Following our afternoon of Character creation, we got straight into gaming… This was a MERP conversion I did of LR0 (LR-zero) which is a great starting adventure. It was certainly written more in the style of the Hobbit, than the ‘Lord of the Rings’. While parts of it could have gone badly for the players, they had good rolls when they needed them. We made mistakes (both GM and players) especially forgetting the Reload(0) penalty with bows, but we all had a great time, and everyone was paying attention and thoroughly involved the whole night.
1st May 3011 Third Age: Over the last week or two, the group has heard of sheep and lambs going missing; wolves from the Chetwood have been blamed. Tolman (Tom) Greenthumb is a ‘finder’ – a hobbit with a knack of tracking down things that are missing and assisting lost travellers. He was investigating the missing animals. One or two of the group heard a rumour that Tom for stealing sheep in order to “find” them. This afternoon, everyone received a message from Lily Greenthumb (Tom’s sister) to say they were needed urgently and to meet at their smial that afternoon. Tom had left a note earlier in the day to say that he suspected a ‘monster’ had taken the sheep and that he was going to speak with his uncle, the Shirrif, and the Mayor. Lily learned this afternoon, that Shirrif Bunce has had Tom locked up on suspicion of stealing the sheep. She wants their help to get him out immediately. The group head to the lock house, where they are told that Tom has been accused of stealing sheep by a small group of townsfolk and is being held for perhaps a week. A junior Shirrif moves them on when they try to approach the rear of the hill that holds the home of the Shirrif as well as the cells. They go in search of the Shirrif and the Mayor, to try to get Tom released – first to the main Jail, then the town hall, then around the south gate. Each time, they are told that the person they seek is no longer there. As the afternoon wears on they go to the Mayor’s house, where his annoyed wife tells them her husband has just returned home for dinner. If they want to speak to him they must wait until tomorrow, and see him at the Town Hall.
They meet back at the Greenthumb smial. It sounds like the Shirrif doesn’t believe Tom is guilty, but is holding him to see if more sheep go missing. Lily insists that her Uncle is stubborn and won’t be convinced there is a greater danger without evidence. Since the lock-house isn’t guarded overnight, they should break Tom out so that they can find proof that something else is responsible.
The moonlit spring night is quiet. As they near the market, they sight a figure heading north. It looks like Gil Mossgrave, one of the trouble-makers who accused Tom. When he disappears into the night, they continue and reach the lockup. A few of them take positions where they can watch the roads, and Broheim looks around the locked rear door and cell windows. An office window is ajar, and he slips inside. There are two cells, both well secured but he fails to pick the cell lock. Back outside, he starts to remove the bars to Tom’s cell. Tom, awake, whispers to him about sighting what he thinks was a troll on the edge of the Chetwood. A local dog turns up, excited to see Broheim & Filencë. The Elf is able to keep the dog quiet and eventually he moves on. Broheim gets a second bar loose, but the gap is still not big enough for a Hobbit. Tom suggests that they leave him, but it’s too late… bright lantern light reveals Shirrif Bunce. Recognising the PC’s he lowers his cudgel, and grins “I might have known…” He tells the group that since they are so determined, he’ll give them a chance. “We haven’t heard of trolls near Bree for centuries. You’d best return with a monster in tow, or useful evidence, otherwise I’m liable to be relieved of my duties permanently, and Tolman will be in a cell for a lot more than a few days.”
On the way back towards the smial, Tom outlines what he has learnt over the last two days. In addition to oversized footprints, and one of the farmers seeing a shape in the night much bigger than a wolf, Tom himself got a glimpse of a huge humanoid with scales, a ragged jacket and a club as big as a fallowhide. This was early yesterday on the edge of the Chetwood. As unlikely as it seems, he is sure he saw a troll!
Leaving Lily at the smial, Tom shows them a way up Bree hill and over the hedge to the north. They search for tracks close to the farms on the edge of town, and near the start of Bitter Creek, then head towards the Chetwood. After perhaps two hours of searching, they are heading west along the Chetwoods edge towards the Greenway. Filencë spots a glimmer of light at the large bridge in the distance. They split as they get closer to the bridge – half the group approaching along the creek and the rest along the road edge. As Celeblason and Aglann near the bridge they hear a voice complaining about not getting enough lamb to eat. They can see a fire under the bridge, a large pot and a humanoid shape. A second voice rumbles in response – there are TWO trolls!
