Stone’s ‘PAINT WHAT YOU GOT 2025/2026‘ Challenge.

Painting Descent #3 Goblins

Happy New Year!

The smallest of all the figures in the Descent game – the goblins. At roughly 22mm high (including the base) they are dwarfed by every other figure.

I’ve read through the main rules for the game, and the introduction to the campaign in the box, “Heirs of Blood”. Goblins appear in a lot of the initial quests, and being small figures I thought they be more tricky to paint than the rest. Two good reasons to get them done.

They weren’t that bad actually – while small, there’s not that much detail, and I got them painted quite quickly. Art shows them with green skin, brown loin-cloths and boots, and bronze helmets. All the browns look okay on the artwork, but its too much brown paint on a small figure, so I added so dark red for loin cloths. They were finished yesterday except for some base touch ups. After taking an initial photo taken, I added some extra stones to the bases. (Image here updated)