The group retreat and discuss their options. Broheim wants to charge straight in to attack, but Filencë warns him that a Troll can be a fearsome opponent. Celeblason suggests waiting as long as they can before they attack, focusing on keeping their distance and drawing the trolls out from under the bridge. Things may go against them, but if they time things right, they can catch the trolls in the rising sun. They don’t want to attack too late, or the trolls may notice the dawn and stay hidden. They move west of the bridge and spread out with bows (and a crossbow), while Broheim hides in the grass a little closer with his sword. When Celeblason signals, they begin to call out to challenge the trolls and loose missiles. All shots miss but Aglann’s; her arrow sinks deep into one troll’s side, leaving it staggered and confused. The second troll yells insults back to the group, but stays under the cover of the bridge. It’s not until Aglann’s third precise shot drops the first troll that the second is spurred into action. In anger, it strides out from the bridge threatening to flatten the elves, and straight towards the Dwarf, who gets in a solid strike. Broheim evades the return blow and hits again. A few more arrows and a bolt of charged light from the Mage take it down. The group are happy to have evaded injury, as the dawn breaks over them. While they ensure the trolls are dead, they hear a horse. A tall man in green and brown dismounts, joking with Tom about the hobbit getting into trouble. Tom introduces him as Saeradan, a Ranger who lives just north of Bree. After checking whether any are wounded, he looks under the bridge with them, suggesting that the Trolls don’t appear to have been there for more than a few days. He tells them that he saw huge footprints where he came through the Chetwood minutes earlier. He gives them directions. His thought is that the trolls must have a hole or dwelling of sorts in the forest that has been unknown. There may be valuables there, or more trolls… He must head south but will be back in a few days if they require assistance. Tom suggests the group follows tracks back into the forest while he brings his Uncle out to see the dead trolls, and the sheep bones in their pot.
2nd May: The five follow a trail of crushed undergrowth and large footprints. After perhaps 30 minutes they reach a slight hill with a narrow clearing. It appears that much of the long grass and shrubs here have been recently cleared – cut down or pulled up and tossed aside. A wide fir tree partially hides a cut into the hill, edged with huge stones. A large open doorway is visible. While the group look around, two individuals walk out into the light, one holding a broom. It’s Gil Mossgrave and Nat Groathusk. “Tolman’s friends” hisses Nat. “We’ll beat them senseless, and leave them for the Trolls!” says Gil. A short fight breaks out as the two unruly men advance with knife and club, but they are no match for the troll slayers. Once stunned or knocked unconscious, they are bound hand and foot.
Within, a faint burnt smell is mostly overpowered by the horrible stench of age-old decay and something like putrid meat. There are only three rooms, all showing signs of thick dust and cleaning. The scant furniture appears old, rotting and fragile, where it hasn’t already collapsed. Mouldy cloth and mouse dropping contrasts with a sack of fresh potatoes, a wheel of cheese, and a locked but recently cleaned chest. Broheim fails at picking the lock on the chest, though he triggers a dart trap. They can carry it back into town, and hope the blacksmith can assist with breaking the chest open. An old hunting horn, a bow, a belt and a small wooden box (holding fresh herbs) are the only other items found that look worth taking.
Gil and Nat are hobbled and roused, then questioned on the way back to Bree. They admit to working with some bandits and selling stolen goods in Bree. It appears that they stumbled on the trolls here and told them of easy food near Bree. They were starting to use the troll-hole as a storage place, and were happy to get Tolman in trouble and out of the way.
At the west gate of Bree there are a crowd of Breelanders, both Big and Little Folk. Perhaps two score have turned out to cheer the “defenders of Bree”. Tolman waits with Shirrif Bunce, who takes Gil and Nat into custody. Two Hobbit farmers who lost stock are particularly happy. One, Polo Hammidge (who is a little better-off than many of the Bree farmers) calls to Master Butterbur as the crowd reaches the Prancing Pony: ” A feast for these brave lads and lass!” A long lunch is arranged and the group starts what will likely be one of many recitals of their adventure.


